Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27] 28 29 ... 48

Author Topic: Playerlogs from 2050  (Read 115304 times)

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Playerlogs from 2050
« Reply #390 on: May 28, 2015, 05:23:38 pm »

Hehe, look at these plebs still in organic bodies. unlike you, I don't have to waste brain power on breathing. Sure it's only a 2% efficiency increase, but so worth it.

Shove it, dude. We don't need another cyb/org flamewar.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: Playerlogs from 2050
« Reply #391 on: May 28, 2015, 05:34:59 pm »

Hehe, look at these plebs still in organic bodies. unlike you, I don't have to waste brain power on breathing. Sure it's only a 2% efficiency increase, but so worth it.

Shove it, dude. We don't need another cyb/org flamewar.

Yeah, I'm pretty sure it causes actual burns (or what passes for burns) for some of our more cyber- integrated members, not that anyone can understand them well enough to confirm it.
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Playerlogs from 2050
« Reply #392 on: May 28, 2015, 06:01:12 pm »

It's A Song of Ice and Fire. I mean, the names are all different. We have Bomrek Honourbound instead of Ned Stark. But I'm about a third of the way through and the plot seems to match pretty much exactly. It's not Shakespeare or anything, but it seems to be a good demonstration of the monkeys with typewriters saying without having to deal with infinite monkeys. And I know that A Dream of Spring is meant to be coming out next year, but if anyone wants a look at DF's take on it before then I can put up the save.

Sadly ADoS is the last before Martin died, that being said - please go to legends mode and "print" that book out without Illustrations its should translate to a few Megabytes tops. Should be worth the 4 other books that were planned in the Ark.
I do like to have the illustrated versions, and i have a few grimoirs on plants and animals already but the interplanetary Roaming takes already a big chunk out of my paycheck.
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

drilltooth

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #393 on: May 28, 2015, 06:02:04 pm »

Hehe, look at these plebs still in organic bodies. unlike you, I don't have to waste brain power on breathing. Sure it's only a 2% efficiency increase, but so worth it.

Shove it, dude. We don't need another cyb/org flamewar.
tangentially, the trial's starting soon for that hacker who decided to Reenact the Thriller video but was too cheap to hire extras. so the rest of me should be out of evidence lockup soon.
Logged
Pinkie pie cancels cook: taken by mood.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Playerlogs from 2050
« Reply #394 on: May 28, 2015, 06:12:21 pm »

It's A Song of Ice and Fire. I mean, the names are all different. We have Bomrek Honourbound instead of Ned Stark. But I'm about a third of the way through and the plot seems to match pretty much exactly. It's not Shakespeare or anything, but it seems to be a good demonstration of the monkeys with typewriters saying without having to deal with infinite monkeys. And I know that A Dream of Spring is meant to be coming out next year, but if anyone wants a look at DF's take on it before then I can put up the save.

Sadly ADoS is the last before Martin died, that being said - please go to legends mode and "print" that book out without Illustrations its should translate to a few Megabytes tops. Should be worth the 4 other books that were planned in the Ark.
I do like to have the illustrated versions, and i have a few grimoirs on plants and animals already but the interplanetary Roaming takes already a big chunk out of my paycheck.
I'm still waiting for RoboMartin's next work.
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

poketwo

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #395 on: October 14, 2015, 05:53:21 pm »

Hey guys again. Found out what's with the problem I had when creating those hombrew scythers.
Their paranoia values I intended them to use to be very aggressive were messed up, and resulted them into either being too trusting (and becoming peaceful tribels) or too paranoid to go out and untie the swarms (leading them to become the "swarm companies).I figured out a solution though: I set the [XENOFOBIA:OTHER RACES] value high enough that the scyther's paranoia leads them not only to distrust other races, but keep a semi-stable empire going along without it fracturing!
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #396 on: October 14, 2015, 06:37:15 pm »

I'd take another, closer look at the inner workings of the empire. AFAIK, the tag is [XENOPHOBIA: xxx], not [XENOFOBIA: xxx]. I'm not sure what the game thinks that tag is, but you really should take another look.
I've always made sure my syntax is perfect, but Toady might have implemented some sort of auto-correction, but I wouldn't count on it.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #397 on: October 14, 2015, 07:03:19 pm »

[XENOFOBIA] tends to make creatures slightly dumber in comparison to [XENOPHOBIA]. That might have been what was tearing them apart in the first place.
Logged
I would starve tomorrow if I could eat the world today.

drilltooth

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #398 on: October 14, 2015, 09:06:15 pm »

Well. That was an.. Interesting development in my latest worldgen.. Apparently,the latest version of Sin War changed a few filenames and it ended up loading before Pony race, leading to some.. Interesting results. it started out fairly normal, the Humanoid races getting their jihad on at the beck and call of the angels and demons, when all of a sudden the equinoids just begin steamrolling everything. Normally, they aren't particularly involved outside the usual mercs and slaves. Something to do with their predisposition towards trichotomous beleif systems. I think.. Well, this time, the metaphysics made them Far more susceptible to Possession. and The Rainbows are.. More or less a direct conduit to the respective realms... I think you can guess how that turned out.
Logged
Pinkie pie cancels cook: taken by mood.

tonnot98

  • Bay Watcher
  • Damp stone located.
    • View Profile
Re: Playerlogs from 2050
« Reply #399 on: October 15, 2015, 10:43:24 am »

So I've heard that some guy's trying to do that new mocap-VR thing in Dwarf Fortress now.
Logged
Not sure if dying of old age is an honor or a shame for weaponmasters. On the one hand, it means they never got the opportunity to die in glorious battle. On the other hand, it means nothing could beat them in glorious battle.
Meow.

SimRobert2001

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #400 on: October 15, 2015, 10:51:20 am »

So I've heard that some guy's trying to do that new mocap-VR thing in Dwarf Fortress now.

Yea, but without the proper set of tags, those of us with smell-o-vision find it off. Theres generic tags for scent, but the game itself only combines two or three tags at once. I once had a peppermint smelling squrrel, but i coulfnt smell the grass based flour it was in.
Logged

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: Playerlogs from 2050
« Reply #401 on: October 15, 2015, 07:51:38 pm »

Guys, I think I'm in trouble here, and any help or suggestions are welcome. I'll start from the beginning.

...

So between my xenophobic dwarves, disgruntled refugees, and the Mountainhomes and Human King's apparent apathy to the situation, I'm almost certainly heading for a meltdown here, and it won't be pretty. I am willing to spend a significant portion of the fortress' treasury to handle this if need be, but I'm afraid if I get rid of all of it my economy will bust when the soap exports dry up. Has anyone else been in a similar situation? As I said, I'm open to just about any suggestion at this point.

I haven't played DF in a while, but I found this post and decided to dig up the world. Luckily it was still on the external hard drive I used to store it (2TB, small I know, but it just needs to hold this world and as long as I don't set [FORGET_UNRECORDED_EVENTS] to false in the config I should be good) and gave it a go.

First off, I started importing arms from a nearby fortress. They were happy to take money for them instead of bartering, the war had hit them harder than most and they were running a serious shortage of currency, but the only weapons they could spare were low quality pieces that were rejected for one reason or another by the Royal Army and had been set aside for some nebulous special project. It must not have been that important if they were willing to part with so many of them, I guess. I had the caravans take whatever we could salvage, and it was a lot, but we still paid as much for a rusted iron spear as we did for the exceptional ones the regular military got custom made a couple years back. My own metalworking industry is rather small, the only metal my embark has is tin, but after drawing off the refugees a little bit (they were just happy to get some work) there were enough smiths to bring the better pieces up to normal quality using whatever material could be extracted by melting the lost causes.

Now, after a little bit of cajoling the nobility was mostly on board with this plan, and with the regular military's leadership drawn mostly from their ranks I could count on them as well. They realized that this would get rid of at least some of the refugees and contribute to the war effort, and some of the nobles even paid out of their own pockets to pay for the equipment and donated the services of their retainers to drill the new recruits. The commons (and more alarmingly the militia) was another story.

Some tavern owner, a Bembul Torchabbey, has been whipping up hysteria over the weapons that are appearing in the hands of "suspicious foreign elements." Despite the high tensions not too many dwarves were listening to him at first, but he attracts a few more followers whenever a fight breaks out in the upper levels, or a fortress guard gets stabbed by a thief. I'm somewhat embarrassed to say that that is not a rare occurrence these days. It's hard to say how many people agree with him, but he always attracts a crowd when he goes tub-thumping in the Founders' Hall. At the same time the captain of the city militia, Feb Glazedmirrors, has been pulling farther and farther away from the regular military. Never to the degree of insubordination, but law enforcement is increasingly balanced against the refugees. His more belligerent officers have started getting up to some worrying things in the areas foreigners tend to congregate, and many of those that aren't will outright ignore anything short of murder. I've been punishing them of course, even relieving some of the militia of duty, but the damage to the peace is done and Feb is too well shielded and too well connected to get at without evidence of substantial wrongdoing.

As far as actual progress goes, getting the refugees to sign up for the "volunteer corps" is more difficult than I expected. They're plenty willing to get back at the goblins, sure, but most of them have brought their families here and don't want to leave them behind with the climate in the fortress being what it is. It's taking a lot of effort to keep them under control too, they want very badly to provide their own security in the foreign quarter, but allowing them to take up patrols there, even if I don't pull the regular fortress militia out, will only feed Bembul and Feb's narratives. Equipment and training aren't a problem, with the nobility and the fortress military so supportive of the plan, and they're shaping up to be a decent fighting force. Most of their officers are dwarves too, but they don't seem to mind and I don't see any issues arising from that even when they are eventually sent to the front lines. And that needs to happen soon, it's hard going out there and the longer these guys stay here the more problems they're going to cause.

Demand for soap has also increased. Raiding has more or less stopped, and fighting has moved into goblin territory now that the humans have mobilized their reserves, but attrition is high and a worrying number of pitched battles go to the enemy. They're burning through their medical supplies like xXPig Tail SocksXx in the magma chute. It's starting to put a bit of a strain on infrastructure, and on the surrounding forests, but once the war is over I can scale back to let things recover. It isn't a problem yet, but I don't think I can keep this up indefinitely. Overall the treasury is greatly reduced, but the amount of money flowing in has increased slightly. Inflation is under control, since the King has dictated that I can't charge more than a certain amount per bar. Below what it went for even before the war by the way, and he still ignores my requests for aid. The human king has expressed concern over the condition of his subjects, and even made some vague rumblings that aren't quite threats, but he couldn't quite bring himself to send any help either. Beardless, the both of them.

I'm starting to suspect that both monarchs want casus belli against the other and see the brewing clusterfuck here as a means of getting it. Clusterfuck is the word too, and if there isn't relief very soon something's gonna give, and it will be bloody. Don't get me wrong, this kind of thing is why I love DF, but it's hard not to get invested and I'd hate to see such an interesting fortress collapse into chaos.

((That post ended up far longer than I originally intended.))
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Playerlogs from 2050
« Reply #402 on: October 16, 2015, 07:16:45 am »

((That post ended up far longer than I originally intended.))
We all know that the interface is and always has been DF's weakest point.  When you ask for a summary of a Legend or of Current Events, you get things in the voice of your fort's historian (which defaults to your highest-ranking noble) at your own site, or the highest-ranking friendly official if you're viewing some other site.  These people can be... longwinded.

One hack I've found is to select a sentient then as for the summary.  You get things in that person's voice, and it can be quite terse if that person is grumpy.  Despite the person appearing to talk to you, no one else in the game hears them talking (or gesturing wildly when they get excited).  The only clue to this for a new player is that you never hear the narrator's voice echo off of any nearby surfaces.  Too subtle for most players to notice unless they've been told!

Just be careful not to be in passive first-person mode, because then you hear how that person thinks rather than speaks... and even grumpy people can have very elaborate thoughts about what is going on.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Maw

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #403 on: October 17, 2015, 06:26:34 am »

Well. That was an.. Interesting development in my latest worldgen.. Apparently,the latest version of Sin War changed a few filenames and it ended up loading before Pony race, leading to some.. Interesting results. it started out fairly normal, the Humanoid races getting their jihad on at the beck and call of the angels and demons, when all of a sudden the equinoids just begin steamrolling everything. Normally, they aren't particularly involved outside the usual mercs and slaves. Something to do with their predisposition towards trichotomous beleif systems. I think.. Well, this time, the metaphysics made them Far more susceptible to Possession. and The Rainbows are.. More or less a direct conduit to the respective realms... I think you can guess how that turned out.

Did you catch the VR re-visioning of that old Koganusan saga from the game's early dev days?

Your comments on the equinoids just sparked a therapeutically buried memory of that episode's Elephants.  I still see-

Oh Armok, the elephants are at the do.......
Logged
The three stages of information assimilation in bay 12:
1)horror
2)curiosity
3)weaponization

callisto8413

  • Bay Watcher
    • View Profile
Re: Playerlogs from 2050
« Reply #404 on: October 17, 2015, 10:05:18 pm »

Darn it.  Guys, what do you do when the computers you imported from the Elves decides that Dwarfs need to be enslaved AFTER you linked it to the weapon systems and robotic factories?  It keeps happening!  Is this a bug of version 103.45 or is it just my bad luck?

Oh, in non-related issue I finally figured out how to keep the humans from getting into my corn fields.  Just use poison traps.   
Logged
The most EVIL creature in Dwarf Fortress!
Pages: 1 ... 25 26 [27] 28 29 ... 48