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Author Topic: Flux...  (Read 3566 times)

senger00

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Flux...
« on: July 29, 2012, 08:03:19 am »

Ive made like 15 worlds, several had different volcanism settings, the rest was just from 'Create new wold'(mostly ~125years all of them), and there was absolute 0 of flux stones except marble(DFHack). I found that ores and Coal depends rather on mineral frequency, but theres still no flux stone.
It's just so weird, can't say Im just unlucky...
v0.34.11 through Lazy Newb Pack.
Any ideas how to change this?:)
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MrWillsauce

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Re: Flux...
« Reply #1 on: July 29, 2012, 08:07:16 am »

Unless this problem has been fixed, the map screen can falsely state that there is no flux on a site where there is (need confirmation).
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Oaktree

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Re: Flux...
« Reply #2 on: July 29, 2012, 08:15:01 am »

Are you trying for something special like volcano embarks?  The flux stones tend to be sedimentary (and like erosion) and they and vulcanism sometimes do not mix well.

I've noted that the prospecting often misses sand being on a site too.  Recently picked one for flux, metals, clay, etc.  and settled for not having sand.  The entire layer of soil between two clay layers on most of the site was white sand...
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Helgoland

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Re: Flux...
« Reply #3 on: July 29, 2012, 08:21:17 am »

Are you trying for something special like volcano embarks?  The flux stones tend to be sedimentary (and like erosion) and they and vulcanism sometimes do not mix well.

I've noted that the prospecting often misses sand being on a site too.  Recently picked one for flux, metals, clay, etc.  and settled for not having sand.  The entire layer of soil between two clay layers on most of the site was white sand...
It never shows sand.
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senger00

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Re: Flux...
« Reply #4 on: July 29, 2012, 08:23:58 am »

The map screen. I also read that site finder can lie.
But does DFHack lie?

Ores containing iron and Bituminous Coal only appears if I set Mineral Frequency to Everywhere, and thats kind of sad.
I want to get some iron/coal but not 'Everywhere', dont want to get it TOO easy

Im a newb btw:D


I only changed the Volcanism Weighted Range. And I dont embark, just doing worlds and checking them with DFHack.
On one world earlier prospecting showed marble, various sand and Chalk(so i believe it doesnt miss)

Thanks for fast replies, very nice:)
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Mimodo

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Re: Flux...
« Reply #5 on: July 29, 2012, 08:36:56 am »

I can confirm that mineral frequency "everywhere" will stuff up the thing and it won't tell you about flux. I just put it to one less than everywhere and you should find something with deep and shallow metals

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Kipi

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Re: Flux...
« Reply #6 on: July 29, 2012, 08:57:58 am »

The map screen. I also read that site finder can lie.
But does DFHack lie?
DFHack never lies, at least I haven't experienced such thing. Even if I don't see flux immediately there is quite often some marble near the magma sea, so I think DFHack is detecting those when listing marble.

Quote
Ores containing iron and Bituminous Coal only appears if I set Mineral Frequency to Everywhere, and thats kind of sad.
I want to get some iron/coal but not 'Everywhere', dont want to get it TOO easy
I usually use advanced parameters myself and setting the mineral frequency somewhere between 130 and 190 results iron and coal but not everywhere and not always much, unless I get a lucky with my embark location.
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Broken

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Re: Flux...
« Reply #7 on: July 29, 2012, 10:01:50 am »

Marble works fine anyway. Just make a minecart rute to the marble layers and ou are set.
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Rince Wind

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Re: Flux...
« Reply #8 on: July 29, 2012, 10:34:25 am »

Doesn't DFHack only prospect the selected Biome? So there might be stuff in the other biomes of your embark area.
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senger00

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Re: Flux...
« Reply #9 on: July 29, 2012, 10:35:51 am »

prospect all works on whole map
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Triaxx2

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Re: Flux...
« Reply #10 on: July 29, 2012, 01:19:53 pm »

Yeah, you'll want to check all the biomes. On the other hand, check the prepare carefully screen and see if your dorf civ has access to flux, that way you'll have a source of if even if you can't find any. I've had it as small as a single tile due to the embark site being just on the edge of a biome.
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weenog

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Re: Flux...
« Reply #11 on: July 29, 2012, 01:40:23 pm »

If you're a newb, go with default world gen settings.  Settle in to a site that looks likely to be good on the site finder, and make do with whatever you get.  Run that fortress until it's stable enough to be boring, or you run it into the ground completely.

Easy mode isn't a good thing for newbies.  It warps your expectations, and teaches you that you can get away with bad habits and maneuvers that don't actually work.  Especially with a game like Dwarf Fortress, you don't need hand-holding and forgiving, you need to learn to overcome adversity, and some adversity to practice against.

Peaceful surroundings and abundant cheap steel won't make you a better DF player.  Sparse trees, salt water, constant monkey attacks, and no ores besides tetrahedrite and galena might.
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Garath

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Re: Flux...
« Reply #12 on: July 29, 2012, 02:39:19 pm »

The map screen. I also read that site finder can lie.
But does DFHack lie?
DFHack never lies, at least I haven't experienced such thing. Even if I don't see flux immediately there is quite often some marble near the magma sea, so I think DFHack is detecting those when listing marble.

Quote
Ores containing iron and Bituminous Coal only appears if I set Mineral Frequency to Everywhere, and thats kind of sad.
I want to get some iron/coal but not 'Everywhere', dont want to get it TOO easy
I usually use advanced parameters myself and setting the mineral frequency somewhere between 130 and 190 results iron and coal but not everywhere and not always much, unless I get a lucky with my embark location.

actually, when using prospect all before embark, dfhack can lie. It told me the embark was half clay/ half sand (I had 2 biomes that roughly covered half of the embark each, it had roughly equal no. of sand and clay tiles. I'm still searching for the sand, maybe I'll find it below the magma sea.
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wuphonsreach

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Re: Flux...
« Reply #13 on: July 29, 2012, 04:32:13 pm »

Doesn't DFHack only prospect the selected Biome? So there might be stuff in the other biomes of your embark area.

Pre-embark "prospect all" seems to select 1 tile at random out of the selected biome (F1/F2/F3/etc).  Which may or may not be representative of the entire biome or your embark area.  So you should select a biome (F1/F2/F3/etc), use "prospect all", then change to another biome (F2/F3/etc) and run the command again.
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