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Author Topic: Tack's Zombie Survival RPG (Turn 2)  (Read 10670 times)

Tack

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Tack's Zombie Survival RPG (Turn 2)
« on: August 18, 2012, 10:22:49 pm »

Spoiler: Story (click to show/hide)


Starting Information
This survival game is based in 'City A', and all player characters are assumed to have the knowledge listed immediately above, through broadcasts or other such media.
I'm going to limit this game to 6 players in total.
The US army have put together a plan. At the time of infection, many radio transmitters were handed out to as many people as possible, with a two single instructions. Survive, and only switch them on on a certain date, the date before the US army will pass through each specific city in turn. For city A, this date is the 21st of August. For you, this is one week away. It is assumed that no players have a transmitter yet.
Each player's objectives are the same, and simple. Obtain a transmitter, via depot, corpse, or zombie, and survive until the end of the week. Once the week is out, the army will pass through the city, demolishing every building that does not have a transmitter signature, and clearing all life from the ones still standing until the signature is reached. Be warned, being in the same building as a person or group with a transmitter will not save you. Grouping up with other players means you can share your transmitter, however the more people together means more incoming infected, and some classes gain various buffs or debuffs, depending on who they group with.
Each day will be split according to your actions, and your progress through each day will reflect on this. More about that later.

Spoiler: Condition (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Perks (click to show/hide)

Spoiler: Traits (click to show/hide)

Spoiler: Classes (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Levels (click to show/hide)

Spoiler: Turns (click to show/hide)

Spoiler: Making a Character (click to show/hide)

Spoiler: Map (click to show/hide)

How you survive is up to you. As long as you survive.

Good luck.

By the way, this is an idea I made from scratch. Please don't steal it.
« Last Edit: August 29, 2012, 08:21:24 pm by Tack »
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Firelordsky

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Re: Tack's Zombie Survival RPG (Reworked)
« Reply #1 on: August 18, 2012, 10:31:42 pm »

I remember this!
Also, I'm interested.
« Last Edit: August 18, 2012, 11:17:51 pm by Firelordsky »
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Tack

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Re: Tack's Zombie Survival RPG (Reworked)
« Reply #2 on: August 18, 2012, 10:59:11 pm »

Characters.

Spoiler: 'Nightwing' Graph (click to show/hide)

Spoiler: Johnson Denzen (click to show/hide)

Spoiler: Malakai and Kathy (click to show/hide)

Spoiler: Araefsa (click to show/hide)

Spoiler: Igor Khervokov (click to show/hide)


Anyone mind if I use metrics for distance and weight?
« Last Edit: August 29, 2012, 07:33:21 pm by Tack »
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Bdthemag

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Re: Tack's Zombie Survival RPG (Reworked)
« Reply #3 on: August 18, 2012, 11:12:29 pm »

I'd be interested.
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Tack

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Re: Tack's Zombie Survival RPG (Reworked)
« Reply #4 on: August 19, 2012, 02:06:58 am »

You guys going to make character sheets?


Edit: This is getting a lot less interest than last time...
« Last Edit: August 19, 2012, 08:59:41 am by Tack »
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Firelordsky

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Re: Tack's Zombie Survival RPG (Reworked)
« Reply #5 on: August 19, 2012, 09:16:10 am »

You guys going to make character sheets?


Edit: This is getting a lot less interest than last time...
Name: Araefsa
Gender:Male
Class: Uninfected
Perks:Momentum
Stats:
Athleticism:
Strength: 0
Speed: 3
Agility: 3

Focus:
Accuracy: 0
Perception: 3
Detail: 2

Intellect:
Logic: 3
Knowledge:3
Lateral:3

I miss anything?
« Last Edit: August 20, 2012, 06:41:39 am by Firelordsky »
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Doomblade187

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Re: Tack's Zombie Survival RPG (4 spots still open)
« Reply #6 on: August 19, 2012, 11:14:57 am »

I'm interested. I might do uninfected, but just so I know, do they have a passive chance to infect their allies? I know it says something like that, but I;m not sure what it means.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Firelordsky

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Re: Tack's Zombie Survival RPG (4 spots still open)
« Reply #7 on: August 19, 2012, 11:35:50 am »

I'm interested. I might do uninfected, but just so I know, do they have a passive chance to infect their allies? I know it says something like that, but I;m not sure what it means.
They will have a chance to passively infect everyone except other uninfected.
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Tack

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Re: Tack's Zombie Survival RPG (4 spots still open)
« Reply #8 on: August 19, 2012, 06:46:21 pm »

^

Essentially, yes. You can team up with other people, but the longer you're around each-other for, the greater the chances.
If you share food and water, or scratch them, it'd speed up the process a hundredfold, but inevitably, eventually, any human that hangs around you will get infected.
And then, well, I guess you'd have to put them out of their misery or something.
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Doomblade187

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Re: Tack's Zombie Survival RPG (4 spots still open)
« Reply #9 on: August 19, 2012, 07:10:24 pm »

I wonder what a team of uninfected would be like...
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Firelordsky

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Re: Tack's Zombie Survival RPG (4 spots still open)
« Reply #10 on: August 19, 2012, 07:14:09 pm »

I wonder what a team of uninfected would be like...
Just like a team of Heroes would be like, except actually workable.
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Tack

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Re: Tack's Zombie Survival RPG (4 spots still open)
« Reply #11 on: August 19, 2012, 07:33:30 pm »

Probably the exact same as a pack of thinkers, except less cohesion, and more free thinking.

Also, uninfected will undoubtedly know more about the infection than most others.
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The Fool

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Re: Tack's Zombie Survival RPG (4 spots still open)
« Reply #12 on: August 19, 2012, 08:06:37 pm »

...And here's my sheet.

Name: Roger 'Nightwing' Graph
Gender:Male
Class: Hero
Perks:Desperado, and Dual Wielding Novice
Stats:

- Athleticism:
Strength: 3
Speed: 5
Agility: 5

- Focus:
Accuracy: 4
Perception: 3
Detail: 3

- Intellect:
Logic: 5
Knowledge:3
Lateral:5

Background: Roger was always a comic book nerd. He'd always share his comics with friends whenever he bought new ones, and he was always up for watching a superhero movie. With ComicCon coming up he was slowly building muscles up in attempt to be the most accurate Nightwing at ComicCon when the metaphorical shit hit the fan. He now dawns his Nightwing costume to try to inspire hope in survivors whenever he can. At least until someone more equipped comes along to pass the torch of hope onto. He knows that his bravado can only last for so long, but he tries to hide it from the people he helps.
« Last Edit: August 19, 2012, 08:48:28 pm by The Fool »
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Steam ID: The Fool [B12]
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The Alchemist

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Re: Tack's Zombie Survival RPG (4 spots still open)
« Reply #13 on: August 19, 2012, 09:08:54 pm »

I'm interested in this.

--Survivor 1
Spoiler (click to show/hide)
Name: Malakai Steinstien
Gender:Male
Class: Survivor
Perks: Rock climbing
Stats:

-Athleticism:
Strength: 2
Speed: 4
Agility: 4

-Focus:
Accuracy:3
Perception: 2
Detail: 3

-Intellect:
Logic: 3
Knowledge:3
Lateral: 2

--Survivor 2
Spoiler (click to show/hide)
Name: Kathy Sparks
Gender: Female
Class: Survivor
Perks: Sniper
Stats:

-Athleticism:
Strength: 2
Speed: 3
Agility: 2

-Focus:
Accuracy: 4
Perception: 4
Detail: 3

-Intellect:
Logic: 2
Knowledge:3
Lateral: 3

I'm pretty sure that's right, please let me know if something is wrong. (Also first time doing back-story, so sorry if it seems a bit odd.)
« Last Edit: August 20, 2012, 06:56:54 am by The Alchemist »
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Doomblade187

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Re: Tack's Zombie Survival RPG (4 spots still open)
« Reply #14 on: August 19, 2012, 10:17:13 pm »

I'll get a sheet up tomorrow- Marine or uninfected, probably uninfected. Also, you get two survivors, so go ahead and you can add another.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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