Turn 0: PreparationsName : Kyle Laurien.
Gender : Male.
Race : Human.
Bio : Kyle is 5 ft 7 with long tangled black hair and pale grey eyes.
Kyle was a cruel and unpleasant person long before the demons arrived the only difference since then is his ability to use what most consider to be "dark" magic has improved. He still cares little for others but he will protect his companions most of the because strength in numbers and all that crap and he may need somebody to feed to a demon to save his own skin....
You are
Kyle Laurien, wandering dark mage. Your particular set of skills is sometimes known as a
Deathcaller.Your primary possessions are a
Bone Necklace (+1 level 1 undead command rolls) and a
Book of Summoning (immediate roll to take control of a level 1 failed summon)You have heard rumors of an
Ancient Grimoire lost somewhere to the south. It is said that whoever possesses it will have unmatched power, which in a necromantic context implies control over the dead and perhaps demons as well. Assuming the legends are true and you can seize it, you'd likely never have to worry about demons again.
Name: Desi Heliopsis
Gender: Female
Race: High Elf
Bio: Kesi was, before the Demons arrived, considered a Rogue-Thiefomancer was the popular term. She used her magic to rob people, sneaking into houses, then flying away, laughing on her Windcloak. Most of the money went to drinking, paying off the authorities, and short term love affairs.
Then the world was destroyed, and her options became sort of stressed. While most people died, Kesi was not tied down to anything-or anyone. She glided out of the city as it burned, never looking back once.
...She hardly trusts her new companions, but life is an adventure, after all. Maybe there's still a way out of all this. She's nothing if not hopeful.
You are
Desi Heliopsis, traveling scoundrel. Your particular set of skills is sometimes called a
Windbringer, though they probably didn't have your particular uses in mind.
Your primary possessions are a
Windcloak (glide silently using Air skill) and a
Skulker Handbook (+1 conjuring level 1 implements of mischief).You've heard rumors of a
Flying Hideout somewhere to the northwest. Supposedly the abode of a flamboyant and legendarily successful thief, the hideout is rumored to be a paradise in the sky, where said thief would entertain vice-filled parties and otherwise continue to be up to no good. If true, and if you could reach it, there'd probably be few places safer, from demons or otherwise.
Theri Eyn
Gender: Female
Race: Kitsune//'Fox'Folk
Bio:
A wanderer of her people, Theri acted mostly as a hired healer during the times of peace - an independent idealist who wished to change the world, and perhaps find her place amongst the other races.
Post-Demon, her beliefs still remain unbroken, wishing to aid others more than herself. She is willing to give her own life up if it means an advantage is gained for the greater good.
Her companions are like potential to her, seeds of alliance and unity. She is somehow allergic to pollen.
You are
Theri Eyn, wandering healer. Your particular set of skills is sometimes known as a
Hearth Healer.Your primary possessions are a
Sylvan Staff (+1 level 1 healing/curing rolls) and an
Opalescent Orb (may activate after rolling a [1] for a +1 bonus to next action)You have heard rumors of a
Sacred Glade to the west. According to legend, it is a place of secluded calm existing beyond the world. Assuming the rumors are true and you can reach it, it'd almost assuredly be beyond the demons' reach.
Another tale of summonings gone horribly wrong, Ho!
Name: Gage Allaric
Gender: Male
Race: Human
Bio: Gage was the loyal and confident apprentice of the priest of a small dingy town before the demons came. From a young age he was always in tune with the world of magic around him, but to his master's dismay he held no particular talent for the healing arts. Instead, Gage developed a peculiar sense of foresight, receiving hazy visions of the futures of those around him. Soon he was put to work telling the fortunes of the townsfolk.
As the demons flayed the men and women around him, Gage received a particularly clear vision that led him outside and into hiding. Now with nothing else left to lose, and his visions eerily silent, Gage now stands resolute to ensure the next vision he sees is one of victory over the demons.
You are
Gage Allaric, wandering seer. Your particular set of skills is sometimes known as a
Sightmage.Your primary possessions are a
Divining Knife (on success at both knife fighting and divining, indicates a potential weakness of the target) and a
Faded Tarot Deck (+1 level 1 divinations).You have heard rumors of a
Scrying Pool to the southwest. According to rumor, it's a pool that allows those who gaze within to see whatever they like. If true, and assuming you could reach it, a way to escape or even defeat the demons could be yours.
Name: Paulus Marcius
Gender: Male
Race: Human
Bio: Paulus, a scout and messenger of the Empire, was out on a mission to make contact with nomadic desert-dwellers beyond the eastern borders of the Empire. Things seemed to go well at first: Paulus followed the Imperial roads of white stone and reached the desert several days before the demonic invasion began.
Paulus knew something was wrong when he saw that sandstorms were no longer unstoppable yellow walls of deadly doom that nothing could possibly survive - they have now turned into unstoppable red walls of even deadlier doom... and some noisy, hideous and incredibly foul-tempered creatures seemed to go in and out of these storms completely unharmed.
Paulus tried to get the word back to civilization post-haste, but apparently his post-haste wasn't fast enough: the first town he saw was already slaughtered, ruined and covered in red dust. Every other town he came across after that had met the same fate. Paulus walked the Empire's now-red roads, eating and drinking from the supplies that were intended for his crossing of the desert, until he found a recent trail left from an enormous group of people marching to the north; if anything, that was a sign of the Imperial army moving somewhere in great haste. The trail led straight to the northern borders of the Empire and then - into the wilderness beyond.
And so, Paulus went north, trying to get to the mountains far to the north: these and the lands around them belonged to the stout folk, called "dwarves", who seemed to revel in first building massive, near-impregnable fortresses and then abandoning these fortresses a couple years later. The empty fortresses were up for grabs, and it would be logical to think what's left of the army would try to capture a few of these for themselves.
Paulus would probably have reached his goal by now, but he stumbled across a refugee camp halfway to the dwarven lands and kinda-sorta got bogged down enchanting for food and water. He is now trying to get the refugees moving to the mountains, where they could at least find some heavily fortified positions they could hold, but he's had no luck convincing them so far.
You are
Paulus Marcius, isolated scout. Your particular set of skills is sometimes known as a
Blade Enchanter.Your primary possessions are a
Screaming Gladius (+2 attack, breaks on [1] vs [5,6], may use Enchanting Kit to attempt a save) and an
Enchanter's Emergency Kit (may reroll a level 1 enchanting [1], may not reroll reroll).You have heard rumors of an
Imperial army moving to capture one or more
dwarven strongholds to the north. If true, and assuming you could reach them, you'd surely be as safe as anything in this world.
Name: Elisa
Gender: Female
Race: Bio: Elisa, is not like every cowgirl. Most cowgirls became wives, worked at farms or shopkeeping. No, Elisa had a different approach to her life and her goals. She enjoyed watching minotaurs bashing unfortunate bandits and trouble-makers with their huge horns while bathing in the morning sun.( for christs sake don't think nasty stuff here). She wished that she could do the same, the problem is that females generally get smaller horns thus she wasn't able to do that. Until she overheard some soldiers talking about lancers. This strange type of soldier utilized a large metal stick-like weapon with a big point at the end, stabbing the end into the enemy.
She didn't hesitate for one moment, she left her family and went to become an lancer. During her training she met one particular mage which was skilled in the arts of light magic, she was curious of how one could control this elegant power. Light gives life,warmth and illuminates the darkness. So she picked up some small hints from this mage during her course, but she never got too involved in it. However her training came to an abrupt end when the demons attack, at that time she was away during some mission. But she finally could do that which she always dreamed off, namely crush enemies with her lance while bashing the with her shield.
Elisa, has blonde-ish hair and the bottom half is brown with stips of lighter brown, her ears are brown as well. Her horns are the same size as in the picture and her bust size is slightly smaller.
You are
Elisa, wandering bruiser. Your particular set of skills is also sometimes known as a
Light Lancer.Your primary possessions are a
Lance (+2 Attack, -1 Defense) and a
Shield (+1 Defense).You have heard rumors of an
Ancient Monastery somewhere to the southeast. According to rumors, it's a place where minotaurs train night and day, honing the craft of war. If true, and if you could reach it, there'd be few better equipped to resisting a demonic invasion.
Due to difficulties balancing, all players will begin on the Half System, which is my standard mage game system but with roughly halved costs.
Level | Bonus | To Next Level | Exp Needed | Total Exp Needed |
Inexperienced | -1 | 0/2 | 0 | 0 |
Dabbling | +0 | 0/2 | 2 | 2 |
Novice | +1 | 0/4 | 2 | 4 |
Apprentice | +2 | 0/8 | 4 | 8 |
Adept | +3 | 0/16 | 8 | 16 |
Expert | +4 | 0/32 | 16 | 32 |
Master | +5 | 0/64 | 32 | 64 |
You all find yourselves saying any final goodbyes and preparing for your journey elsewhere. Where exactly elsewhere is... well, you haven't quite decided yet. But, it'll be no good sticking around here for much longer. Best figure out where you want to go, handle any last-minute actions in the hideout, and then be off.
Kyle Laurien (mesor)
20/20 HP
-
+2 Apprentice Summoner
=Immediate Level 1 Berserk Roll=
+1 Novice Necomancer
+2 level 1 undead command
-
Bone Necklace (+1 undead command rolls)
Book of Summoning (immediate roll for berserk summons)
Desi Heliopsis (Dwarmin)
20/20 HP
-
+2 Apprentice Air Mage
=Windcloak, silent gliding=
+1 Novice Conjurer
+2 mischief implements
-
Windcloak (may glide silently using Air skill)
Skulker Handbook (+1 conjuring level 1 implements of mischief)
Theri Eyn (Tiruin)
20/20 HP
-
+2 Apprentice Restoration Mage
+3 level 1 healing/curing
+1 Novice Fire Mage
-
Sylvan Staff (+1 level 1 healing/curing)
Opalescent Orb (activate after rolling [1] for +1 next action)
Gage Allaric (CrimsonEon)
20/20 HP
-
+2 Apprentice Diviner
=Diviner's knife, knife/divination weakness reveal=
+1 level 1 divinations
+1 Novice Metamage
-
Divining Knife
Faded Tarot Deck
Paulus Marcius (HmH)
20/20 HP
+3 Attack (Screaming Gladius)
-
=Bloody Mess=
+2 Apprentice Enchanter
=Emergency Enchanter's Kit, reroll one level 1 enchanting [1]=
+1 Novice Swordsman
=Screaming Gladius, breaks on [1] vs [5,6]=
-
Screaming Gladius
Emergency Enchanter's Kit
Elisa (Mr.Zero)
20/20 HP
+3 Attack
+0 Defense
-
+2 Apprentice Light Mage
+1 Novice Lancer
-
Iron Lance (+2 attack, -1 defense)
Iron Knight Shield (+1 defense)