I have been playing DF for a couple of months now and while the fort design/management is great, the Fun moments are awesome.
A bit of background on my first two forts:
My first fort currently stands at about 200 dwarfs at the beginning of year 4, it just became a barony. A flying fire-breathing desert titan visited after a siege. I closed up my front drawbridge and then it flew over my wall, destroyed my gear assembly attached to my waterwheels, and slowly worked its way up my access path destroying axles one at a time while my dwarfs inside frantically constructed walls on the inside to cut off that path of access. The titan then pathed back out to the surface and took pot shots at my grazing stock (most of which burned to death), eventually lighting a lot of the surface on fire. Amazingly, a marksdwarf took it out of the air in one shot and then my melee troops beat it to death with only one additional casualty. I put this fortress aside for the moment since it has some huge inefficiencies, a very disorganized layout, and basically no trained military, well-planned defenses or source of iron despite a lot of wealth.
My second fort is doing well (122 adult dwarfs currently). This time I ensured that there was iron and flux present on the map, but I also took a more wild surrounding. I knew it would be fun when "The dead walk!" in my first year. In the third year, I had a 4 necromancer siege which brought along about 75 dwarf corpses and 25 goblin corpses. I retreated everyone and then cycled in small groups of corpses to run past my marksdwarf gauntlet. I was about halfway done with this when "A vile force of darkness has arrived!". It was 8 bowgoblins. Amazingly, they spawned almost right next to 3 of the necromancers and proceeded to kill them and then mow through the remaining zombies. For some reason, even though my melee dwarfs were content to wait at the end of the entrance tunnel while I was processing zombies, they suddenly decided they wanted to abandon their stations and run out the front door as the goblins approached. Conveniently, one of the first hits took out the leader and the rest fled off the map only leaving a couple dead dwarfs. I am currently cleaning up the result and have some questions. Point me towards the wiki or mantis or forum if there is a good explanation elsewhere. Thanks!
1. I made the mistake of allowing my sole initial military dwarf be the expedition leader, which resulted in an angry dwarf liaison since I had to interrupt their meeting (by switching leaders) to deal with the walking dead problem. I think this led to much smaller immigration waves, which was actually pretty nice. I think my largest was about 30 despite much greater fortress wealth than my first fort. Is this possibly a good way to control migrant waves without messing with population cap?
2. Since the siege was mostly dwarf corpses, I need coffins for all of them. Unfortunately, many are missing body parts and cause "cannot place item in tomb" spam. My workaround is to build a 2x1 tomb with a door, deconstruct the offending tomb so that the body gets moved to the new one. When the body is moved I remove the job and then forbid the door. This seems to stop them from trying to put a missing body part in it.
3. On a related note, I have a ghost haunting my fortress that I cannot carve a slab for, yet my dwarfs are constantly looking for one of his teeth to bury unless I use the trick in #2. I think he is from a dwarven caravan that decided to exit through the caverns and may have gotten this dwarf killed in the process. If the tooth/body is in an unexplored part of the cavern could that account for what is happening? Any ideas to fix it?
4. I finally have a "safe" well. I did this by adding a vertical U-bend with a floodgate on the upward part. But why does a U-bend drop the pressure level of the water by 1 level? This makes no sense to me physics-wise.
5. My current status: I have only gone 1 cavern layer down so far, I don't really know what is down farther except i hear it is more fun stuff. I am getting an itch to try these "magma forges" I hear about, so finding magma would be nice. Also, I have a dwarf necromancer from the siege in a cage which I think could be used for fun stuff. I have about 20 full-time military in metal armor but only about 5 who are highly trained (all marksdwarfs). Any advice or ideas for what I should do next? sorry for the wall of text.