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Author Topic: Playerlogs from 2050  (Read 115373 times)

Adragis

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Re: Playerlogs from 2050
« Reply #570 on: February 25, 2016, 06:46:02 am »

What do I do if the bronze colossus starts deleting DF's files? I'm getting my adventurer to use his tablet computer to replace them but the raws are already pretty messed up.
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thincake

TheBiggerFish

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Re: Playerlogs from 2050
« Reply #571 on: February 25, 2016, 06:55:45 am »

I don't think it's supposed to do that.

You may have a virus.
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Starver

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Re: Playerlogs from 2050
« Reply #572 on: February 25, 2016, 06:58:55 am »

What do I do if the bronze colossus starts deleting DF's files? I'm getting my adventurer to use his tablet computer to replace them but the raws are already pretty messed up.
Didn't you set up your Scribe(s) to transcribe the original game-code into your fort's library?

(The problem with <The Book> Of <The Book> Of <The Book> Of... recursion has been mostly fixed.  You only have to worry now if they try to write the data-representation of the contents of <The Book Index> into <The Book> when you've set up <The Book Index> to also append an updated précis of the Contents of each book it lists...)
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Adragis

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Re: Playerlogs from 2050
« Reply #573 on: February 25, 2016, 06:59:53 am »

No, no, it says in the combat logs that he's grabbed entity_default.txt by the seventh line, sixth word. He keeps pinching them off.

What do I do if the bronze colossus starts deleting DF's files? I'm getting my adventurer to use his tablet computer to replace them but the raws are already pretty messed up.
Didn't you set up your Scribe(s) to transcribe the original game-code into your fort's library?

(The problem with <The Book> Of <The Book> Of <The Book> Of... recursion has been mostly fixed.  You only have to worry now if they try to write the data-representation of the contents of <The Book Index> into <The Book> when you've set up <The Book Index> to also append an updated précis of the Contents of each book it lists...)
Adventurer mode, sorry.
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thincake

Egan_BW

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Re: Playerlogs from 2050
« Reply #574 on: February 25, 2016, 10:07:08 am »

The game code recursively existing inside of itself allows for some great features (just look at the latest devlogs!) but sometimes it leads to things like this. If you don't like creatures to sometimes create duped raws, I recommend the raw defence systems mod.
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Adragis

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Re: Playerlogs from 2050
« Reply #575 on: February 25, 2016, 10:20:30 am »

But modding's haaaaard ;-;
Do you have any idea how many gigabytes those .txt files take up?
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thincake

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Re: Playerlogs from 2050
« Reply #576 on: February 25, 2016, 10:30:38 am »

If you're using quantum memory, literally zero.
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Dozebôm Lolumzalěs

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Re: Playerlogs from 2050
« Reply #577 on: February 25, 2016, 03:28:19 pm »

Nonono that's not how quantum computers work. They have ridiculous amount of memory, but any stored information still takes up the same amount of dataspace. Otherwise it's either compressed or partially deleted.

Also...

In 2050, DF players will probably say:

Gaah! How do I keep my marksdwarves from rushing into melee?! Shouldn't they be staying back and firing bolts?
And they'd be wrong to.  You don't 'fire' crossbows (or bows in general), you 'loose' them. ;)

You misspelled "too". :P
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TheBiggerFish

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Re: Playerlogs from 2050
« Reply #578 on: February 25, 2016, 03:32:02 pm »

No, they just left out the rest of the sentence.

"They'd be wrong to (do so)."
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Dozebôm Lolumzalěs

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Re: Playerlogs from 2050
« Reply #579 on: February 25, 2016, 03:34:32 pm »

*facepalm*

dammit, my inner grammar nazi was wrong

i am so angry at it that i have thrown it out into the rainy hell that is my neiborhood

thus the mispellings and lack of punctuation
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Dirst

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Re: Playerlogs from 2050
« Reply #580 on: February 25, 2016, 03:41:37 pm »

*facepalm*

dammit, my inner grammar nazi was wrong

i am so angry at it that i have thrown it out into the rainy hell that is my neiborhood

thus the mispellings and lack of punctuation
Hey, since it's out there, have it grab us some pizza.
It's not like I ever plan to go outside.  Shudder.
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Starver

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Re: Playerlogs from 2050
« Reply #581 on: February 25, 2016, 05:39:40 pm »

No, they just left out the rest of the sentence.

"They'd be wrong to (do so)."
That was implied, indeed.

The "too" version would have needed a comma:
"They'd be wrong, too."

And the 'comma-to' version could have been inexcusably incomplete:
"They'd be wrong, <beat> to (do so)."

Then there's the colon and the semi-colon versions... but I won't go into that. ;)
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Dozebôm Lolumzalěs

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Re: Playerlogs from 2050
« Reply #582 on: February 25, 2016, 06:09:30 pm »

They'd be wrong; to do so is incorrect. Like that?

Also, sadly my inner grammar nazi will only bring pizza with pictures of the Fuhrer on it, as well as plenty of red markers. It doesn't taste very good with all of the ink.

AND BACK ON TOPIC:

My adventurer demon has thrust up a slade hut. I'm loving this new feature!
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Dunamisdeos

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Re: Playerlogs from 2050
« Reply #583 on: February 25, 2016, 08:28:28 pm »

I cannot get DF2050 to run on my Windows 88 XP-Home/Colony OS on my Positronic Intellicomp Supercomp System. This game sucks.
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hops

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Re: Playerlogs from 2050
« Reply #584 on: February 26, 2016, 02:57:25 am »

When will Toady Two update DF to be able to handle 6000 quantum strands, anyways? It still only use 100 strands. I mean, hello? The 2030s called, they want their supercomputers back.
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