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How do you feel?

Sad to See It Go
- 4 (80%)
Good Riddance!
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Total Members Voted: 5


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Author Topic: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open  (Read 14550 times)

Unholy_Pariah

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #165 on: October 23, 2012, 10:33:08 pm »

move away from sheeps module and observe what happens.
oh god... that better not be a building module...

Spoiler: status (click to show/hide)
« Last Edit: October 24, 2012, 10:12:07 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

10ebbor10

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #166 on: October 24, 2012, 07:06:48 am »

Look around, try to get the comp to do it's job properly.
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Parsely

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #167 on: October 24, 2012, 09:46:05 am »

((i don't remember my crate ever shining, must go back and check))
It hasn't, nor ever will. I was talking about Sheep's crate.
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Unholy_Pariah

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #168 on: October 24, 2012, 08:26:56 pm »

((ah my bad, action modified.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Parsely

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #169 on: October 24, 2012, 11:28:42 pm »

Qinzy keeps the gun pointed at the probable convict. "Nah, just need to be sure. When were you put in that hunk of junk? Who are you?"
He shakes his head slowly, taking another long drag from his cigar. I ain't telling you shit pretty boy. The man looks fairly annoyed, as if a fly were buzzing around his head. He motions towards his naked body. Can you get me some goddamned clothes?

Get away from the module ASAP.
[6] You dive from the deck of the rover and through the open door of the cargo unit. You feel something crunch as you land on the hard ground a few meters away.

Search the immediate surroundings but stay within sight of my team mate and roboman.
You venture a ways into the brush and look for anything of note. Aside from a few oddly coloured plants, you can see nothing out of the ordinary. You head back to your newfound mates and wait patiently for them to come up with a better plan.

move away from sheeps module and observe what happens.
oh god... that better not be a building module...
Aw christ.. You move away from the glowing box as quickly as you can. [5] And just in time to catch a glimpse of it unfolding before you with the speed of a flash of lightning. By the time you've finished blinking the cargo unit and the rover is gone, and in their place a larger vehicle rests on a set of four massive treads.

Look around, try to get the comp to do it's job properly.
[6] You toss the comp against the ground in frustration, then scoop it up quickly as you realise what you've done and assess the damage that has been done to it..

The casing is coming away on one part of the screen, exposing its wire-filled guts. Oh dear.

Luckily it still functions, and as the cloud of rage steadily dissipates, a moment of clarity comes to you. You spend a few moments making alterations to the algorithm, then sit back and look over the results with an air of satisfaction. A small red blip lies on the screen, representing the present location of the last transmission from the others.
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mesor

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #170 on: October 24, 2012, 11:31:22 pm »

Walk around the area I landed in, scan the terrain and any wildlife and look for any signs of animal life or anything that could be of use for our survival, move into the trees but and walk a circle around the landing zone but never go so deep in that I lose sight of the landing area take careful note of all visible terrain for future reference.
« Last Edit: October 25, 2012, 09:39:30 am by mesor »
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Xantalos

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #171 on: October 25, 2012, 12:02:52 am »

"I got nothing, muscles. However, there's some ... not friends, but fellow entrepreneurs in the migrant buisness. You come with me, I can probably get you a place in the colony, a share of the credits we get - all that jazz.

So waddaya say? You look like you could survive out in the jungle, but we could make it a lot easier for ya."


"Before you ask, I can get you some more stogies if you come with."
« Last Edit: October 25, 2012, 09:16:31 am by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Parsely

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #172 on: October 25, 2012, 12:14:56 am »

]You need to get out the pod for that to happen.
He's already out of the pod and standing in front of you. Otherwise, good stuff.
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Unholy_Pariah

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #173 on: October 25, 2012, 01:05:25 am »

holy jungle tank batman..
jump on the jungle tank and make sure all the crates are still there, if not... find them.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Aseaheru

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #174 on: October 25, 2012, 06:00:05 pm »

can i join?
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Parsely

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #175 on: October 25, 2012, 07:32:31 pm »

can i join?
Yep. Just read the OP for the rules and make up a character sheet. Since we're very early into the game, I'll just toss you in there right away along with the rest of the fellas instead of waiting for the next wave. If you have any questions, or if anything isn't perfectly clear, please PM me. This helps make the game better in the end.
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Aseaheru

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #176 on: October 25, 2012, 07:43:39 pm »

right. thankyou.

Spoiler (click to show/hide)
nix this
« Last Edit: October 26, 2012, 01:48:49 pm by Aseaheru »
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Parsely

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #177 on: October 25, 2012, 08:46:36 pm »

right. thankyou.

Spoiler (click to show/hide)
Maybe I'm just old-fashioned, but I have no idea what those first two skills are supposed to be. Also, be a hell of a lot more specific with your items.
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mesor

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #178 on: October 25, 2012, 10:15:25 pm »

(( Btw whats with the use in space bit we won't be fighting in space? EVA and IVA are to do with debts and that kinda thing I think ))
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crazysheep

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Re: Roll to Migrate II: Planet M-5 - Day 1 - First Wave - Three Slots Open
« Reply #179 on: October 26, 2012, 12:14:04 am »

[6] You dive from the deck of the rover and through the open door of the cargo unit. You feel something crunch as you land on the hard ground a few meters away.
"Ow. That is a sweet tank though. Have we located where the other guys are yet?"
Check self for injuries. Then ride the tank through the jungle to try and find the others.[/color]
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."
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