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Author Topic: Flip To Dodge - turn 4 - some more fighting.  (Read 3270 times)

Maxinum McDreich

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Re: Flip To Dodge - turn 3 - guards down!
« Reply #30 on: October 31, 2012, 10:43:59 am »

YAS!

Pick up club. Hit guard with club. Repeat until guard is either unconcious or deceased! {Tails}
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woose1

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Re: Flip To Dodge - turn 3 - guards down!
« Reply #31 on: October 31, 2012, 01:38:01 pm »

>Throw my shank at the guy with the sword, then run over and hide behind Tenath. {H}
Watch fight.
Realize I might be able to get out...
...And find my own plump helmets!
Shout at the fight, trying to distract the guard.

You need to specify a side of the coin :P
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TopHat

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Re: Flip To Dodge - turn 3 - guards down!
« Reply #32 on: November 04, 2012, 03:49:55 pm »

Caz: if there are no posts for another few turns, I'm afraid Teacup will catch a bolt of lightning. For now you've been autoed.

Otherwise:
TURN 4 - Some more fighting.

Cog:{T}
You shout at the fight.
'die guards die! Die now! Then I can get plump helmets!'
The guard looks in the direction you're shouting in, and runs to the aid of his colleague.
{H} the other guard comes back, hands you a plump helmet, and wonders where his friend got to.

Teacup: [auto- distract guards {T}] {T}
You keep your guards' attention away from the fighting by juggling balls of paper mâché snot. {H} you fail miserably, much to their amusement.

Tenath: you pick up the club, advance on your guard, and  {T} you smash his face to a bloody pulp in one blow. Another guard runs at you (Cog*) {T} but clumsily trips, alerting you. {H} he gets up before you can get him, however.

Mary: {H}
You close the door, making it look good as new. Erm... Shouldn't you be on the other side of the door?
The guards walk in, and stare at you.

James: {T} he ducks the shot, and {H} throws it back, missing you!
It continues like this for a minute, before {H} the shank hits him in the throat. He gurgles something along the lines of 'fifteen love' before passing out. You calmly get keys of the corpse, walk into the corridor, and recover the shank.

* randomly decided whether he'd go for you or James. H popped up.
« Last Edit: November 04, 2012, 03:51:40 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Jellycat12

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Re: Flip To Dodge - turn 4 - some more fighting.
« Reply #33 on: November 04, 2012, 03:55:06 pm »

Escape! {T}
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Maxinum McDreich

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Re: Flip To Dodge - turn 4 - some more fighting.
« Reply #34 on: November 04, 2012, 05:35:19 pm »

Cannot wait to get a weapon more befitting an elf, but.

Club this new guard in face. {Heads} (yes, I chose heads this time. Yes, I have set myself up for epic failure. Let's watch the ensuing chaos! :)
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GreatWyrmGold

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Re: Flip To Dodge - turn 4 - some more fighting.
« Reply #35 on: November 04, 2012, 06:55:01 pm »

{T}

Thank the guard for the plump helmet. Eat.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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