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Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 144918 times)

Boksi

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Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #420 on: August 15, 2012, 01:50:41 pm »

We should have the ability to make multiple holy cities. Maybe you get a Great Prophet, and he can make any city a holy one, but he only lasts for three turns or so?
You'll have to discuss that with the mod makers, not me. They're still trying to balance religions.
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USEC_OFFICER

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Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #421 on: August 16, 2012, 11:18:16 am »

Can I say that I love you guys and want to have your children? Not your babies though, too high maintance.

Anyways posting to watch.
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Neonivek

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Re: LP Civ4:C2C (9874 BC - We're more Aztec than the Aztecs)
« Reply #422 on: August 16, 2012, 11:30:24 am »

Can I say that I love you guys and want to have your children? Not your babies though, too high maintance.

Anyways posting to watch.

Dang child stealers
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Boksi

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Re: LP Civ4:C2C (9127 BC - Four Cities)
« Reply #423 on: August 18, 2012, 10:28:58 am »

Here's a short update way later than it should be. In completely unrelated news, I recently bought Kerbal Space Program.

Anyway, I'm pretty sure Divine Cult is in the lead, so I revolt to that. Also, since we're sedentary now, we can upgrade our gatherers to workers.
Spoiler (click to show/hide)

Once we've established the Divine Cult, we can convert to Naghualism. Wait, shouldn't it be the other way around?
Spoiler (click to show/hide)

We encounter Gilgamesh of the Maori Empire
Spoiler (click to show/hide)

We also research the first technology necessary for Bear Riders: Elephant Domestication. We don't have any elephants, but then again we captured fire without capturing fire.
Spoiler (click to show/hide)

Meanwhile our tribe has made its way to its destination, settling our fourth city. And we can call it a city because we're sedentary now!
Spoiler (click to show/hide)

Aberpanapopuma has huge borders.
Spoiler (click to show/hide)

Aw, not again.
Spoiler (click to show/hide)

We train a Huron Manlet. As far as I can tell, it's a log ram that can defend itself better. Kind of underwhelming as far as unique units go.
Spoiler (click to show/hide)

Aberpanapopuma has grown enough to support a tannery. Soon we'll be building units both MP4 and Aberpanapopuma.
Spoiler (click to show/hide)

And finally, our scouting hunter swoops in and captures an unguarded Brazilian gatherer.
Spoiler (click to show/hide)



This isn't much of an update, but I wanted to reassure people that this isn't dead.
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Bluerobin

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Re: LP Civ4:C2C (9127 BC - Four Cities)
« Reply #424 on: August 18, 2012, 07:33:25 pm »

We have our fourth city! Well on the way to the sprawling enemy-capturing-and-sacrificing empire we're meant to be! Except that I don't think you can actually capture or sacrifice units... so, yeah.


woohoo!
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Boksi

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Re: LP Civ4:C2C (9127 BC - Four Cities)
« Reply #425 on: August 18, 2012, 07:42:57 pm »

We have our fourth city! Well on the way to the sprawling enemy-capturing-and-sacrificing empire we're meant to be! Except that I don't think you can actually capture or sacrifice units... so, yeah.


woohoo!
Can't capture or sacrifice units without slavery, and Barter beat Slavery in the vote.
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Karnewarrior

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Re: LP Civ4:C2C (9127 BC - Four Cities)
« Reply #426 on: August 18, 2012, 08:36:43 pm »

We're going to try for a "good-guy communism" if it works like it does in the vanilla game. But that's obviously off limits right now.

Anyhow, I say we work on expansion almost exclusively, then switch over to fortification, and then start churning out science like there's mo tomorrow. I call it my five-era-plan.
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Bluerobin

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Re: LP Civ4:C2C (9127 BC - Four Cities)
« Reply #427 on: August 18, 2012, 10:28:32 pm »

Oh I didn't realize you could capture enemy units at all. Huh. But just "sprawling empire" is still a pretty good goal. :P
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Frumple

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Re: LP Civ4:C2C (9127 BC - Four Cities)
« Reply #428 on: August 18, 2012, 10:34:26 pm »

Huuh... C2C has no non-animal conversion beyond slavery, at all? I know the game can do it -- Masters of Mana has an upgrade path for religious units that grants a chance to convert living enemies, ferex -- but I've... still not bothered to play base Civ4 or BtS, nor C2C for very long. So dunno if there's not like a demagogue or something later on that can get their violent proselytizing on.
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Boksi

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Re: LP Civ4:C2C (8287 BC - The Second Violent Migration Begins)
« Reply #429 on: August 21, 2012, 04:18:56 pm »

Our update begins with our scout discovering this: A stack of Hunnic units deep in Brazilian territory, and some city ruins. Gee, I wonder what happened here.
Spoiler (click to show/hide)

Hilariously enough, it appears that the only Hunnic units that survived the attack were some Hunters and a Scout - presumably because they attacked last, since Hunters have a city attack penalty. They all attack our Hunter, and don't even manage to scratch him.
Spoiler (click to show/hide)

A little while later, we discover Equine Domestication.
Spoiler (click to show/hide)

The Brazilians organize what might be a counterattack. I don't plan on sticking around to see if it is.
Spoiler (click to show/hide)

The AI really loves Atlatlists. Nearly all the units in this picture are Atlatlists. It makes sense, since they're Strength 4 when almost every other unit is Strength 3. The Atl-atl is an archery unit, but it's actually part of the "skirmisher" line of archery units, and gains bonuses against other archers. They can upgrade into bowmen, becoming mainline archery units, or they can upgrade into javelinists, who are the next tier of skirmishers.
Spoiler (click to show/hide)

The people of Popumayapan have started building shelters made entirely out of snow. Seems a bit silly to me, shelters are there to keep out snow, plus they'll melt in the summer.
Spoiler (click to show/hide)

And now, the moment we've all been waiting for... Megafauna Domestication!
Spoiler (click to show/hide)

We can build bear riders now, right? Nope, we need to build training buildings first. Those are world wonders, so there can only be one of each.
Spoiler (click to show/hide)

Some centuries later, the Second Violent Migration is ready. It's mostly Neanderthal Warriors and Stone Macemen. Neanderthals have native Str 4 and a free Combat I promotion, while Stone Macemen have a city attack bonus. Hopefully bamboo armor and big bonuses versus cities will be enough to defeat the Persian defenses.
Spoiler (click to show/hide)

Now, the question is, should we attack the lightly-defended Susa, or the valuable Persepolis? Should we attempt to hold Persepolis if we capture it, or burn it to the ground because it'll be too difficult to administrate and defend?
Spoiler (click to show/hide)

Also, here's a comparison of Tribal society and Caste System society.
Spoiler (click to show/hide)

Finally, have the tech tree.
Spoiler (click to show/hide)
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Maldevious

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Re: LP Civ4:C2C (8287 BC - The Second Violent Migration Begins)
« Reply #430 on: August 21, 2012, 04:28:01 pm »

I'd say raze Susa, take and hold (if you can manage it) Persepolis.
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Boksi

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Re: LP Civ4:C2C (8287 BC - The Second Violent Migration Begins)
« Reply #431 on: August 21, 2012, 04:47:42 pm »

Oh yeah, a few notes:
-A captured city always loses one population in the sack, regardless of whether you raze it or not. That means a city with one population is automatically razed.
-If you capture a city from another civ, and that civ still exists, it'll drive local instability right up. We didn't suffer that with the Celts because they only had one city.
-Persia has at least three cities.

Still, Persepolis is a big and wealthy city, and a holy city to boot, so capturing it would be worth it. Basically, if we just want to kill Persia, I'd suggest a direct attack on Persepolis, and to raze it to the ground. If we want to capture Persepolis, I'd suggest razing the other Persian cities first and then taking Persepolis.
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Sirus

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Re: LP Civ4:C2C (8287 BC - The Second Violent Migration Begins)
« Reply #432 on: August 21, 2012, 04:52:46 pm »

Capture Persepolis, but burn down Susa first. We can deal with the instability if needed.
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Frumple

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Re: LP Civ4:C2C (8287 BC - The Second Violent Migration Begins)
« Reply #433 on: August 21, 2012, 05:07:52 pm »

Yeah, wreck the rest of persia then capture the big one. It being by the coast would be a good bonus, too... makes it easier to extend trade up in there. And hey, pre-built city. Is good, yes.
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MetalSlimeHunt

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Re: LP Civ4:C2C (8287 BC - The Second Violent Migration Begins)
« Reply #434 on: August 21, 2012, 05:15:33 pm »

Implement Caste System. It's inequality time up in here.
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