In the woods outside of Shriekpot...Niklas, not on his first outing as a hunter of the wilds (and cats as well), tries to sound off the call of the noble wandering feline to hopefully attract some that he can promptly enslave for his nefarious purposes.
[Cat call roll: 6]
"Hmm. *meow* *meow*."When that doesn't work, he tries the mating call instead, assuming the roll of a fetching cat in a certain level of distress and only one cure for it! In moments, cats appear from the nearby area and run at Niklas! However, he doesn't see Sven among them. How strange. He should be around here somewhere, Niklas is sure of it.
The cats, meanwhile, look at him confusedly, then search for their distressed damsel.
On the shrieking ship of Shriekpot...Scott heads off to the captain's quarters and fetches five harpoons. These will presumably be useful. Now to find a barrel of pitch.
Skipping to the place most likely to contain some, he goes down to the cargo hold. It's certainly changed a lot, he finds - it's no longer a hold, actually. More like a vault, really. A really, really secure-looking vault. Fortunately, there's still a barrel of mystery sludge down there! Scott takes a look at it.
Yeah, that isn't pitch. He doesn't know what it is, but isn't pitch. At least not anymore.
Mark, meanwhile, looks for Erin. Moments later he realizes that he has no idea where she is. And since Erin's currently changing the ship, he might end up changed as well if he goes down there. He could become trapped at best and turned into furniture at worst. And who wants that, really? So he'll just stay put until she's done. Not like there's a real hurry to get this ballista sorted out, anyway. If he's lucky, the others will start getting things actually done in a day at best.
For instance,
Sigmund is currently performing bolt shopping in
Kevin's name. He asks the Artiste for a gold coin, and the master kindly hands it over. It is then that he walks off to look for a bolt shop. Or some sort of weapon shop that'd be open, he doesn't know.
After about twenty minutes of walking off on his own, he finds himself in the Center of Shriekpot. Damn it all.
[Will roll: 1]
Damn it all to hell.
Back in better places, Kevin is performing an interesting bit of empirical research as he tries to divine the workings of the humble ballista.
Well, he supposes it's rather like a crossbow. And he knows how a crossbow works. You lift it up...
[Strength roll: 5-
2]
Like so. Well, Kevin's only lifting one side. But the point remains: now you fire it! If you had ammo.
[Endurance roll: 4]
And your arms didn't seem like they're about to crumble from trying with all your might to lift a ballista. Kevin wisely puts it down in a moment. Hm, perhaps a different strategy is in order.
Morton nods upon hearing the explanation from Art on the subtle mysteries of exorcism.
"I thank you, good mage Art, I shall keep that in mind when the time comes.""Oh, sure. Not a problem. Have to use my experience somewhere, you know?"Next thing on the agenda - express heightened level of bother over lack of suitable geography.
"It doesn't look to be any good spots that I can see around to stage the event. Bother." Done! Now to do something useful.
"If anyone requires me, I shall be in the kitchen making the concoction," he says, going down into the deeper recesses of the ship. It's certainly gotten quite a makeover. Why, one might call it cozy now, if not luxurious. Hardly the ghost-ridden wreck it was a few hours ago. And there's even a set of helpful signs pointing him to the kitchen! Morton follows them, eventually finding himself in some sort of interesting room that contains quite a few very comfy-looking chairs arranged around what looks like a somewhat large coffee table. All of the furniture looks to have grown out of the floor organically rather than formed individually, which gives the entire place a bit of an alien look. Particularly strange is the fact that lighting within the ship is achieved through what look like light orange luminescent streaks on the walls, ceiling and floor. It gives the place a strange atmosphere in addition to all the organic-looking stuff. Not to mention that Morton is pretty sure that that's a very complex ornament up on what is most certainly a domed ceiling to this room.
In fact, the luminescent streaks look
alive, in a way. Almost like they're breathing. But Morton has no time to consider the implications of this. He heads into the kitchen, which is right next to the den, which he assumes is what the sitting place is. Going into the kitchen, he finds that it is similarly lit as well as designed, except it's strange cooking equipment growing out of the floor rather than anything else. There's even some tools around, which also seem to have been grown out of the same material as the other things.
Upon checking his flasks, Morton realizes he has five in total. Plenty for a sizable amount of tea, at any rate.