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Author Topic: Prince's Guard - Blood in the Mists - Game Over!  (Read 41436 times)

Hapah

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Re: Prince's Guard - Signups! (4/5 [12 max])
« Reply #15 on: October 18, 2012, 02:04:56 pm »

Work and more work. x_x
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

IronyOwl

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Re: Prince's Guard - Signups! (4/5 [12 max])
« Reply #16 on: October 18, 2012, 04:51:10 pm »

Been lurking the hell out of the game I am in, so a bit hesitant to join another.

...but I guess I will anyway. In.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Mephansteras

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Re: Prince's Guard - Signups! (5/5 [12 max])
« Reply #17 on: October 18, 2012, 04:53:19 pm »

Awesome.

I think I'll keep signups open over the weekend just in case anyone wants to join but has simply been having a rough week. Game will start Monday morning ~10am Pacific.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Tiruin

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Re: Prince's Guard - Signups! (5/5 [12 max])
« Reply #18 on: October 18, 2012, 09:24:56 pm »

In me! Because 8 looks like a far number.

I may regret this x_x
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Dariush

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Re: Prince's Guard - Signups! (6/5 [12 max])
« Reply #19 on: October 19, 2012, 03:53:40 am »

How will the Guards split if we start with an even number of players?

Mephansteras

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Re: Prince's Guard - Signups! (6/5 [12 max])
« Reply #20 on: October 19, 2012, 10:15:32 am »

How will the Guards split if we start with an even number of players?

That's what the Conniving Heir is for.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Caz

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Re: Prince's Guard - Signups! (6/5 [12 max])
« Reply #21 on: October 21, 2012, 08:45:13 am »

Haven't embarrassed myself with a game of mafia in awhile...
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Teneb

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Re: Prince's Guard - Signups! (7/5 [12 max])
« Reply #22 on: October 21, 2012, 05:30:25 pm »

Finally managed to get through all real-life business, so I'll join. Hopefuly I won't be overwhelmed again.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

borno

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Re: Prince's Guard - Signups! (7/5 [12 max])
« Reply #23 on: October 21, 2012, 11:36:12 pm »

I would like to join, but I probably won't be able to handle two games at once, even if one is a BM. Could I get a spoil-spec instead
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ToonyMan

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Re: Prince's Guard - Signups! (7/5 [12 max])
« Reply #24 on: October 22, 2012, 08:51:40 am »

MID-TERMS
I'll in.

EDIT:
Looks like I just snuck into sign-ups a few hours before they closed, kekekeke.
« Last Edit: October 22, 2012, 08:59:35 am by ToonyMan »
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Mephansteras

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Re: Prince's Guard - Signups! (7/5 [12 max])
« Reply #25 on: October 22, 2012, 11:01:09 am »

Sign-ups are now closed. I will get the game started today.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Tiruin

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Re: Prince's Guard - Signups CLOSED
« Reply #26 on: October 22, 2012, 11:03:30 am »

AHAHAHAHAHA, I WILL PLUNGE MY SWORD INTO YOU INFIDELS!

This will be fun.
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Mephansteras

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Re: Prince's Guard - Signups CLOSED
« Reply #27 on: October 22, 2012, 12:36:26 pm »


  An early morning fog lays heavily in the valley.  All around you can hear the sounds of battle. But for the moment, Prince IronyOwl and his retinue find themselves secluded.
 
  Warily, they look around for any signs of enemy attackers. After long, tense moments the Prince begins to relax. Perhaps they are safe behind their lines?
 
  His Guards, however, all give one another a look. Weapons are raised, and each casts wary glances at the others. There are Traitors amongst the Guard! But who has turned, and who still remains loyal?
 
  Only combat will tell.




Game has started! It will last until the Prince is Dead or all those who oppose him have been slain.

Turn 1 will go until ~10am Pacific Thursday or until everyone has taken both of their actions or Passed.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Prince's Guard - Blood in the Mists - Turn 1
« Reply #28 on: October 22, 2012, 12:46:46 pm »

Since this is new and a bit confusing, here is an example of how this works:


Player A: Hey, B, I think you're scum! And don't worry Prince Guy, I'll protect you!

Player B: Yeah, right. Back up your words with your blade, then, Player A

Player A: I Defend Myself against that attack!

--

Only Attacks that in Red or Defends that are in Green count. Once placed, you cannot change your action. So choose carefully.

Defends cannot be declared until after that person has an attack declared against them. Defends are always reactionary, and block a specific Attack.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: Prince's Guard - Blood in the Mists - Turn 1
« Reply #29 on: October 22, 2012, 12:48:03 pm »

Is passing your turn final?  Like if you type it in bold or something?
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