Hi, so I' played DF before the great 2012 update, which added many things, including
the (great) underground caves with rivers? flowing through them,
the hospital,
wheelbarrows and
... dwarves being unable to plant, gather, brew or mill... But it's sign of progress none the less.
* I think I figured out how to build hospitals (zones + beds + coffers/chests/bags + tables + traction? benches). My only patient did not make it to the hospital tho. He was killed by a were-something (tooltip said something about "why I should fear night", my dwarves fear nothing. stupid thing.) before my military could follow the "kill order" (only way how I can move military?, it "transformed into human" and vanished, never seen that happen before. Any ideas what the creature was?
* When Planting/Gathering Seeds/Milling dye/Brewing, I get tons of job cancellations. I figured out it's related to the new "multi items picking" feature - but it's not working as intended (At least I hope getting 10 or so red messages of job cancellation is not intended). -
My dwarves go to field to a plant needing picking, they then walk to store room, haul entire bin/bag to the field, pick up a plant, haul the bag back and then repeat to get another plant. They should, pick all plants when they have the bag/barrel, but they do not, instead they pick one plant, put barrel back to store room and repeat. While doing that, no one else can use contents of that barrel/bag, so brewers, eaters and planters spam the error message. Continously. All the time. Annoyingly
A workaround was forbidding all barrels/bins from being used in food/seed stores AND forbidding use of wheelbarrows. But now I got tons of barrels with one or two plants in them scattered around on the fields, not being moved to anywhere, even tho there are plentiful of haulers. And my food is exposed to vermin and -like. Is it supposed to work like that? I could not figure out how to force seeds to be without bags tho (forbid every bag?).
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* I dug down into a cavern, but I don't think I'm connected with it - it seems I float in the middle of air. Can I build a ladder down or throw some dwarf down into the cavern and force him to construct stairs/tower up with rocks he finds in the cavern (assuming he survives the fall)? Also, I've seen only cavefish in that cavern are there supposed to be more creatures? Maybe I can build a lift? With pumps and water or magma as lifting force? no?
* In the good old days, one used to simply dig deep, until one hit hot walls and you've found magma! But now with this cavern ... how do I find magma? is it deeper inside of the cavern? Did I miss it? Do I even have it? I don't think sitefinder has the ability to look for magma vents. Wiki is not much help with this... I want magma.
* Once i discovered the underground cavern, plants and herbs started growing in loamy areas of my fortress. I'm 99% sure I did not "muddy" the land - I thought plants to grow inside, they needed muddied land?