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Author Topic: Cage traps  (Read 1343 times)

Darthlawsuit

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Cage traps
« on: August 07, 2012, 03:46:31 pm »

Is there a quick and easy way to kill creatures in the cage trap? I want to keep the cage afterwards for reuse.
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Urist_McDrowner

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Re: Cage traps
« Reply #1 on: August 07, 2012, 03:49:22 pm »

http://dwarffortresswiki.org/index.php/DF2012:Mass_pitting

Found here. Just dump them down a really long pit with that method. They hit the ground and die. 20 z levels is enough for the lightest of creatures.
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Blizzlord

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Re: Cage traps
« Reply #2 on: August 07, 2012, 03:53:51 pm »

You should not be satisfied with a simple drop. Lucky creatures might survive it. Drowning or kill it with fire magma bath should do the trick.
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Wrex

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Re: Cage traps
« Reply #3 on: August 07, 2012, 03:55:12 pm »

Drop them twenty z levels into a pit lined with upright spear traps, filled with toxic extract. I have had no survivors yet.
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Scruffy

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Re: Cage traps
« Reply #4 on: August 07, 2012, 03:56:12 pm »

Yep, mass pitting is the way. If you don't have a deep enough pit yet you can just build a cage and assign all the prisoners and animals into it until you have a way to get rid of them. That should free up some cages while you dig a pit (or a atomsmasher)
Just a warning though, you can't pit zombified dwarves so you have to get rid of them by building and deconstructing their cages. (and ofcourse killing them.)
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Urist_McDrowner

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Re: Cage traps
« Reply #5 on: August 07, 2012, 04:03:08 pm »

You should not be satisfied with a simple drop. Lucky creatures might survive it. Drowning or kill it with fire magma bath should do the trick.

I personally employ a 40 z level drop. Not even crundles or fluffy wamblers survive that in testing.
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Cozmopolit

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Re: Cage traps
« Reply #6 on: August 07, 2012, 07:23:03 pm »

Pit -> 1 level drop -> 20 x 10 serrated disc traps -> drawbridge -> caverns (or outside world).

Drop hostiles, open drawbridge so that they path out, after they're dead close drawbridge, let the dorfs collect the Goblinite, rinse and repeat. Works like a charm in my current fort.

For creatures where I dont feel safe pitting them (like those nasty war cave dragons my dorfs bring) I have a pair of bridged in rooms with a trapped FB. I build the cages in the currently free room connected to a lever, close the bridges, open the room connection, open the cages. As soon as the FB goes to the "other" room to kill them, I close the connecting bridge and start collecting FB silk and loot from the hostiles of the previous round.

I can use a LOT of body parts as my medical wards (training hospital personal) use those, plus I butcher and tan sentient creatures. Nothing like dressing all your militia in *goblin leather armor* to get your point across :) - otherwise different traps might be better as they dont "produce so many parts".
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Joben

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Re: Cage traps
« Reply #7 on: August 07, 2012, 08:47:08 pm »

Coz, wait what? You can train hospital staff on bodyparts? Is that a mod or did I miss something in vanilla?
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Cozmopolit

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Re: Cage traps
« Reply #8 on: August 08, 2012, 07:31:29 am »

Coz, wait what? You can train hospital staff on bodyparts? Is that a mod or did I miss something in vanilla?

Dwarfen Higher Learning (mini)-mod:  http://www.bay12forums.com/smf/index.php?topic=60853.0

Quickly became essential for me :-)
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