http://www.kickstarter.com/projects/1035580424/blackspace-plan-dig-defend-survive?ref=categoryHey, it's Kickstarter again!Anyway, Blackspace is, in their words, a "defensive action/strategy game" where you hop between asteroids and build bases. Does it sound terribly interesting? Not quite.
What makes it interesting, however, are the details. The asteroid is
totally destructible save the very core of it, and most everything that pops out can be sold or used somehow. You can reclaim parts from destroyed structures and enemies to give you even more money to kill even more enemies. The enemies come down in dropships, then build bases on ore deposits for mining, just to make more enemies to kill you. The game is played from the perspective of the lander: a powerful craft capable of heavy mining and fighting on its own, but it can also pick up and toss things around (even put them in orbit!) or rethink where you want to put your buildings.
The asteroid is round. There's no corners to hide on. You either surround your base with defenses or die. It's similar to Planetary Annihilation, and they even mention that a round planet was a new idea until PA came along, but they didn't mind. Your units will be more autonomous than most RTSs, doing things on their own. From what I've read, it seems that they get produced on their own, but you can also force some production. They get their own jobs without requiring you to babysit them.
It also has its own backstory blah blah, that's at the bottom of the Kickstarter page
Also worth mentioning: this isn't some shaky concept of a game, there's a
functioning version of it right now, they just need money so they turn to Kickstarter (like Castle Story).
That train of cubes with flashlights on them are placeholder models for the enemies, btw.
Murderous crates storm the player base while turrets on the mesa fire down on them. (I think)
Scale art of the lander, with gameplay of it in the video.
They're expecting to release a package of mini-games around this winter, then the alpha in the spring of 2013, then the beta in the summer and hopefully the full game late summer. They'll work on specific dates later.