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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255235 times)

Criptfeind

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #45 on: August 27, 2012, 11:49:22 pm »

This just put 2012 on the top of my list of best years for gaming.
I heard it is coming out in 2013. Late 2013. Fully a unsubstantiated rumor of course. But Sounds about right.
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tootboot

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #46 on: August 28, 2012, 12:01:30 am »

Seems like they're trying to play meme bingo here.  All it needs now is zombies.

Also, I dislike the fact that making commercial DF clones is starting to become a trend. 
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Tilla

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #47 on: August 28, 2012, 12:35:37 am »

I have only just heard of this game and I NEED it in my life.
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tootboot

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #48 on: August 28, 2012, 01:09:00 am »

Eh, I might actually give it a try despite the unappealing setting.  Sounds like it actually has some interesting stuff going on underneath the hood:

Quote
The other exciting thing that we are doing is trying to solve the problem of getting bogged down in simulation, which Dwarf Fortress has a big problem with. Anybody who's ever opened Hell knows about this. The solution is to make the simuation layer span multiple cores efficiently, but this is easier said than done. To deal with this, we teamed up with the CASCADE research group at Simon Fraser University. Micah J. Best has joined us as a systems programmer, been working with us under the auspices of a MITACS Industrial Grant, and he and I have been building a very sophisticated message-passing and scheduling system. As a bonus, we get multiplayer, which would otherwise be impossible to try and send over a network. So we're being clever here.

Leading nicely into minimum spec requirements... This is the main reason why we are heavily pushing for quad-core as a minimum spec machine. Other than that, you'll need a DirectX 9-capable graphics card. (We use OpenGL, but it's a good baseline.) You'll get the best performance and visual effects if you have a newer graphics card, something that can support OpenCL or the OpenGL compute shaders that were just announced at SIGGRAPH 2012. You will also want a good chunk of RAM.


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Wolf Tengu

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #49 on: August 28, 2012, 03:50:02 am »

This looks interesting, I didn't check when it would be/was out though.

Gaslamp are cool.
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Shades

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #50 on: August 28, 2012, 04:23:27 am »

Looks like it could be interesting. I enjoyed DoD and do like the steampunk concept so I'm hopeful.
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Catastrophic lolcats

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #51 on: August 28, 2012, 04:30:11 am »

Seems like they're trying to play meme bingo here.  All it needs now is zombies.

Also, I dislike the fact that making commercial DF clones is starting to become a trend.

So Gaslamp Studio is making a procedural fantasy world generator that simulates weather, battles and every-day life of thousand of virtual people? Awesome!
Spoiler (click to show/hide)
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burningpet

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #52 on: August 28, 2012, 05:30:44 am »

Seems like they're trying to play meme bingo here.  All it needs now is zombies.

Also, I dislike the fact that making commercial DF clones is starting to become a trend.

So Gaslamp Studio is making a procedural fantasy world generator that simulates weather, battles and every-day life of thousand of virtual people? Awesome!
Spoiler (click to show/hide)

I agree. also, donation to toady havent slowed up in comparison to last year because towns or gnomoria, if anything, they were raised a little. i think that the same effect will happen to Bay12 donations rate after Game of Dwarves release and even after that new one. this genre is very unpopular in comparison to other genres and games like towns/gnomoria/GoD only bring new and fresh blood. some of those newcomers will want something deeper and that's what DF is for.
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Ultimuh

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #53 on: August 28, 2012, 05:39:19 am »

This certainly has gained my interest.
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forsaken1111

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #54 on: August 28, 2012, 05:47:54 am »

I would like to play this.
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Wolf Tengu

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #55 on: August 28, 2012, 07:27:43 am »

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Multiplayer! Multiplayer! Multiplayer! Multiplayer! Multiplayer!

I....egh....urk...YES!

Seriously though, I am devoid of both Steampunk, Citybuilders and good multiplayer.
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #56 on: August 28, 2012, 08:20:47 am »

From Something Awful

Quote
You specify a blueprint on the ground. You tag each wall with a "profile", which designates the building material and the profile of the roof. We then automatically extrude the building based on this. End result: you choose what the building looks like. (Then you stick decorations and gameplay elements on it, hook it to the Steam Pipes, etc.)

http://www.youtube.com/watch?v=vhX79At0vng  <-- this is not our system, but this is somebody else's implementation of the same algorithm we use. Ours does texturing, which his does not. So, yeah. Basically, if you want all your buildings to be octagonal Gothic Cathedrals, we'll accomodate you. If you just want to plunk down square megaliths, we got you covered. Want all your urchins to live in large, faux-Japanese pagodas? Got you covered. It's *very* cool stuff, and I'm really excited to be using it.
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Thief^

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #57 on: August 28, 2012, 09:59:06 am »

Gblurgl.

WANT!
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It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Girlinhat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #58 on: August 28, 2012, 10:42:16 am »

From Something Awful

Quote
You specify a blueprint on the ground. You tag each wall with a "profile", which designates the building material and the profile of the roof. We then automatically extrude the building based on this. End result: you choose what the building looks like. (Then you stick decorations and gameplay elements on it, hook it to the Steam Pipes, etc.)

http://www.youtube.com/watch?v=vhX79At0vng  <-- this is not our system, but this is somebody else's implementation of the same algorithm we use. Ours does texturing, which his does not. So, yeah. Basically, if you want all your buildings to be octagonal Gothic Cathedrals, we'll accomodate you. If you just want to plunk down square megaliths, we got you covered. Want all your urchins to live in large, faux-Japanese pagodas? Got you covered. It's *very* cool stuff, and I'm really excited to be using it.
Something tells me the AI will be designing buildings if you let it, though.  Like if you give it a free plot and a building type, then it will throw together something rational and low-efficiency.
I sorta called it.  "Let the computer handle the details" is the building style.

quinnr

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #59 on: August 28, 2012, 11:10:27 am »

I'm also watching this. Steampunk is always a fun genre, and Dreadmor was a whole lot of fun (I mean, not as good as Nethack, but still an awesome Roguelike!)
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