Alright folks, here's your ultra-basic key binding list, a quick buildings tutorial, and spoilered "how to feed" guide.
Controls ListingWASD – pans the viewport window
Space – pause,unpause
Ctrl + g – take a screenshot
(screenshots are saved in steam/steamapps/common/clockwork empires/shots)
Esc – clears menus in reverse order but does not bring up the game menu or pause/unpause the game.
Mouse scroll and +/- keys - zoooom
Mouse right click – center view on clicked location
Mouse middle click – rotate camera
x – toggles rendering in "normal map mode" or some such sorcery. It's not very useful to players but a debug thing in there for coding wizards. I'm listing it in case someone presses it by accident, no the game didn't implode. At least not from that.
Interacting with things is almost entirely done with the mouse. If you want to do (action) to (object), clicking on it is likely how that's accomplished unless it's a workshop job. Want to chop wood? Click tree. Want to cook cabbage? Click kitchen.
Also of note: stockpiles are very under-done and don't do awfully much right now. You can safely avoid making them if you so choose and use that labor for more productive things like deforestation.
How to BuildingsBuilding placement is a strange process...
Phase 1) Selecting the building you want brings up a grid overlay on the terrain. The first step is to click and drag the floor's footprint. Note that the click selection picks the closest VERTEX on the grid, instead of the TILE your cursor is on. You must designate a full contiguous square (though you can add on to it by placing more squares), and right-clicking in this mode does not erase the floorplan, yet. When you finish this and have whatever arcane geometric floorplan you want, click the "Done" button at the bottom right. I know, weird, right?
Phase 2) Add the appropriate modules. For example, a kitchen requires a door, worktable, and at least one stove. Doors are self-explanatory. The stove is a partially external module, so it must be placed on an outside wall with buildable space behind it. The green dot is the "access point" of the module; someone must be able to stand there to use it, so don't block it. Worktables are internal but work the same way as the stove more or less, just make sure one green dot is walkable. Once you've placed the necessary modules and prettied it up with whatever deco you want, click "Done" again and the foundation of the building should poof in, while plebians start dragging materials to the site.
Note that sometimes you can build buildings without critical modules (like doors) and sometimes you won't be able to renovate and add them in. This can trap people in buildings with no doors... not that I've done that. Ahem.
How to Not StarveI recommend fumbling through it once on your own just to see some Fun Stuff should you fail to feed colonists. That said, here's what works for me:
The embark bread loaves aren't enough to last long. Immediately on day 1 you should place 2 max-size farms, one for cabbage and one for wheat (click on farms to determine what they grow). People can and will eat raw food, but cooked is more filling. The best stopgap you can get is Lingenberries (the red bushes). Raw they're still better than most other raw food, but cooked preserves are very filling. If you can get a kitchen up and working, lingenberries are your best first batch.
Other alternatives are pickled fungus (from the black circle shrooms on the ground), though that isn't renewable and the raw value just sucks, and MEAT. To get MEAT enable the hunting job on your starting soldiers, and they'll very enthusiastically murder all the harmless wildlife wandering around.
Important Tester Stuff and Locations:The important files you need to bug report are console.txt, replays, and .dmp files.
If one of these is requested somewhere:
Console.txt is found in Documents/Gaslamp Games/Clockwork Empires. This file gets quite large, but compresses well, so be sure to .zip or .7z before you upload. This file is generated
per game launch so back it up before re-launching if you get a crash or Fun Error Things.
.dmp files are also found in Documents/Gaslamp Games/CLockwork Empires. Crashing *should* give you a dialog that generates one of these. If this fails to happen, please note that in the report whenever a proper reporting location is established.
Replays are found in Documents/Gaslamp Games/Clockwork Empires/save
Final Note on New GamesQuitting to menu is a bit buggy, so if you need to do so, you should also restart the game to ensure a Clean and Safe Testing Environment.