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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 247301 times)

Descan

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #720 on: October 03, 2013, 12:15:56 am »

Wouldn't the laundry-carts situation* be fixed by having carts linked to a laundry room? Or possibly a designated amount per room, and as long as you have enough to fulfill those designations, it doesn't beep at you?

*both saying "YO WE DON'T HAVE CARTS" despite having like a bajillion in the fortprison, and having them all conglomerate into one laundry room.
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Chattox

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #721 on: October 03, 2013, 11:11:01 am »

I'm having trouble finding tutorials, but my google-fu is weak. Where are some ones for complete beginners? I've had this game practically since release and never been able to get into it xD
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BigD145

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #722 on: October 03, 2013, 11:46:38 am »

I'd say watch a video or two and then just experiment from there.
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Graknorke

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #723 on: October 03, 2013, 11:54:47 am »

I'm having trouble finding tutorials, but my google-fu is weak. Where are some ones for complete beginners? I've had this game practically since release and never been able to get into it xD
The same way one learns to play Dwarf Fortress.
Trial and error. Mostly error.
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nenjin

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #724 on: October 03, 2013, 11:57:41 am »

A healthy dose of editing your save file so you have money to work with doesn't hurt either :P
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tryrar

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #725 on: October 03, 2013, 09:23:08 pm »

It'd be nice if I can also put my prisoners to work with groundskeeping, so I save money there too
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Sinlessmoon

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #726 on: October 03, 2013, 09:54:54 pm »

I'm having trouble finding tutorials, but my google-fu is weak. Where are some ones for complete beginners? I've had this game practically since release and never been able to get into it xD
The same way one learns to play Dwarf Fortress.
Trial and error. Mostly error.

For me Its pretty much just all error.

So playing the last version I created a prison, aaaaanndd It all goes down hill from there. Seeing how Its my first prison I'm not too beat up about it. It didn't end with a glorious riot, more or less people being upset and causing the most amount of mischief possible... Having 24 or so escaped prisoners and only 21 prisoners or so, I do believe Its time to start a new prison in the new version and hope the dogs solve the problem of the prisoners tunneling out of there cells each night...

BigD145

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #727 on: October 03, 2013, 09:58:09 pm »

hope the dogs solve the problem of the prisoners tunneling out of there cells each night...

Solve? Oh no. Never. Just help.

I would say grab a highly rated prebuilt starter prison and see how things work. They tend to be balanced.
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Descan

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #728 on: October 03, 2013, 10:11:23 pm »

Put a fence around your cells (at least), and do a shakedown (search of your cells) every few days. Your guards will find tunnels and mark them as fixing, and the cell won't be used until it's fixed by workers.

The fences are free, and give you time to find the tunnels before they reach freedom. 3-5 tiles away from the walls should do it.
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GobbieMarauder

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #729 on: October 03, 2013, 10:32:48 pm »

Put a fence around your cells (at least), and do a shakedown (search of your cells) every few days. Your guards will find tunnels and mark them as fixing, and the cell won't be used until it's fixed by workers.

The fences are free, and give you time to find the tunnels before they reach freedom. 3-5 tiles away from the walls should do it.

I just wait for everyone to be at breakfast or something, then mass-order to search the cell-blocks. You'll still find the tunnels, but the prisoners themselves aren't searched (which is what makes them so mad). I never order searches of prisoners manually at this point, since metal detectors and dogs basically deal with it for me.
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Sinlessmoon

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #730 on: October 03, 2013, 10:39:01 pm »

hope the dogs solve the problem of the prisoners tunneling out of there cells each night...

Solve? Oh no. Never. Just help.

I would say grab a highly rated prebuilt starter prison and see how things work. They tend to be balanced.

Bah! Who needs to figure out how things work anyways? *Goes into the corner and mutters about why I can't figure out how things work.*

Put a fence around your cells (at least), and do a shakedown (search of your cells) every few days. Your guards will find tunnels and mark them as fixing, and the cell won't be used until it's fixed by workers.

The fences are free, and give you time to find the tunnels before they reach freedom. 3-5 tiles away from the walls should do it.

I've tried (Shoddily at that) to try and put a fence around my prison, but by then It was already too late. I probably should have scrapped that prison and tried to create a new one at that point.

I just wait for everyone to be at breakfast or something, then mass-order to search the cell-blocks. You'll still find the tunnels, but the prisoners themselves aren't searched (which is what makes them so mad). I never order searches of prisoners manually at this point, since metal detectors and dogs basically deal with it for me.

Hm... I suppose that would solve the escaping problem, but having a bunch of my guards disposed each day to try and take care of that isn't ideal.

At this point having every prisoner all at once trying to escape each night is a pretty big nuisance, but I suppose that's because I'm terrible at this game and should try harder the next prison I make. :P

Aklyon

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #731 on: October 03, 2013, 11:07:33 pm »

I'm pretty sure there was a thing in the changelog about not every single prisoner would think of escaping at once or something.
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tryrar

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #732 on: October 03, 2013, 11:12:08 pm »

Protip: just search the toilets each day, that'll find all the tunnels since they start from the toilets
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #733 on: October 04, 2013, 10:05:43 am »

I'm pretty sure there was a thing in the changelog about not every single prisoner would think of escaping at once or something.
Only clever prisoners try digging out now, and only 5%-20% of your prisoners has that trait. They also need digging tools.

Additionally, dogs can find tunnels, but will only reveal them when the prisoner happens to be digging at the time.
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BigD145

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Re: Prison HYPHEN Architect (v. a14) - Now with more PUPPIES!
« Reply #734 on: October 04, 2013, 10:12:13 am »

I'm pretty sure there was a thing in the changelog about not every single prisoner would think of escaping at once or something.
Only clever prisoners try digging out now, and only 5%-20% of your prisoners has that trait. They also need digging tools.

Additionally, dogs can find tunnels, but will only reveal them when the prisoner happens to be digging at the time.

But they do scratch. You could exploit the thing by just making the upgraded walls everywhere except directly around your kennel. Tunnelers will prefer the easier path and BAM DOGS.
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