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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255233 times)

Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #810 on: December 11, 2013, 04:38:29 pm »

I know it's been mentioned before, but those tags are getting more and more ludicrous each post.  I love it dearly.

Good to see that the game's churning along.

PTTG??

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #811 on: December 11, 2013, 06:05:37 pm »

I for one really want to see the tag cloud as it is now.
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Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #812 on: December 11, 2013, 08:51:06 pm »

A big technical status update on what's actually going on in here.

http://www.gaslampgames.com/2013/12/11/december-technical-status-update-santa-quaggaroth-is-coming-to-town/

Between your tag clouds and Wildstar's disclaimers at the beginning of their videos, 2014 promises to be a very fun year :)
« Last Edit: December 17, 2013, 09:02:34 am by Farmerbob »
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #813 on: December 17, 2013, 07:03:15 am »

Open alpha/early access would make a great Christmas present.  Just sayin'.
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Puzzlemaker

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #814 on: December 18, 2013, 02:58:02 pm »

Looks like this weeks blog post is about sound!

http://www.gaslampgames.com/2013/12/18/the-sound-of-one-gear-turning/
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #815 on: December 23, 2013, 02:25:18 pm »

You beat me to it!  Sickness has been affecting the gaslamp offices this past week: https://twitter.com/dgbaumgart/status/414084842913951744
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EnigmaticHat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #816 on: December 24, 2013, 05:43:57 pm »

santa-quaggaroth-is-coming-to-town

You should give Eldritch Abominations that appear during Christmas Santa hats.  And the little ones should get elf hats.
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Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #817 on: December 29, 2013, 03:12:19 am »

You beat me to it!  Sickness has been affecting the gaslamp offices this past week: https://twitter.com/dgbaumgart/status/414084842913951744

No Christmas cheer at all in that photo - where were the Santa hats?
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SquatchHammer

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #818 on: January 02, 2014, 01:35:27 am »

You beat me to it!  Sickness has been affecting the gaslamp offices this past week: https://twitter.com/dgbaumgart/status/414084842913951744

No Christmas cheer at all in that photo - where were the Santa hats?

Ha! My comic sans newspaper is creating more madness! SUCCESS!!
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Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #819 on: January 02, 2014, 10:03:09 am »

You beat me to it!  Sickness has been affecting the gaslamp offices this past week: https://twitter.com/dgbaumgart/status/414084842913951744

No Christmas cheer at all in that photo - where were the Santa hats?

Ha! My comic sans newspaper is creating more madness! SUCCESS!!

Comic sans is the squidbunny font of choice.
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Puzzlemaker

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #820 on: January 02, 2014, 11:36:15 am »

I love hearing about bugs in games.  Bugs in games can be interesting and funny.  Bugs in most other software are just sad and make you want to cry.

(Referencing todays blogpost)

Also, Regex!  Yay!
« Last Edit: January 02, 2014, 11:44:50 am by Puzzlemaker »
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #821 on: January 08, 2014, 05:52:45 pm »

New year, new blog posts! 

I did a recap episode, but one of those recap episodes where there's actually something new going on, not one of the ones that they do when they're low on money for a season.

Edit: oh, um, here's the link: http://www.gaslampgames.com/2014/01/08/the-state-of-the-empire/
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #822 on: January 08, 2014, 06:38:29 pm »

Cool blog post :D

Dan question will there be a economy ? In the sense that you produce items and instead of you forcing items onto your citizens they can go to a market and pick out items and take them back to their house. Could this also then go onto furnishings in people's houses, Rather than manually placing furniture the AI will buy it from a market place then place it in the house it's self ?
« Last Edit: January 08, 2014, 07:05:59 pm by ScriptWolf »
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #823 on: January 08, 2014, 06:51:28 pm »

This is a horrible question to ask, but is there any chance of an estimated timeframe (that you will NOT be held liable for breaking) for when we might get our grubby hands on something?  These blog posts have me just about ready to burst.
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Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #824 on: January 08, 2014, 07:35:49 pm »

"you have to memorize the correct series of arcane motions for the house to be successfully built -- basically its Black & White"

Once again you have me giggling with the tags, mainly this one.  Good to see that the online gameplay is being smoothed out.  Other than that, the only question I have has to deal with the whole "No more three swings of a hammer to build a building, 3 chops of an axe to fell the largest of trees."  Will there be different sized trees or such that produce a different yield than normal?  I don't remember there exactly being a mention about it, and it'd be good to know that we don't have to deforest everything so we can have some wood settlements for once (one of those dorfy things that you take for the norm eventually).
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