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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


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Author Topic: Dominions 3 Round 9  (Read 82148 times)

EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #495 on: October 18, 2012, 02:59:41 pm »

Oh question: how well does Growth-3 balance R'lyeh's domkilling? I know it doesn't even make a dent in Ermor's but I haven't seen R'lyeh's.
IIRC, it balances out with about 3-4 candle strong dominion.
So, presumably, if someone with Growth-3 scales were to take over your land holdings, they would be recovering nicely if you should happen to recapture them a year or so later.  That explains the lack of resistance I've been getting from you...

Boksi

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Well, it doesn't look like I have anything to add here. Except maybe regarding the possible Unitgen game; I'd prefer the method of allowing each player to generate his own nation and then just posting the seed and version number in the thread. Then one guy generates all those nations using the seeds provided and splices them together into one mod. That means everybody gets insanely overpowered nations, and much fun ensues.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Il Palazzo

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #497 on: October 18, 2012, 03:12:38 pm »

Oh question: how well does Growth-3 balance R'lyeh's domkilling? I know it doesn't even make a dent in Ermor's but I haven't seen R'lyeh's.
IIRC, it balances out with about 3-4 candle strong dominion.
So, presumably, if someone with Growth-3 scales were to take over your land holdings, they would be recovering nicely if you should happen to recapture them a year or so later.  That explains the lack of resistance I've been getting from you...
That's more because these lands you're invading are shite. There's maybe three crappy sites among all my land holdings, and the tax income could probably get substantial enough to care only after some dozen years of a growth-3 treatment.
On the other hand, Atlantis is fertile and magic-heavy.
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Bluerobin

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I spent some time today playing around with UnitGen nations. Until now I haven't really tried to play most of the nations I generate, I've just been looking through the descriptions and mod file. It turns out I could probably have fun with almost all of the nations I've generated.

I found one that had protection 17 sacred units with awe whose weapons brought enemies back as undead (add an earth 9 or fire 9 bless and they turned nasty, fast), a nation of astral-magic using lizardmen with hydras and incredibly durable but slow-moving troops (poison resistant astral mages + hydras = ethereal hydras!), a nation with sacred rangers with glamour and troglodytes plus mages with fire and water magic (fairly cheap tramplers plus good archers that can hold their own in melee with acid backup!), and a nation that I didn't play around with much, but has relatively cheap sacred infantry with berserking, poison clouds (like hydras) and weapons that reanimate killed enemies, plus 19 defense and then has spider cavalry and assassins to round it out. Oh and B3, D3, and F3 mages plus the ability to blood sacrifice.

This mod's really neat for figuring out how to play different ways and learning about different combinations of magic paths.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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I played around earlier with a hoburg nation with sacred recruit-anywhere spider cavalry. I put a major water bless on them so with 18 defense, 17 protection, quickness and four attacks they cut through pretty much everything. Trying to build a bless strategy around units that cost 110 gold each was an interesting experience. Hoburgs have really high base morale and magic resistance too, so they're generally better than human troops (though the low map move is pretty rough).

There was another one I played with that had sacred amphibious jaguar cavalry with flaming swords. I didn't really want to think about how that worked.
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Bluerobin

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Yeah, I just found a nation that was entirely Caelian, but they specialized in nature magic (no air at all), had some healers, and were all amphibious and clumsy. I'm not entirely sure what clumsy does, but it decreased the cost of the units by a couple gold, so that was neat.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Stworca

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Clumsy means that you get penalties to "The National Porcelain Museum" research.
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I just ramble incoherently for absolutely no reason.

Shadowgandor

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I don't sense a whole lot of volunteers wanting to take control of Atlantis :(
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EuchreJack

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I don't sense a whole lot of volunteers wanting to take control of Atlantis :(
We need a theme song for Atlantis, and I've got just the thing (use the tune of the Folgers Coffee commercials):
"There is nothing quite like waking up, by kicking C'thulu in the mouth."

Waterplouf

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Hello guys !
I don't have the game but I am really looking forward buying it ( the only problem being the price and having actual people to play it with :P ). If I buy it, I am willing to replace TempAcc for Atlantis, but of course I would be still a beginner ( but I learn fast and I will train against the ai of course ) so I understand if you want to keep this game on a higher level. Concerning the multiplayer, if I understand correctly we play the turn, send it to the llama server and the server make all the calculs and send back the results ?
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Karlito

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if I understand correctly we play the turn, send it to the llama server and the server make all the calculs and send back the results ?
That's how it works, yeah.

Let us know if you do get the game, we'd be happy to have you. I definitely think it's worth the price, but I can see why the cost puts a lot of people off.
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EuchreJack

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if I understand correctly we play the turn, send it to the llama server and the server make all the calculs and send back the results ?
That's how it works, yeah.

Let us know if you do get the game, we'd be happy to have you. I definitely think it's worth the price, but I can see why the cost puts a lot of people off.

I thought the same thing about the price, until I purchased it.  While I still think it's a bit steep, the three multiplayer games that I've since played have made me feel like I've gotten my money's worth.

Also, anyone that replaces Atlantis can expect lots of help from me, and possibly others.

Waterplouf

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Ok I finally got it  :P ( the game has a 45% reduction in this very moment ).
Reading time now !
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Karlito

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Whaaaaaaat? Hot damn, it is only $30.00. I've never seen them discount it more than 5%.
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EuchreJack

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Whaaaaaaat? Hot damn, it is only $30.00. I've never seen them discount it more than 5%.
That is amazing.
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