Chapter 35: Turf Wars
"Keep on guard men, we don't know whats in there."
Look around the caves.
Mason takes the 2 footsoldiers down with him into the cave, turning on the flashlight. The walls are pretty narrow but the cave ceiling is high at least. It's dank and dark, no other noise besides the occasional water drip. Eventually, Mason and his group come to a split in the cave: They have to go either left or right.
Finish them!
With a last bastion of energy, Alex charges into the church doors, spraying down everyone he can see. (6 vs. 3) He finishes off some of the wounded and hits fresh targets. Of the few remaining Hellriders left, one big guy throws down his empty shotgun and charges at Alex. (1 vs. 6) Alex turns around and grabs the man by the neck, hoisting him up. (6 vs. 1) Alex uses his free hand to fire at the last of the Hellriders as he takes the struggling man in his grip and tosses him out of a stained-glass window. It shatters and the Hellrider falls several feet before splattering onto the ground.
Alex looks around him. It's silent, just him and a ton of bodies. There's some Hellrider equipment set about on the pews, the altar and the confessional.
Finish the lesson by showing them the 'Phoenix Leap' combo, and how to disarm someone without them knowing.
Aaron now shows the men his famous 'Phoenix Leap' combo attack and disarming techniques. (2) They don't get it.
Find an out-of the way spot in an alley or behind a dumpster where I can don my hoodie and bandanna and get my trash bag opened up and ready. When it seems like the coast is clear, pick the car door open and pocket anything lying around, knife open the glove compartment, and attempt to pry out the radio. When done, book it down an alleyway and out of the neighborhood.
Trent hides inside a nearby alleyway while he dons his disguise. Afterwards, his sticks his head out. When he sees the coast is clear, he sneaks up to the car and attempts to pick the lock. (1) Just as he opens the door, the car lights start flashing and a loud alarm sounds. People start coming to their windows and out their doors to look, including one man who yells, "Hey, that's my fucking ride!", and pulls out a bat, running towards Trent.
Alex nodded before pointing at two of the gangsters.
"Let's go check it out."
Two of the footsoldiers, including the one who mentioned the job, head out with William to meet with the Long Shou. After a few minutes of trekking into downtown, the group heads into the scrapyard, where one of the Long Shou bases are hidden. A few of them are leaning on the wall next to the entry of scrapyard, which prompts the footsoldier to call out, "We heard you guys need a delivery?" One of the Long nod. He produces a medium-sized package.
"This needs to be delivered to house 582 on Hightown Boulevard. The problem is the house is in Hawkson Boy territory. You need to get in there and place the package into the house's mailbox. Do not let the package be taken away, or open it. The contents are very sensitive, and bad things happen if open prematurely. If you succeed, we'll throw in some cash, and maybe do a favor for you guys in return. Deal?"Grab a free foot soldier and, using the wooden knives, spar for practice.
Dave goes back to the pub, where he brings out the knives. Displaying them to the idle crew he asks, "Does anyone want to spar?" A slender soldier with a nose scar agrees. (1) As they get into it, at one point the soldier trips and falls back onto the floor, knocking himself unconscious.
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Jason waits for Alex to come back. What's taking him so long?
A group of 4
Cobardi, including a Capo, assault the 'Sleepmaster Mattress Shop'! They barge in, threatening the owner with bats and brass knuckles. The Syndicate footsoldiers intervene and charge them. (5 vs. 4) As the fighting begins, one soldier grabs a Cobardi grunt and socks him twice in the gut, then one once in the jaw. He falls to the floor. (4 vs. 3) A Cobardi grabs one of another soldier and headbutts him in his nose, breaking it. He stumbles back and falls onto a mattress. (5 vs. 4) One soldier tangles with a Cobardi, and gains the upper hand by kneeing him in the nuts and then punching him in the neck, causing him to gag and go down. The Cobardi Capo swings at the soldiers with his bat, (5 vs. 1) and cracks one footsoldier straight in the ribs. He lets out a pitiful yell and then goes down. (6 vs. 3) One of the standing footsoldiers comes up from behind a Capo and punches him in the kidney. He groans and goes down on a knee, dropping his bat. (1 vs. 5) The other Cobardi swings at the other footsoldier, but the footsoldier blocks his incoming swings. (2 vs. 4) The footsoldier counters with an ineffective jab to the shoulder. The footsoldier dealing with the Capo lunges for his bat (1 vs. 3) but the fallen Capo grabs it. He tries swinging at the soldier one-handily (5-1 vs. 5), but this time the soldier grabs the bat out of his hands. (5 vs. 2) The soldier swings the bat and hits the Capo straight on the back, and he goes limp. In the other corner of the store, the last Cobardi kicks at the footsoldier. (5 vs. 2) The footsoldier is hit square in the chest and goes flying and hits a wall, going half-conscious. The armed soldier sees this and rushes the Cobardi from the rear. (2 vs. 3) He swings the bat but the Cobardi ducks a half-second early before the bat can connect. (1 vs. 6) The Cobardi grabs for the bat, but the footsoldier shoves away and off balance. (2+1 vs. 3) He swings into the air right next to the Cobardi's head. (2 vs. 1) The Cobardi hits him in the chest, but with a rather weak jab. (1 vs. 3) The footsoldier goes in for a lunge, but the Cobardi dodges, (3 vs. 4) and trips. (3 vs. 2) The footsoldier blunts him in the back, though the attack is off-center and doesn't do much damage. (3 vs. 1) The Cobardi skims the footsoldier's shin with a kick, which causes him to stumble and allows the Cobardi to stand back up. (1 vs. 6) The footsoldier falls backwards and drops the bat as a result of being kicked. (2 vs. 6) The Cobardi rushes for the dropped bat, but the footsoldier pulls it in with his foot. From a sitting position, the soldier does a kneeling swing at the standing Cobardi (6 vs. 2) and gets a home-run swing run into the Cobardi's crotch. There is a *crack*, and the Cobardi doesn't make a sound. He just stands there, then foams a bit from the mouth and falls down.
This last footsoldier jumps and quickly sends a text out to all the Kings of the Syndicate, informing them of everything that had just happened.
(Summary:
Syndicate: 1 Incapacitated Footsoldiers, 1 Critically Wounded
Cobardi: 3 Incapacitated Footsoldiers, 1 Incapacitated Capo)
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Jackson eats more ice creams.
(I'm giving Werty one more turn, otherwise I'm assuming that something has come up for him and he shall be replaced.)
Territory:
Sleepmaster Mattress Shop - Extortion: 125$, 5 Turns (Turn 4) (3 Footsoldier Protection)
Base: The Pub
Base Assets: Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs, 8 Cellphones, 3 Laptops
Total Funds: 312$
Leaders: 7
Dragons: 0
Knights: 1
Footsoldiers: 21 (8 at Level One Melee) (1 Unconscious, 1 Critically Injured)
Peasants: 0
William Gerais (Spinal_Taper)
Inventory: Lighter, Butterfly Knife, Cell Phone, 250$
Skills: 4 Charm, 1 Agility, 1 Stealth
Health: Fine
Jason Giffard (wsoxfan)
Inventory: Old Modified Smartphone, Old Switchblade, Laptop
Skills: 4 Hacking, 1 Demolition, 1 Lockpicking, 1 Driving
Health: Sprained Right Wrist
Alex Sterling (Taricus)
Inventory: 320$, Mobile Phone, Watch, Sunglasses, Wallet, Pistol
Skills: 4 Brawling, 1 Computers, 1 Driving, 1 Scouting, 1 Stealth, 1 Pistol
Health: Left Knee Displaced, Sporadic Pain; 25% chance of a -1 to any roll, Left Hand Injured; -1 to all two-handed actions, Forehead Grazed, Light Bleeding
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, 2 Wooden Knives
Skills: 4 Vehicle Mechanic, 1 First Aid, 1 Knives
Health: Chest Bruised
Aaron Bradley (Greenstarfanatic)
Inventory: 340$, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking
Health: Fine
Mason Johnstone (anailater)
Inventory: Backpack, Suit, Pens, Pencils, High-Powered Flashlight
Skills: 4 Lockpicking, 1 Charisma, 1 Science
Health: Fine
Jackson Davies (werty892)
Inventory: Lighter, Molotov, Small Bottle of Whiskey, High-Powered Flashlight, Pickaxe, IPhone
Skills: 4 Demolition, 1 Fighting, 1 Wiring
Health: Fine
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna
Skills: 4 Blades, 1 Stealth, 1 Graffiti
Health: Fine