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Author Topic: OK, so, Let's make our Goblins kind and BENIGN.  (Read 951 times)

drdaramg

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OK, so, Let's make our Goblins kind and BENIGN.
« on: October 14, 2012, 06:45:33 am »

this is my little idea using syndrome.

Spoiler (click to show/hide)

How about that? will it work?

and i did some virus work at dogs...

Spoiler (click to show/hide)


glowing part is moded part..... will it work???
« Last Edit: October 14, 2012, 06:58:48 am by drdaramg »
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Putnam

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Re: OK, so, Let's make our Goblins kind and BENIGN.
« Reply #1 on: October 14, 2012, 10:44:36 am »

Not every token can be added with CE_ADD_TAG, you know.

Godlysockpuppet

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Re: OK, so, Let's make our Goblins kind and BENIGN.
« Reply #2 on: October 14, 2012, 11:34:09 am »

A dog dosn't need no eat and no drink.. Animals don't need food unless they have the [GRAZER] tag :)
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Revanchist

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Re: OK, so, Let's make our Goblins kind and BENIGN.
« Reply #3 on: October 14, 2012, 11:47:55 am »

Peaceful Goblins? That seems... ironic. Don't they enslave the (dwarven) children if they capture them?

Sweet, sweet irony. The only better move would be holding some elves in a wooden depot, and then trapping them. With wooden cages.
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Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope... Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds."

People love a happy ending. So every episode, I will explain once again that I don't like people. And then Mal will shoot someone. Someone we like. And their puppy.

GreatWyrmGold

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Re: OK, so, Let's make our Goblins kind and BENIGN.
« Reply #4 on: October 14, 2012, 03:10:17 pm »

Not every token can be added with CE_ADD_TAG, you know.
Nor removed with CE_REMOVE_TAG, IIRC.
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drdaramg

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Re: OK, so, Let's make our Goblins kind and BENIGN.
« Reply #5 on: October 14, 2012, 04:41:55 pm »

Not every token can be added with CE_ADD_TAG, you know.

SIGH...... Ohh.... I see... I need to study further.
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Putnam

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Re: OK, so, Let's make our Goblins kind and BENIGN.
« Reply #6 on: October 14, 2012, 04:44:20 pm »

A list can be seen here under IT_REQUIRES.

noobnubcakes

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Re: OK, so, Let's make our Goblins kind and BENIGN.
« Reply #7 on: October 15, 2012, 12:02:08 am »

Peaceful Goblins? That seems... ironic. Don't they enslave the (dwarven) children if they capture them?

Sweet, sweet irony. The only better move would be holding some elves in a wooden depot, and then trapping them. With wooden cages.

Goblins don't enslave captured dwarves they free them from hell that is a fortress
and eventually the enslaved dwarves will overpopulate them.
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To this day the elven warrior castes hunt the enemies of nature for the purpouse of bringing back slain intelligent beings for consumption by their leaders and generals, for the good of nature and the survival of elvenkind.

And that is the story of how napalm was invented.

smirk

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Re: OK, so, Let's make our Goblins kind and BENIGN.
« Reply #8 on: October 15, 2012, 03:19:31 am »

Not every token can be added with CE_ADD_TAG, you know.

SIGH...... Ohh.... I see... I need to study further.
Still a neat idea though. You should keep it around for whenever Toady expands those functions, if he ever does.
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When i think of toady i think of a toad hopping arround on a keyboard
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drdaramg

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Re: OK, so, Let's make our Goblins kind and BENIGN.
« Reply #9 on: October 15, 2012, 06:29:16 am »

Not every token can be added with CE_ADD_TAG, you know.

SIGH...... Ohh.... I see... I need to study further.
Still a neat idea though. You should keep it around for whenever Toady expands those functions, if he ever does.

tnx! I'll keep watch trough it.
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