Zealots & Demons, Turn 64: Mutated District B-13 (I wanted to think of a Nintendo-based pun for the turn title but my mind was totally blank on it. >.< Instead I decided to reference a very good French action movie and if you haven't seen it then shame on you.
)
Create distraction at the open door.
Signal Fleur to make a distraction outside, then for both of them to come help me with the grate.
Try to get outside without getting hit upside the head with a glass flask.
(Aegnor: 4. Fleur: 5.) Fleur slips out the door just before Aegnor's flask crashes into it, and everyone's attention snaps to the door.
"There's one of 'em right there! Get her!" someone on the catwalk roared, and the hostiles in the area followed the draconian out. No doubt breathing a sigh of relief, Kael gestured for the elven alchemist to come over and investigate the grate. (Aegnor Intuition: 1+2.)
"You know, I don't think this grate was meant to be opened, and it smells like the sewers," Aegnor observed.
(You have three turns to figure out your next move/lose the mob due to good rolls.)
Move on to find Akari. Carefully.
Point at a random direction where I don't think Kael is.
Help Mordekhai find Akari. Very carefully.
(Although I don't normally like these, I can think of no other way of resolving Tir's action than a Luck Roll. >.> He might accidentally point them back to Kael and the others, after all. Akari Luck: 1.)
"...I think you have seen him. In fact, me and my boys here, we think you know exactly where he's at," the tailed man said, not even looking in the direction she pointed. He stepped forward and shoved her. As she stumbled, one of the people behind her shoved her again, keeping her off-balance and sending her stumbling into a wall.
"There's three of us and one of you. You'd better tell us where he is this time, or you're going to look like a troll by the time we're through with you."That's the scene Mordekhai and Tikan return to: a trio of mutated ruffians shoving Akari around and threatening her.
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potions (Wild Magic)
Health: 20/20
Mana: 30/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets.
Health: 18/20
Mana: 30/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink)
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None