"Hey, want to help us save your buddies?" You say.
"How?" One of the crew members asks, curious.
You point towards the airlock. "Go up there, knock, and tell them we are dead, if you want we can fire some shots to make it more convincing."
The man shakes his head. "They won't fall for it. They won't be remotely convinced unless we drag a dead body in there, and something tells me you won't let us shoot you." He holds up a hand, gesturing wildly, "Not like we want to, no, no, not at all."
You ask the man how many marines there are. "Five marines. Two died in the volley." He replies.
You look over to Lilith, and ask, "Is there any way to project a message to the bridge? If we can make the crew surrender, we could deal with the marines easier... assuming the marines don't kill them."
She shrugs. "Possible. It would put a heavier load on the A7's engine, however."
So five marines, an unwilling crew, an ability to get them to drop to the floor before nailing the room, and multiple points of entry. Looking down at the prisoners, you also hold back from saying much more. You are the enemy to them, you don't scare or offer too much before the marines are dead.
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COMBAT INFO:
You: Assault rifle, Exoskeleton Armor. No injuries.
Reg: Shotgun, Heavy Armor. No injuries.
Gordon: Assault rifle, Exoskeleton Armor. No injuries.
Lillith: Submachine gun, Light Armor. Tools. No injuries.
((Currently, that's the equipment all the mercs have on them currently. I never mentioned flashbangs, but if you guys don't mind, I could say each merc has one or two.
Stabby, we have a compound on a Highlander world, one fast infiltration ship, and 5 men, not including us. Last time I checked, we had like 1500 in credits.
Sorry about the very incomprehensible post. Trying to make this, and new suggestions are popping up, trying to include it all best I can.))