Skin is heavier and has feet on elephants. Also, I showed what happens with hair earlier.
It's also skin. Which is eassssyyy to kill.
And...hair isn't? Despite the fact that arena tests had completely average, unskilled, naked dwarves scratching off hair-limbs?
Sorry, I don't buy it. I only have your hearsay. I'd at least need a post by someone else reliable, and some reason why fortress mode would skew the results more towards the hair than in arena mode before considering my results invalid. Even then, it had better be some pretty good post and reason...
How unfortunate. Then until our saviour ever shows up, you'll also have to accept I'm trying to give advice here, one that doesn't involve getting all the live Dwarves killed.
Funny, I was doing the same. Several armored dwarves should be able to survive some bog-standard zombies long enough to see a nearby necromancer, then flee.
Didn't you say earlier that they had AVERAGE stats in arena mode?
Relevance?
Relevance of arena mode and not fortress mode?
Besides, if you can't go past bruising muscle, you're not going to kill. Especially since it lacks feet!
And here comes the fallacies
How is that a fallacy?
Zombies...deal with with caution.
Also, I didn't say that.
You said set the surface on fire with the express purpose to burn the necros and zombies. Seriously?
No, I didn't. This guy:
To the op, if you're unable to flood world with magma immediately as Stromko suggests, try at leas to dump one minecart of magma outside, maybe resulting grass fire will kill necros or set zombies on fire, which will destroy the corpses after you shoot them down.
did.
Do you mean cage traps?
4. set up the cage traps in the hallway and put 2 doors in on opposite sides of the hallway, and connect them with the lever, make sure they are open
I misread Step 1.
Do you mean cage traps? That could work, but I like my idea better. Weird, aren't I?
Your idea would work but you can't be shure when a vampire will come to the fortress
I was referring to the "Send armored dwarves out to zombie area until they find/confirm the elseewhereness of the necromancer, then flee."