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Author Topic: Playerlogs from 2050  (Read 115354 times)

Robsoie

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Re: Playerlogs from 2050
« Reply #480 on: December 09, 2015, 04:46:21 pm »

Thanks for the tips, do you know which quantum folder contains the chtonic and racnoss entities ?

I mean since we had to move hard drives into those patched quantum fields to have DF running at more than 20fps, it makes it harder to locate with precision the point of time and space that is needed to be edited in order to have those entities playable.
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Nullsrc

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Re: Playerlogs from 2050
« Reply #481 on: December 09, 2015, 05:13:31 pm »

Try looking in the 3rd Sector, 11-10-2023, 16:45:45:312. I hear that's where most of the entity stuff ended up. Of course, if your drive is not a Toady-approved Quantum Hyperspace Diskless Drive, you'll have to look at 2030, 16:45:45:312. Those eight years of space make a difference in framerate, y'know?

Also, anyone know why the newest Linux kernel version doesn't like it when I try and import DF into my QHDD?
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Untrustedlife

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Re: Playerlogs from 2050
« Reply #482 on: December 09, 2015, 06:02:37 pm »

I'm not sure that latest update is that good, i thought it was a bad idea that Toady decided to change the worldgen to follow Earth's development more closely and require millions of years of generation to reach playable adventure and fortress mode.

I gave up after a couple of hour when my worldgen only reached 14000 years, and it's still in the Hadean eon stage of the worldgen, Toady really went overboard with the new version, can't even play an adventurer or a fort yet.
Just play as a Racnoss while world-gen continues in the background.

Doesn't that cause the whole "ancient aliens " bug if you are too clearly messing with the civilizations development, I heard some civ started worshipping a guys avatar then they all committed suicide like 20k years later hoping he would "return".

(OOC: history-gen already continues in the background)
« Last Edit: December 09, 2015, 06:06:32 pm by Untrustedlife »
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Egan_BW

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Re: Playerlogs from 2050
« Reply #483 on: December 09, 2015, 06:13:37 pm »

I'm not sure that latest update is that good, i thought it was a bad idea that Toady decided to change the worldgen to follow Earth's development more closely and require millions of years of generation to reach playable adventure and fortress mode.

I gave up after a couple of hour when my worldgen only reached 14000 years, and it's still in the Hadean eon stage of the worldgen, Toady really went overboard with the new version, can't even play an adventurer or a fort yet.
It does take some time, but it's totally worth it for the 1:1 reality parity. If you look hard enough, you can even find yourself! Combine that with DFHack and you can clear out the rotten flesh in your backyard easier that ever before.
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Dozebôm Lolumzalìs

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Re: Playerlogs from 2050
« Reply #484 on: December 09, 2015, 06:15:22 pm »

((OOC: @UntrustedLife: Yeah, but only at the same speed as usual. 5 years in 30 seconds during worldgen, takes a day for fort mode. And don't even get me started on adv mode timestream...))
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Whisperling

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Re: Playerlogs from 2050
« Reply #485 on: December 09, 2015, 06:46:36 pm »

So, what bugs have you guys been finding in 0.74? The faith rewrite turned up some pretty crazy stuff, if what I've been seeing in my most recent world is an indication.

Speaking of bugs...

On my latest embark, an entire forest of pine trees uprooted themselves to worship at my shrine. It turned out that they were actually praying to an elder god, which resulted in plenty of fun for my dwarves. I should probably report that, actually. Mass-prayer is a pretty common bug, but I don't think trees are supposed to be animate unless the forest is linked to a world with the "life" and "plant" spheres.
« Last Edit: December 09, 2015, 06:49:35 pm by Whisperling »
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poketwo

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Re: Playerlogs from 2050
« Reply #486 on: December 09, 2015, 06:53:48 pm »

Uh, I might of acidently got a ork WAAAAGH onto the internet.
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TheBiggerFish

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Re: Playerlogs from 2050
« Reply #487 on: December 09, 2015, 07:04:58 pm »

You what now?
...
Hold on, I'm just putting up a nice infinite loop for them.
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poketwo

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Re: Playerlogs from 2050
« Reply #488 on: December 09, 2015, 07:09:22 pm »

You what now?
...
Hold on, I'm just putting up a nice infinite loop for them.
I't wont work, they got through Tzeentch's maze in a hour.
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Whisperling

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Re: Playerlogs from 2050
« Reply #489 on: December 09, 2015, 07:16:47 pm »

Complete destruction is probably your best bet, then. Have you captured any FBs with an annihilation syndrome?
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poketwo

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Re: Playerlogs from 2050
« Reply #490 on: December 09, 2015, 07:17:53 pm »

No, they are in the internet. Putting FB's in there will only make it worse.

I'm no branigain, you fool.
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Nullsrc

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Re: Playerlogs from 2050
« Reply #491 on: December 09, 2015, 07:25:00 pm »

Ever since the blood alcohol concentration update, my dwarves just stand around in a drunken stupor! I expected them to at least move erratically.
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TheBiggerFish

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Re: Playerlogs from 2050
« Reply #492 on: December 09, 2015, 07:26:22 pm »

The thing is that you cannot exit from an infinite loop.
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poketwo

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Re: Playerlogs from 2050
« Reply #493 on: December 09, 2015, 07:39:50 pm »

And only madmen can get pass Tzeentch's maze. Please, its orks. They think they can make or do something to bypass it? It likely WILL happen.
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Egan_BW

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Re: Playerlogs from 2050
« Reply #494 on: December 09, 2015, 07:42:38 pm »

Hold on, I'll just open a channel from the elemental plane of virtual fungicide.

EDIT: Should be fixed now.
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