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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136729 times)

Caellath

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #825 on: October 28, 2012, 09:33:32 pm »

Mordekhai sighed after getting a good distance away from the guards. Interrogating the pirates could get him something, but bullshitting his way to do it would be pushing his luck.
"...Where is Akari."

Move on to find Akari. Carefully.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Zako

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #826 on: October 28, 2012, 10:12:12 pm »

Kael looked around as the remains of the mob looked through the warehouse, searching for them. It wouldn't take long to find them, especially him as he stood out like a sore thumb. He needed to come up with a plan, while they had time.

How many are searching in the warehouse? Is there a way to get downstairs or underground nearby, like a grate or set of stairs or something?
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SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #827 on: October 28, 2012, 10:18:00 pm »

(3. 4.) Kael can hear more people than he can see. There are at least three on the catwalk and an indeterminate number elsewhere in the warehouse. As for a grate, he's... standing on a strong one. It looks to be for runoff and doesn't have an obvious way of being opened, although that doesn't mean it can't be.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Zako

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #828 on: October 28, 2012, 10:29:31 pm »

Kael couldn't believe his luck. A way out, right at his feet. All he needed now, was a distraction and some time. He motioned at Fleur to make a distraction outside and then for both of them to get over here.

Signal Fleur to make a distraction outside, then for both of them to come help me with the grate.
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Tiruin

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #829 on: October 29, 2012, 01:23:12 am »

((TIMEZONES D:))

"Troll? In armor?" Akari pondered, she looked at the ground next to the speaker as her thoughts went back in time, stowing away the first-aid kit in her hidden backpack and the cleaning brush and shampoo in...that secret place where all conjured items stay before they are called upon once again.

"Well, I've seen many trolls on my journies, but never one in armor. Well, actually yes but only as I walked around town, must not probably be in this sector.

"Why do you ask, sir?"


Ask about him asking!
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SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #830 on: October 29, 2012, 01:26:47 am »

"You'd know if you'd seen the bastard," the man sneered. "His kind ain't welcome 'round here and he needs to learn it. Where'd you see a troll at?"
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Tiruin

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #831 on: October 29, 2012, 02:26:53 am »

Point at a random direction where I don't think Kael is.

"Over...uhh, there? I saw him last morning but I guess this is where he usually frequents the place."

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lawastooshort

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #832 on: October 29, 2012, 04:59:55 am »

”I believe she may have fal- er needed to groom her tail… back where you spotted the watch tower” Tikan informed Mordekhai. ”Let’s go.”

Help Mordekhai find Akari. Very carefully.

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Ochita

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #833 on: October 29, 2012, 10:23:15 am »

Aegnor thought hard, and realised that maybe he could blend in with the crowd, leading them away from the group. Thinking long and hard, he mentally curses himself for choosing such an easily found area to hide in. Deciding that maybe merging into the crowd is a bad idea, he gets an empty potion bottle and he throws it hard at the open door that most of the mob came though.

Create distraction at the open door.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #834 on: October 30, 2012, 06:27:19 pm »

Zealots & Demons, Turn 64: Mutated District B-13 (I wanted to think of a Nintendo-based pun for the turn title but my mind was totally blank on it. >.< Instead I decided to reference a very good French action movie and if you haven't seen it then shame on you. :P)

Quote from:  Aegnor Tinúviel / Ochita
Create distraction at the open door.
Quote from:  Kael Jungothr / Zako
Signal Fleur to make a distraction outside, then for both of them to come help me with the grate.
Quote from:  Fleur / SeriousConcentrate
Try to get outside without getting hit upside the head with a glass flask.

(Aegnor: 4. Fleur: 5.) Fleur slips out the door just before Aegnor's flask crashes into it, and everyone's attention snaps to the door. "There's one of 'em right there! Get her!" someone on the catwalk roared, and the hostiles in the area followed the draconian out. No doubt breathing a sigh of relief, Kael gestured for the elven alchemist to come over and investigate the grate. (Aegnor Intuition: 1+2.) "You know, I don't think this grate was meant to be opened, and it smells like the sewers," Aegnor observed.

(You have three turns to figure out your next move/lose the mob due to good rolls.)

Quote from:  Mordekhai Sarvedon / Caellath
Move on to find Akari. Carefully.
Quote from:  Akari Talria / Tiruin
Point at a random direction where I don't think Kael is.
Quote from:  Tikan / lawastooshort
Help Mordekhai find Akari. Very carefully.

(Although I don't normally like these, I can think of no other way of resolving Tir's action than a Luck Roll. >.> He might accidentally point them back to Kael and the others, after all. Akari Luck: 1.) "...I think you have seen him. In fact, me and my boys here, we think you know exactly where he's at," the tailed man said, not even looking in the direction she pointed. He stepped forward and shoved her. As she stumbled, one of the people behind her shoved her again, keeping her off-balance and sending her stumbling into a wall. "There's three of us and one of you. You'd better tell us where he is this time, or you're going to look like a troll by the time we're through with you."

That's the scene Mordekhai and Tikan return to: a trio of mutated ruffians shoving Akari around and threatening her.

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)
« Last Edit: October 30, 2012, 08:37:12 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Caellath

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #835 on: October 30, 2012, 06:50:31 pm »

Mordekhai's eyes glinted dangerously as he approached the mob, flail out and adopting the stance of a a Zealot guard. "Hold right there." he said, armored graves hitting the ground with a harsh, metallic sound.

"We have been looking for a female pirate captain and..." the crusader raises the visor of his helmet, both to show he's a human Zealot and that he means business. "What is happening here? I hope we are having just a small misunderstanding here." has asked, his voice still lighthearted but carrying a subtle tinge of harshness.

Talk to the mutants.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #836 on: October 30, 2012, 07:37:17 pm »

The tailed man turned to Mordekhai. "Get outta here, tin can. This is none of your damn business," he said, the heavy blade at the end of his tail coming around to point at the crusader. "Go back to looking for your pirate before you get into trouble."
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Caellath

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #837 on: October 30, 2012, 07:45:17 pm »

"Oh, no. This is my business, pal." Mordekhai said, swinging his flail with one hand and pointing one of the pistols at the mutant's head. "Now, I'll give you scum one chance to scram before I get really pissin' angry."

His visor fell once again over his face with a sharp motion of his head. "Decide how much your hides are worth to you. Now."

Intimidate.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #838 on: October 30, 2012, 08:01:33 pm »

The man suddenly grinned and made a motion over his shoulder to the other two, who moved to flank him on either side. "Look at his armor, boys. Same kind as that troll was wearing. What say we cut him until he tells us where he's at?" There were a few murmurs of agreement.

(I'm just telling you guys straight up, there's not any skills for Bluff, Diplomacy, Intimidation, or similar for a reason... mainly because I believe you shouldn't be able to just roll a five and convince someone the sky is yellow when they can easily look up and see that it isn't. Keep in mind that even enemy NPCs do have personalities/motivations and can be bluffed or convinced through argument, logic, and outright lies to let you have your way.

That being said, these three - as well as the mob - are crazy and have extremely violent tendencies toward outsiders, especially trolls. There's no chance to back them off without a fight... although to be fair that was basically decided by that Luck Roll of 1. XD Just keep it in mind for the future, OK?)
« Last Edit: October 30, 2012, 08:05:42 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ochita

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Re: Z&D: The Fall of a God, Turn 63: Just According to Keikaku
« Reply #839 on: October 30, 2012, 08:12:07 pm »

Aegnor stared at Kael, the reality of the situation starting to sink in.
"... I think we might be in a very tough situation. We have no fleur, and a mob wants to take you down. Plus we're totally lost right now.. I wish I could find the rest of the group.."

Idly kicking a half stone-half milky white crystal pebble, Aegnor sighs. Looking up at the catwalk, checking to see if there were any windows large enough for a man to go though.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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