Tolkien was an author, not a filmmaker. But if you're arguing that this game has no dramatic flare, and therefore grand entryways have no place in it, might I direct your attention to the combat reports, engravings, artifacts and legends. People already make complex and often aesthetically pleasing entrances. A new construction to build a gateway and portcullis would fit right in. But if you demand realism, ask that retracting bridges be removed. And even rising drawbridges don't match history. Moats were almost never filled with water, instead being loaded with sharpened logs and refuse. There are few historical accounts of forts having a working drawbridge. They usually had an earthen mound that traversed the pit. A drawbridge would be a far too complex and expensive construction for a fort that didn't serve the king. In fact, stone castles were nearly non-existent. We should be building our forts on a hill, surrounded by wooden pallisades so that we have as real and un-cinematic experience as possible. All dwarves below nobility should be near starvation, and should be ecstatic if they get to live past 20. They should be put into jail for hunting, but only for the short period before they are publicly executed. No worries about tantrums, as they'll be too weak from hunger to care, and if they do still care they'll be the next round of entertainment. I know, you think gates are far too unrealistic, and therefore this scenario isn't enough. But the truth is that even forts were a rarity in the 14th century, most lords lived in glorified hovels, but after much research Toady found out no one wants to play Supa-Fantastic ULTRA-Real Midgets-In-A-Shack. So can we get off this realism kick before you start complaining that the game isn't fun anymore? My vote is for fancy, "cinematic" gates. And I am definitely not voting for your idea that the game be so realistic that the main menu is just a big "The End!" screen.