Zealots and Demons, The Fall of a God, Turn 108: It Gets Worse Here Everyday
Expeditiously apply flail to the surviving demon's face.
[4] [4+1+1=6 damage] You swing your flail in a mighty arc bringing it down on the demons face. You'd say it looks uglier but it wasn't very pretty to begin with.
Quick, follow that tailwind and thrust at the surviving demon!
[1] You follow the tailwind but can't seem to land your strike as you try to dodge Mordekhai and Kael's strikes. [Intution Check] You immediately pick up on what Tikan is speaking about. You look towards it but see nothing beyond the same barren wastes that exist all around you.
Pincer attack with Mordekhai. He goes high from the front while I go low from behind!
[3] [auto-kill] You manage to land your own strike, the demon breaks apart further fueling Aegnor's spell.
Inquire! Meditate for Mana Restoration
((See response below)) [2] The hellish landscape keeps you from concentrating on tapping the latent magical energy of this place... then again, looking at this place it might be good not to meditate here.
Follow Tailwind, stab demon with knife.
Tikan follows the tailwind and stands at the ready. [Intuition Check] "
Mordekhai, Kael, do you feel that?" Tikan asks looking towards the valley between the mountains. She's pointing in a direction but nothing can be observed in that particular direction.
Fleur, looks all around. "
I 'zink my debt will be repaid after 'zis." she mutters.
Allies:
Malgun, God of Knowledge: "Well, right now I was trying to hunt down one of the Demon Lords. I have a score to settle." the God says, removing his hat. "Malgun, God of Knowledge. For what it's worth I didn't think any Draconians survived either, but it is good to see I was incorrect. Now that everything exists in this realm of madness it is hard to keep track of things." Malgun turns and looks directly at Aegnor, "Where did you learn that spell by the way? It's been a while since I've seen an accomplished priest."
Health: 95/100
Fatigue: 0/100
Enemies:
Demon Trooper 2:
Health: Dead
Warp Effects:
Aberrant Sky: Looking up causes you to take a sanity roll (Lasts 1 more turns)
:
(Lasts 4 more turns)
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (15 remaining), 3 Antique weapons (Two pistols, One Sword)
Health: 19/20
Mana: 15/30
Energy: 4/4
Status: None
Inventory: Enchanted Spiked Flail(+1 damage), Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner, 3 Antique Weapons (Two Swords, One Rifle)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, Blade of Grass, 2 Spirit Dust, Scandalous Nightgown, Enchanted Fire-Kissed Steel Prayer Amulet of the Phoenix (enchantment unknown), 3 Antique Weapons (Two Swords, One Rifle)
Health: 18/20
Mana: 12/30
Status: Barrier, Protection from damage from wild magic sources up to 5 damage.
Inventory: Hidden Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning, Antique Stamp Collection, Stack of old writings, Small Healing Potion (restores 5 health, free action), 3 Antique Weapons (Two Pistols, One Sword)
Health: 17/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic), Sack of Coffee Beans (3 uses, +or-1 (towards 5) on chosen roll, -1 on all other rolls for that turn), 3 Syringes of a Coagulating agent (Restores 1d10 health), Enchanted Flame-kissed Steel Shield (25% damage reduction on attacks totaling 8 or more damage), 3 Antique Weapons (2 rifles, 1 sword)
Health: 21/25
Mana: 5/5
Energy: 11/15
Status: None