I've considered returning to GMing after my AoR game died. And I've considered starting an RTD game. Somewhat complex, with some rules worked out already. Soft (near liquid, in fact) SciFi, very loosely based on an existing property (a few background plot points, mostly). This... isn't that game. Rather, this is a limited test whether I'm actually ready to return to GMing. It's set in a fantasy world, more properly in and by a structure named the Keep of Bloodstained Dreams.
Basic rules:
5 players, no waitlist (the game ends once every character is dead.), first come, first served
Each character must have one reason for adventuring (and ideally a few lines of background), two exceptional traits, whether skill, class, race, or what have you (at it's most basic, this could simply something you want the character to excel at; I'll handle the details, including toning things down to a reasonable level), and three exceptional pieces of equipment (again, I'll handle the gritty details, just list something that you want the character to have; if any characters don't have some exceptional armor, weapon, or clothing, they'll have mundane versions that provide no benefit.)
1 - Epic fail. Not only didn't you succeed at your task, you made the situation much worse.
2 - Failure. You didn't succeed, but outside the natural consequences of taking your action, nothing worse has resulted.
3 - Near miss. Nothing good came out of this, but you may have learned from your failure.
4 - Near hit. This didn't quite go how you wanted, but at least part of the job's done.
5 - Nailed it! That's a job well done. You probably learned something as well.
6 - Overkill! What the Whoa! Yes, you did kill the monster, but you also destroyed a few structural pillars! Better get out of here!
You have arrived. Well, mostly - you're at the base of the mountains in which the keep is, but it can't be more than two or three days until you reach it. Locals call it the Keep of Bloodstained Dreams, a grandiose name for what is likely to be little more than an abandoned ruin. Some say it used to be a temple to an evil god. Others claim it used to be the headquarters of a deranged cult obsessed with blood. Or ashes. Or what else deranged cultist may end up being obsessed with. Whatever the truth is, no one has dared to set foot into the keep for decades at least, making it a prime target for adventurers like you and your friends... or at least the guys who ended up having the same destination as you. Huh. Do you actually know any of these people?
The path in front of you is clear, an inscribed stone standing nearby.