So, inspired by Skyrunner and MonkeyHead on the #Bay12LB IRC, I have decided to make a Bay 12 RPG in RPG Maker VX.
I'm by no means a good programmer at all, or a good artist, so... perhaps those of you with spriting talents could aid me here.
I was thinking that I make some utterly generic RPG, involving the forum culture and stuff like that. Something like the forumites live in some kind of fort that gets attacked by somethin' or other. Everyone comments on how old and cliched that is... etc.
I was also thinking that we could have various forumites as PCs. PCs get their own sprites. NPC forumites get their own sprites too.
So what d'yall think? I think it could be amusing. Big Bad can be Armok. Necro910 has to get in there somehow, as a boss who spams Magma based attacks.
Bolded below indicates finished sprites. Italic indicates semi-finished sprites.
Forumites dwarfed in the game (PC): 9/10 (
Exkirby,
The Fool,
FuzzyZergling,
GreatOrder,
Svampapa,
Darvi, USEC,
Zanzetzuken,
Dermonster,
Neonivek as Evander JusticeForumites dwarfed in the game (NPC): 11/20 (
Ultimuh,
Xeron,
Furtuka,
Solifuge, Monkeyhead,
Alfie, Somestupidguy, Gatleos, Haspen, Skyrunner, Urist McScoopbeard, JohnFalcon
Forumites making an appearance elsewhere: Freeformschooler
Forumites as enemies (MSH, Max and their final form Maximum Metal Slime Hunt Zero, Zanzetzuken, Dermonster.)
Ponies are part of the core kingdom. The darkling kingdom has wolves, but I guess Trolls (friendly ones) wouldn't be unfitting. Penguins would be neutral, since they're both black and white
Will the Main Main Main character lean toward the Dark Side, willingly letting the Troll Faction flood the World Fortress with magma? Or will he/she take command of the Deep Dwarves, forming a Valiant Liberal Crime Squad to take down the Troll King once and for all? Now featuring: RELATIONSHIP VALUES! Choose to reject Descan's advances and chase the much more timid Kaijyuu!
I could do this all day.
Also I went and generated a sprite and portrait for myself
If anyone who's skilled at spritework could edit them to include my hat from my avatar I would be very grateful
Scripts used:
Yanfly Engine Melody - massive combat system overhaul, among other things. Found in this gargantuan script:
- YEM Core Fixes - fixes bugs and stuff in VX itself
- YEM Custom Message Melody - adds extensions to the message system, allowing use of icons and more effects
- YEM Restored Functions - restores functions found in earlier versions of RPG Maker that were removed for some reason
- YEM Equipment Overhaul - adds 'affinities', so certain classes get bonuses or penalties when using a particular piece of armor, and provides bugfixes for the armor system.
- YEM Extended Movement (aka YEM 8D) - adds support for eight directional movement. If coupled with YEM, allows sprites to have animations similar to those found in 2003, with more than merely idling in place.
- YEM Item Overhaul - Adds fixes to the item menu, allows extended information to be put in place for items
- YEM Main Menu Melody - fixes up the main menu
-
YEM Victory Aftermath - I really, really love this script. It shows more information about what happens just after a battle; opening a window that shows what items you got, how much exp, and
letting your characters comment on the battle, as in they can say 'Oh hooray I got more exp', 'ooh loot' 'i leveled up, wahey!', etc. I'm pretty sure it can even be tailored per enemy, but I'm not 100% sure.
-YEM Snapshot Battle Back - Removes the INCREDIBLY cheesy radial blur effects found in battle and replaces them with a snapshot of the map one is currently on.
I'm thinking of getting a few other scripts, but I'm not sure what. If anyone is prepared to do voice acting I could get Namkcor's Battle Cry script, but would be a bit silly.