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Author Topic: Delving the Tomb of Horrors: Lincoln is no match for Acererak!  (Read 375895 times)

MaximumZero

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #555 on: September 09, 2012, 12:17:40 am »

Investigate ALL of the strange markings!

Does anyone have a map? I'm so lost...
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

RedWarrior0

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #556 on: September 09, 2012, 12:59:14 am »

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killerhellhound

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #557 on: September 09, 2012, 01:14:31 am »

Name: Generic Hooded Mage
Class: mage
Race: human
Spells:
magic wall (lasts only the turn its cast)
Heal
floating light (follows mage that casts it)
despel magic
detect magic
wepons: staff of lightning mace of confusion
Armor: hooded robe
items: jar of spiders :P jar of honey :P
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My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Doomblade187

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #558 on: September 09, 2012, 01:22:41 am »

Welcome, GHM!
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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MaximumZero

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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Kadzar

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #560 on: September 09, 2012, 01:55:04 am »

Kadbot will assist Javier in the searching.
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Vorthon

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #561 on: September 09, 2012, 02:42:09 am »

Brecan shall go through the arch in the altar room, and investigate the other side for anything of note!

*Le sigh* Midna already checked this thing out, but if you want to take a ride on the gender-bender, I won't stop you.

[WILLPOWER: 7]

[WILLPOWER: 16]

Hah! Looks like someone is getting a job switch! [2] You feel stronger and more confident, like you could take on the world, or at least half of it. Maybe three-fourths on a good day. I hope that you enjoy your new life as a Fighter.

Herpaderp.

Anywhozits, Brecan shall go help AGNS in his attempts to lay the smack down upon the Brain of Psionic Doom
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Bluerobin

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #562 on: September 11, 2012, 03:01:45 pm »

Oh man this is great. I kind of want to make a couple characters just to throw into traps that people have avoided so far...

Edit: How would you feel about a spell that lets you look through some amount of rock? Or maybe just some sort of magical sonar (or... "Stonesense" if you will ;D) for use in coordination with the Ethereal Walk spell you have in the OP?
« Last Edit: September 11, 2012, 03:07:31 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Geen

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #563 on: September 11, 2012, 04:54:51 pm »

I will come with them, and order my undead minions to nom da brain.
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USEC_OFFICER

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #564 on: September 11, 2012, 06:53:10 pm »

Not dead, just lazy (and university, I guess).

I'll be going over everything once again so that I'm up to date, but I should will have something out tomorrow.

Edit: How would you feel about a spell that lets you look through some amount of rock? Or maybe just some sort of magical sonar (or... "Stonesense" if you will ;D) for use in coordination with the Ethereal Walk spell you have in the OP?

I guess that it could be fine.

Investigate ALL of the strange markings!

What strange markings exactly? The only one I can think of is that 'O' above the slot, and that has been investigated already.
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MaximumZero

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Re: Delving the Tomb of Horrors: NOT THAT KIND OF GAME
« Reply #565 on: September 11, 2012, 07:59:39 pm »

Welp, in that case, Investigate the slot!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

USEC_OFFICER

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Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
« Reply #566 on: September 13, 2012, 07:19:31 am »

Rush to aid AGNS! Fire my bow at the monster!

: "Oh snap!" AGNS lays the smackdown on the brain.

Nikolai slashes at the brain with his sword even if it's already dead.

Anywhozits, Brecan shall go help AGNS in his attempts to lay the smack down upon the Brain of Psionic Doom

I will come with them, and order my undead minions to nom da brain.

Needless to say, the brain has been reduced to pulp. In fact, it's remains are also splattered all over the walls, ceiling, and several of the more aggressive adventurers. You guys are way too overenthusiastic.

"Always glad to help." Javier bows politely and tips his hat. "Exceedingly deadly things hide exceedingly valuable things, Count me in."
He also takes a moment to offer his spare(Fancy and exceedingly foppish) clothing to the naked, angry dwarf woman.
He then searches the room from top to bottom, as well as the boring hallway and the room on the other side of the door.

[2 + 5] Did I mention that the gargoyle has a gem-encrusted collar? I thought I did. You also find two other doors, one occupying the south-eastern wall in the gargoyle room (next to the southern door), and one on the western wall of the next room. Whoops. I probably shouldn't be posting these things while I'm tired.

Kadbot will assist Javier in the searching.

[16 + 5] You find nothing new.

Disable the trap but make sure I'm out of the way incase it goes off. Then check out the room.

[8 + 5] You disable the crossbow trap.

[15 + 5] You discover another secret door, this one on the opposite wall as the door you came through. However this door doesn't have a handle, nor can you push it open like a regular door. Knowing Acererak, the secret door probably has a secret method to open it.

Welp, in that case, Investigate the slot!

[1 + 5] It's a slot. You can shove things into it. Other than that you have no clue what it's for.

Name: Generic Hooded Mage
Class: mage
Race: human
Spells:
magic wall (lasts only the turn its cast)
Heal
floating light (follows mage that casts it)
despel magic
detect magic
wepons: staff of lightning mace of confusion
Armor: hooded robe
items: jar of spiders :P jar of honey :P

The GHM wanders over to the Tomb of Horrors, mostly because s/he has a jar of spiders and needs to do something with it.

Spoiler: Brave Adventurers (click to show/hide)
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Hanslanda

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Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
« Reply #567 on: September 13, 2012, 08:22:56 am »

Hellz yeah! We ganked that little brainbug!
Find the phat lewt the wee beasty was hiding! (Search for containers, then search the containers for traps twice)
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killerhellhound

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Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
« Reply #568 on: September 13, 2012, 08:52:14 am »

Head into the ruin tomb cave deathtrap and meet up with the gargoyle breaking group. Heal their injures.
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Zako

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Re: Delving the Tomb of Horrors: Back to your Regularly Scheduled Horrors
« Reply #569 on: September 13, 2012, 09:41:05 am »

Right... This might be a bit tricky...

Examine the secret door closely for traps and switches. Do so multiple times.
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