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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 49198 times)

IronyOwl

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I'm torn between necroZalgus because we have three warriors and daemonZalgus because we'd have four warriors.

Hrm.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Here are some preliminary sheets for everyone but Irony. Those should come soonishly, though. Please check them for any problems you might see.

Some abilities refer to ranges. The ranges are melee, close, medium, far, and extreme. Attempting to change range to an enemy usually is an action.



Spoiler: Trael (Yoink) (click to show/hide)


Spoiler: Rorrim (Tiruin) (click to show/hide)


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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Yoink

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I might not get any +1s to combat, but having Larry more than makes up for it. ;D
Took me a moment to spot the mouseover text.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Baradine

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I am a little unsure what that sharp damage +2(+3) means.  Does it mean that I get a total of +3 (Including my trait) to my damage rolls?  Or does it mean that the enemies have HP as well, and all attacks do +3 more HP damage?
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Knight Otu

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It that your weapon deals 2 damage more than the attack result would indicate (increased to +3 damage thanks to your trait). And yes, enemies have hit points as well.
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IronyOwl

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I'd still be interested in seeing daemonZalgus' sheet just out of curiosity, but I think I will go with necroZalgus. It'll be nice to have a more intellectual type, methinks.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Preliminary sheets for IronyOwl's characters. Choose one, please. Ah, ninja'd while adding some text.




It occurs to me that I didn't quite answer Baradine's question on damage - the damage you deal depends on the difference between your attack roll and the enemy's defense roll - if you roll a six, and the enemy rolls a 1, apart from whatever consequences arise from the epic fail and overkill, you deal 5 damage. A +3 damage bonus turns that into 8 damage. At least that's currently my plan. Natural healing is 1 hit point and 1 action point every 15 turns.
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Castle Otu

Baradine

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Well, I understood what it was anyways.  However, don't you think that Five damage from an epic fail vs. an overkill is pretty weak?  Or do us as the characters have abnormally large health (Most mook enemies having 5 HP).
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IronyOwl

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Natural healing is 1 hit point and 1 action point every 15 turns.
That sounds incredibly slow. Recovering from half health to full requires 150 turns for most of us, for instance.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Baradine

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Natural healing is 1 hit point and 1 action point every 15 turns.
That sounds incredibly slow. Recovering from half health to full requires 150 turns for most of us, for instance.
Well, while it is slow, I doubt we're going to just heal ourselves by simply waiting.  We can probably bandage, use healing spells, and other affects to speed up the process.
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IronyOwl

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I assumed there were other, more direct ways to heal as well, but either way that leaves 15 rounds as fairly "Why does this matter enough to keep track?" territory.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Baradine, yes, mook enemies will have less health than you do.

Irony, yes, I think you're right, that may be too slow. That said, Baradine is also right that other avenues of healing exist. I'll mull over that a bit.
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Loud Whispers

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    • I APPLAUD YOU SIRRAH

Nerf Larry, sarcasm is OP :P

Knight Otu

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I think I've decided to up the natural recovery to 1 per 3 turns for hit points, 1 per 6 turns for action points. I haven't quite decided on Daemon!Zalgus because Irony wanted Necro!Zalgus, but the regeneration would probably be 1 hit point per turn instead of normal natural healing.

I haven't heard any complaints on the sheets yet beyond sarcasm being overpowered. Anything I missed, totally dropped the ball on or otherwise wrong?
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Castle Otu

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (Full! Sheets in)
« Reply #29 on: July 29, 2012, 05:00:27 am »

Looks good to me. Let the looting adventure commence!
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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