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Author Topic: BM XXXVI: The Dirge of the Dead -- Scum Victory!  (Read 85979 times)

Tiruin

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BM XXXVI: The Dirge of the Dead -- Scum Victory!
« on: August 29, 2012, 07:06:00 pm »

Beginner's Mafia XXXVI
Back to the Dark Ages

"The Red Moon is said to be a herald of death and an omen of judgement. War is looming on the horizon, and peace will be shattered once more."

It was night. Flashes of lightning and thunder echoed across the heavens above, proclaiming the coming of a powerful storm along the coastal boarder. Silver drops of rain wreathed through the sky, falling upon the rooftops and torches of the people below, reminding the peasantry of the coming harvest with their constant tapping on the entry door.

It was peace, the very semblance of that which ruled over the realm for decades despite the natural cacophany. And yet, it wasn't this that woke up the commoners -- they were already awake. The sky was filled with the crimson glow akin to blood as the people fixed their gaze on the source. A raging fire.

In the distance, deep in the heart of the realm, the only bastion that was said to be invulnerable to any foe bore a gaping hole in her eastern section. The smell of burning pitch and tar filled the air, along with that of the dead and dying. It was an act of sabotage, surely, but who could've provided the firepower for the operation? Peace was the fact of life at the time, and it had been so for the past decades that most of the populace forgot how grim a war could be, only hearing about tales of conquest and glory through books and tomes.

Of course, this was perhaps all a plot from the inside.





The Suspects

Player List
  • Nerjin - Victory'd, D3: Mafia Godfather
  • wsoxfan > Pranz - Lynched, D3: Vanilla Townie
  • Kamin - Victory'd, D3: Mafia Roleblocker
  • kingfisher1112 - Lynched, D2: Vanilla Townie
  • markressler > webadict - Slain in the second night: Town Doctor
  • vodot > penngo009 - Defeat'd, D3: Vanilla Townie
  • Wrex - Lynched, D1: Town Cop

ICs
  • Jim Groovester - Defeat'd, D3: Vanilla Townie
  • Shakerag - Slain in the First Night: Vanilla Townie

Scum IC
  • Dariush

Replacements

The Known Audience
  • Scelly9
  • Hapah
  • Jervill
  • Phantom of The Library
  • Deathsword
  • zombie urist
  • blackmagechill

Spoiled Spectators
  • Bookthras - Observe'd, ?: Spectator
Introduction

Welcome to Beginner's Mafia XXXVI. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, your goal is onefold: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperienced challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you can not always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



Gameplay and Concept

The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

Potential Roles

Vanilla Townie - A member of the town with no special abilities.
Mafioso - A member of the mafia with no special abilities.
Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
Doctor (Town) - A doctor may choose a single player to protect during the night, preventing that player from being nightkilled.
Roleblocker (Mafia) - A roleblocker may choose a single player to block, preventing that player from performing his action.
Godfather (Mafia) - A godfather appears town to Cop inspections.

The only role that receives the success of their results in this setup is the Cop. All other roles are not informed if they were successful or not.

There is no limit to the number of Vanilla Townies or Mafiosos the game may have, but all other roles have a maximum of one.

Spoiler: Role PMs (click to show/hide)

Notes about the ICs

The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



Rules

  • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
    • Tiruin,
    • Vote Tiruin,
    • Tir,
    • Vote Scumbag Tiruin,
    Are all acceptable ways to cast a vote if the target is clear enough.
    • If you want to remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
  • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
  • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
    • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
  • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a trainwreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
  • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
    • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
    • If you stop playing my game altogether without notifying me, I will come looking for you.
    • Please be active. The greatest killer of beginner games is poor activity.
  • Day/Night Length - Days will last 72 hours, excluding weekends. Nights will last 24 hours, or until all night actions are received.
  • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There is no limit to the number of extensions that may be granted.
    • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten.
    • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
  • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread. I know this won't stop some of you.
  • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.



Resources and Guides


Our own Bay12 Mafia tutorial
The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.
The Mafiascum wiki. Lots of theory, terminology, and game analysis.
An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!







Frequently Asked Questions

Spoiler (click to show/hide)




This is my first time modding. If any mistakes are made, in the votecount or in other events, please inform me immediately.
« Last Edit: October 01, 2012, 08:19:50 am by Tiruin »
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Jim Groovester

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #1 on: August 29, 2012, 07:11:33 pm »

Playing IC in.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Nerjin

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #2 on: August 29, 2012, 07:13:57 pm »

In
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Is the admiral of the SS Lapidot.

Scelly9

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #3 on: August 29, 2012, 07:46:00 pm »

PTW
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wsoxfan

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #4 on: August 29, 2012, 08:16:11 pm »

In
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Kamin

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #5 on: August 29, 2012, 10:12:01 pm »

In.

Dariush

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #6 on: August 30, 2012, 02:22:56 am »

Scum IC in.

kingfisher1112

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #7 on: August 30, 2012, 04:47:05 am »

In.
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Nerjin

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #8 on: August 30, 2012, 11:21:10 am »

Scum IC in.

So... does that mean he's not playing but just giving advice? Or does it mean he is playing and that we all vote him instantly?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Hapah

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #9 on: August 30, 2012, 11:23:39 am »

The first one.
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I can't be expected to remember the names of everyone I've tried to stab.

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markressler

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #10 on: August 30, 2012, 12:08:22 pm »

I'm in!
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Phantom of The Library

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #11 on: August 30, 2012, 07:37:05 pm »

Excellent looking flavor!

Posting to watch.
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vodot

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #12 on: August 31, 2012, 04:09:37 pm »

Inxors.  My noobishness knows no bounds.
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Hapah

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #13 on: August 31, 2012, 04:10:22 pm »

Then you've come to the right place!
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I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

vodot

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Re: BM XXXVI: Medieval Mafia Mayhem!
« Reply #14 on: August 31, 2012, 04:26:22 pm »

So... is groovester playing?  Or is he just erupting with advice as the pressure of watching us suck becomes unbearable?

man, just looking at that name in the preview window makes me dizzy.

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