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Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 145889 times)

Boksi

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #15 on: July 30, 2012, 02:41:10 am »

It is the dawn of the year 50000 BC.

We're in a pretty wet location. You can see muddy, lush and peat bog terrain there, and plenty of very long grass, which is useful early on for making grass huts I guess.

Spoiler (click to show/hide)

While not truly sedentary yet, this band of Homo Sapiens Sapiens must decide what area it will wander.

The game recommends that I settle a tile to the west, but I see little reason to. It'd take an additional turn and we'd lose out on access to bamboo, which gives us cheap armor. From what I can see, it might allow us to grow a bigger capital city with more food, but less production. If nobody objects to it, I'll settle where our settler is.

Spoiler (click to show/hide)

Here's our tech tree. As you can see, we haven't even researched nomadic lifestyle or language. That's pretty primitive. If nobody objects to it, I'll go for nomadic lifestyle and then gathering.

Spoiler (click to show/hide)
« Last Edit: July 30, 2012, 04:36:31 pm by Boksi »
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Sirus

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #16 on: July 30, 2012, 02:59:09 am »

Can we get a brief run-down on what each of those techs do?

Also, I vote for language. It's basically the first true step to civilization, after all.
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Boksi

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #17 on: July 30, 2012, 03:14:53 am »

Alright, I'll give you the rundown on the techs you can see:

Nomadic Lifestyle: Enables the wanderer, the earliest kind of scout, as well as a couple of promotions. Also the Sioux culture, but I don't think we're in position to build that.
Language: Makes all cities a little happier and enables the native language civiv(yes, language is a kind of civic in this mod).
Gathering: Enables the earliest worker, the gatherer, and the earliest improvements, grain camps and gathering camps. Also reveals various grains, fruits and nuts, as well as enabling several useful early buildings representing early food sources that boost food and production.
Cave Dwelling: Enables the cave dwelling national wonder, which starts a golden age and gives a defense bonus. Might allow us to build Culture (Neanderthal), but we probably don't meet the requirements.
Weaving: Early commerce boost that reveals a couple of resources.
Scavenging: Enables more early food sources, reveals most animal resources and enables the improvement for harvesting them, and enables some early military in the form of thieves and early unique units.
Controlled Fire: Lets us catch fire as a national wonder, which gives a fire pit in each city. Fire pits give +1 culture.
Herbalism: Enables an early food source and reveals tobacco, opium and peyote.
Cooperation: Enables some great general promotions, not very useful early on by itself.

If we're going to research language, we might as well beeline to the tech after Cooperation: Oral Tradition, the first "research tech" of the game.
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Neonivek

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #18 on: July 30, 2012, 03:26:00 am »

There are soo many things wrong with this... but then again Civilisation games were never about logical progressions of techs in any sort of historical way.

But... wow... Nomadic Lifestyle... needs to be researched?
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Sirus

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #19 on: July 30, 2012, 03:38:17 am »

I stick to my vote of language. It is the foundation of just about every great and not-so-great civilization known to man, and thus it should be the foundation of our own.
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Neonivek

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #20 on: July 30, 2012, 03:39:44 am »

I stick to my vote of language. It is the foundation of just about every great and not-so-great civilization known to man, and thus it should be the foundation of our own.

I agree. Having our people be able to express the evolution we developed several forms ago would be nice.
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Boksi

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #21 on: July 30, 2012, 04:58:42 am »

Alright, I'll get started on the next update now.

EDIT:
Alright, we settle our first 'city', and it's called... Mayapan? Isn't that a Mayan city? Well, I guess the head hunters didn't really build any cities.

Also, if you look at the top right corner you can see the number of turns completed and the total number of turns in the game.

Spoiler (click to show/hide)

It's not a very impressive city I guess. Two things to note here: First, the unhealthiness comes mostly from our civics, which are primitive, but our leader also reduces city health by 1. Second, it takes a really long time for a city to grow early on. Again, this is because of our civics, which greatly increase the amount of food needed for cities to grow.
Spoiler (click to show/hide)

Our explorer finds our first goody hut!
Spoiler (click to show/hide)

They give us a map. I guess not every tribe knows the secrets of nuclear fusion.
Spoiler (click to show/hide)

Later, we develop language. Wait, how did the villagers give us maps if we're this primitive? They couldn't even tell us where stuff was because we couldn't talk! Come to think of it, we can't build huts, either! Damn you, tiny tribal villages! Damn you and your technological superiority!
Spoiler (click to show/hide)

Choices, choices...
Spoiler (click to show/hide)

I'm having some odd problems with a few screenshots. They're coming out oddly and I can't use them. So I can't show you the completion message of Nomadic Lifestyle, but I can show you the completion message of Gathering.
Spoiler (click to show/hide)

Unfortunately, we haven't found any resources. All we have found is a problem.
Spoiler (click to show/hide)

We're stuck on a small swampy island. And yes, I'm building a stick gatherer in Mayapan. It gives a production boost.

Anyway, I picked Cooperation as the next tech to research so we can get Oral Tradition, but you guys can veto that. Especially since a big chunk of the benefits come from the myths it unlocks, which require you to hunt, and it's damn hard to hunt on such a small island. And here I was, hoping to show off the hunting system soon.

Spoiler (click to show/hide)

A quick description of the new techs:
Shelter Building: Production and commerce. Very useful.
Basketry: Commerce.
Persistence Hunting: Hunting.
Tool Making: Warfare and food.
Cooking: Food.
Oral Tradition: Research
Tracking: Hunting and a bit of trade and warfare.
Trapping: Food, commerce and resources.
Hard-Hammer Percussion: Production.
Ground Stone: Food.
Prehistoric Music: Culture and happiness.
Prehistoric Dance: Culture and happiness.
« Last Edit: July 30, 2012, 04:35:54 pm by Boksi »
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RulerOfNothing

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #22 on: July 30, 2012, 07:10:29 am »

Quote
Later, we develop language. Wait, how did the villagers give us maps if we're this primitive? They couldn't even tell us where stuff was because we couldn't talk! Come to think of it, we can't build huts, either! Damn you, tiny tribal villages! Damn you and your technological superiority!
And this is why I play with No Tribal Villages (or at least one of the reasons). I guess I'll be keeping an eye on this Let's Play as well.
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stabbymcstabstab

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #23 on: July 30, 2012, 09:40:40 am »

Spoiler the Screenshots, It should let you scroll them.
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Bluerobin

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #24 on: July 30, 2012, 09:41:32 am »

I'm gonna vote for Shelter Building to get our people out of the rain and then Oral Tradition so we can tell our children about the... um. I guess so we can tell them about the tiny swampy island we're on and the other land on the horizon to the northwest and northeast.
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Boksi

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #25 on: July 30, 2012, 04:34:48 pm »

So the only demands made while I was a sleep were to spoiler my screenshots and go for shelter building and then oral tradition? I was hoping someone would come up with a better name for the city. It can be renamed, you know.
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Neonivek

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #26 on: July 30, 2012, 04:36:16 pm »

Quote
Later, we develop language. Wait, how did the villagers give us maps if we're this primitive? They couldn't even tell us where stuff was because we couldn't talk! Come to think of it, we can't build huts, either! Damn you, tiny tribal villages! Damn you and your technological superiority!
And this is why I play with No Tribal Villages (or at least one of the reasons). I guess I'll be keeping an eye on this Let's Play as well.

I STRONGLY STRONGLY assume that Language represents a more formalised language.

Given that we had language before Homo Sapien Sapien.
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Boksi

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #27 on: July 30, 2012, 04:39:55 pm »

Quote
Later, we develop language. Wait, how did the villagers give us maps if we're this primitive? They couldn't even tell us where stuff was because we couldn't talk! Come to think of it, we can't build huts, either! Damn you, tiny tribal villages! Damn you and your technological superiority!
And this is why I play with No Tribal Villages (or at least one of the reasons). I guess I'll be keeping an eye on this Let's Play as well.

I STRONGLY STRONGLY assume that Language represents a more formalised language.

Given that we had language before Homo Sapien Sapien.
It probably represents something like the communication of abstract ideas.

I haven't switched to the native language civic yet, by the way. I'd rather get a several changes done in a big revolution, preferably during a golden age but if that's impossible then our leader's trait makes anarchy last a maximum of four turns.
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EuchreJack

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #28 on: July 30, 2012, 04:47:19 pm »

There are soo many things wrong with this... but then again Civilisation games were never about logical progressions of techs in any sort of historical way.

But... wow... Nomadic Lifestyle... needs to be researched?

I agree, that was my first question when I saw that.

Since we're on a swampy island, I conclude we are in fact on the site of our history's Jamestown colony, and thus should develop herbalism so as to export Tobacco post-haste!

Karnewarrior

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #29 on: July 30, 2012, 04:57:14 pm »

Oh jegus, we're really back there.

We should focus on expansion first. We need to get a kind of settler, then get some sort of boating ASAP. If we can get a sizable chunk of land under our belts by the time we hit the ancient era we should be good just turtling and researching the living hell out of the tech tree. If we're smarter than the AI, techwise, we can win any war.
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