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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 256015 times)

Oliolli

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #165 on: September 17, 2012, 08:16:01 am »

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".

I recall you saying that you've been sigged so many times people no longer need your permission for it. Thank you for this quote.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
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You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
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drowning babies everywhere o-o

forsaken1111

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #166 on: September 17, 2012, 08:35:04 am »

'Vacuum tubes' don't move anything. A vacuum tube is an evacuated glass tube with electronic components inside which control and redirect electrical current.

You're probably referring to pneumatic tubes.

/pedantic
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Girlinhat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #167 on: September 17, 2012, 08:52:40 am »

That's hardly pedantic at all.  It's like comparing a hydrauling digging scoop to a microchip.  Utterly different.

forsaken1111

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #168 on: September 17, 2012, 09:29:06 am »

That's hardly pedantic at all.  It's like comparing a hydrauling digging scoop to a microchip.  Utterly different.
True, but to someone who doesn't know the difference a 'vacuum tube' probably sounds appropriate as a moniker for a pneumatic tube. I mean its a 'tube' which sucks things through it like a vacuum.
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LoSboccacc

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #169 on: September 17, 2012, 09:30:42 am »

I've spilled all my electricity! I need a vacuum cleaner!
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Bluerobin

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #170 on: September 17, 2012, 09:37:47 am »

To tell you the truth I'd originally typed pneumatic tube then noticed the original comment mentioned vacuum tubes and changed it. I didn't even think about the fact that those are completely different things. :-[

I recall you saying that you've been sigged so many times people no longer need your permission for it. Thank you for this quote.
I'm a bit sad you got to it before I did. :P It's a good point though, I hadn't really thought about it from a creative side, just from the gameplay side. It sounds like they're trying to start from the creative side too, so that gives me hope for some neat things.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

demonman24

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #171 on: September 17, 2012, 11:44:27 am »

Sorry, if I offended anyone, wild speculation or dev response is what i was hoping for, and speculation on what we would need vacuum tube computers for. Again, sorry if I offended anyone, just looking for wild speculation.
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #172 on: September 17, 2012, 12:05:30 pm »

Wild speculation, eh?

You could totally launch giant, steam spitting cogs at distant enemies.
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forsaken1111

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #173 on: September 17, 2012, 12:37:56 pm »

My steampunk settlement will be a massive clockwork villa who's entire point is to tell the time accurately. It will require the efforts of thousands of people and draw power from a nearby volcano.
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The Darkling Wolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #174 on: September 17, 2012, 12:39:10 pm »

You should power it with ground up baby animals.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

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forsaken1111

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #175 on: September 17, 2012, 12:39:52 pm »

You should power it with ground up baby animals.
Also the bones of the innocent.
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The Darkling Wolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #176 on: September 17, 2012, 12:40:18 pm »

But what will you use for bread? D:
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

forsaken1111

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #177 on: September 17, 2012, 12:41:10 pm »

But what will you use for bread? D:
Well... I learned from Dwarf Fortress that cows have sweetbread. Does that count?
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The Darkling Wolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #178 on: September 17, 2012, 12:56:22 pm »

Very much not.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Mini

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #179 on: September 17, 2012, 01:13:28 pm »

What about ground up adult animals? Could you use that to make bread? Why do we need bread anyway, can't we just eat the other parts of the innocent?
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