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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 49546 times)

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (47 - Open up a bit)
« Reply #345 on: September 24, 2012, 07:32:42 pm »

Grrrr! Shove the shelf a bit more, then grab the book!
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (47 - Open up a bit)
« Reply #346 on: September 25, 2012, 05:54:15 am »

Listen to the sounds of the corridor, and descend.

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (47 - Open up a bit)
« Reply #347 on: September 25, 2012, 06:02:05 am »

Trael picked up the pace, his bony legs sweeping back and forth as he moved, sword still held ready.
>Hurry onwards.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (49 - What a trip)
« Reply #348 on: September 25, 2012, 01:18:38 pm »

Rorrim: Rawr.

Baradine: Diplomaaaaaciiiiii! Persuade! Persuade! Persuade!

Rawr! (1d6+1=4)
You roar at the insectoids. They hesitate.

Diplomacy! (1d6=4)
"Look guys, this is all a big misunderstanding... well, not entirely, but I didn't mean to put your plants on fire. I think we could still contain it if we work together. But it is getting quite hot here..."

Grrrr! Shove the shelf a bit more, then grab the book!
Shove (1d6=4)
Hnnggg. Whew. So far so good. You'll just sit a bit here before grabbing that book.

Neutrals/Enemies?: 6 Munuruk (3 spear-wielders)

----

Listen to the sounds of the corridor, and descend.
Trael picked up the pace, his bony legs sweeping back and forth as he moved, sword still held ready.
>Hurry onwards.
Listen (1d6=3)
You hear footsteps! Oh, wait, that's just Trael.

The two of you finally reach the end of the corridor. If you were expecting another decorated door, you're disappointed - or glad - as the path directly opens into a large room that seems to be covered in ice.
"Well, I'm done with figuring out how this place is supposed to work."

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)

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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (47 - Open up a bit)
« Reply #349 on: September 25, 2012, 03:06:22 pm »

Alright, just a quick rest and then snag it. Surely after this much effort, I should be able to finally grab it...
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (47 - Open up a bit)
« Reply #350 on: September 25, 2012, 10:26:57 pm »

Rorrim: Ascertain the allegiance of the insectoids, if they're friendly or not.

Baradine: Search for a way out! Point and move us all in that direction regardless!
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Yoink

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Re: Roll through the Keep of Bloodstained Dreams (47 - Open up a bit)
« Reply #351 on: September 27, 2012, 05:29:35 am »

"Hold."
Trael came to a halt at the opening to the icy room, raising a skeletal hand to signal his companion to do the same.
>Poke at the icy floor of the room with the tip of my sword, inspecting its strength. If it seems sturdy, test it with a foot. If it seems like it will support me, continue onwards with Rorgrin.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (47 - Open up a bit)
« Reply #352 on: September 27, 2012, 09:50:43 am »

((Now we  just need LW and I'll be forced to stop procrastinating.))
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Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (50 - Shameless Insert)
« Reply #353 on: September 28, 2012, 01:05:56 pm »

Alright, just a quick rest and then snag it. Surely after this much effort, I should be able to finally grab it...
You rest a bit, hoping that this stupid book was worth all that effort. You pick it up... Oh. Oh dear. That is an arcane mark on the front. You don't sense a message in it, but the design of the mark is unmistakable. Though accounts vary, as always, you're pretty damn certain that man (or woman, as accounts vary there as well) was some sort of pyromancer/abjurer/necromancer when they were still alive. Or mortal, as some of those varying accounts claim that the person attained demigodhood, at the very least. Even the name of that person varies in those accounts. Only the syllable "Ash" seems to be constant. Now, maybe you got some early writings of that person... or maybe later ones.

----

Rorrim: Ascertain the allegiance of the insectoids, if they're friendly or not.

Baradine: Search for a way out! Point and move us all in that direction regardless!

Friend or foe? (1d6=6)
Well, one the one hand, they haven't started to pierce you with their spears, on the other, they seem to want to cook Baradine. You guess they're facing the same conundrum, as well. You barely notice that they have begun moving you into another direction.

Diplomacy!! (1d6=6) (or rather, find a way out, too used to see diplomacy here)
"Wait, I think I see an exit, in that tree there! We should use it!"
Baradine runs into the tree and vanishes.
take you with
dryad path dying
move quickly

And with that, the insectoids shove you into the tree and follow you. You and Baradine find yourselves in a different environment, with a tree behind you, but otherwise in a nondescript chamber. Several of the insectoids move about.
take you to dryad
You are shoved to one of the room's exits, and notice the tree behind yourself withering away quickly.

Neutrals/Enemies?: ?? Munuruk (3 spear-wielders)

----
"Hold."
Trael came to a halt at the opening to the icy room, raising a skeletal hand to signal his companion to do the same.
>Poke at the icy floor of the room with the tip of my sword, inspecting its strength. If it seems sturdy, test it with a foot. If it seems like it will support me, continue onwards with Rorgrin.
You poke the floor. Seems sturdy enough. Doesn't break under your foot. Good enough. Yeah. It carries you. You move further into the room, and notice that the ice does more than cover the room - it forms ice walls, covers some doors, and, irritatingly enough, forms a thick cover over a down stair.

Be auto'd (1d6=1)
You heedlessly run into the room.
Auto'd action (1d6=2)
You slip and slide around, and come to a halt by a frozen-over skeleton. At first you think it's Trael, but then you notice him standing near a thick ice cover elsewhere in the room.

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)

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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (50 - Shameless insert)
« Reply #354 on: September 28, 2012, 03:50:02 pm »

Zalgus hastily pocketed the precious, precious tome. He wanted to read it right now, but he'd been separated from his allies for quite a while. He figured staying near them might be handy for various things, like moving heavy objects in a timely manner.

Oh, but first...

Scan laboratory/distillery for anything else of value. If nothing is found, exit and attempt to locate allies.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (50 - Shameless insert)
« Reply #355 on: September 28, 2012, 06:22:50 pm »

"Hey Baradine, d'you know anything about Dryads?"

"Why do you think I should know?! I'm not that kind of p-"

"Err, mage."

"Oh, right. Yes. Yes, a mage. Right."

Baradine shall...remember whatever he knows on Dryads.

Rorrim compliments the scenery around him, and then examines the Insectoids while trying to ask for information.


"So...is this a sacrifice, an offer of peace or...what? I believe we've gotten on the wrong foot, me and that old flame there just want to get deeper into this Keep, not to harm you and such. Collateral damage and all."

"You know that Old Flame has another meaning, yes?"

"Hold it, I'm busy talking to this one."
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (47 - Open up a bit)
« Reply #356 on: September 29, 2012, 02:32:08 am »

((Now we  just need LW and I'll be forced to stop procrastinating.))
Can't a guy be comatose for a day without being auto'd? :P

Get up. Attach knife/rope to one of the walls for easy walking.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (50 - Shameless insert)
« Reply #357 on: September 29, 2012, 04:00:07 pm »

((Well, on one hand, I understand that people can't always be here every day. On the other hand, I want to try and avoid having the game lose too much momentum...))
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Yoink

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Re: Roll through the Keep of Bloodstained Dreams (50 - Shameless insert)
« Reply #358 on: September 30, 2012, 12:52:36 am »

>Inspect those frozen-over doors, judging how easy it would be to break the ice.
If possible, shatter it with the pommel of my sword.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

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    • View Profile
Re: Roll through the Keep of Bloodstained Dreams (51 - Gnarly)
« Reply #359 on: September 30, 2012, 04:11:37 pm »

Zalgus hastily pocketed the precious, precious tome. He wanted to read it right now, but he'd been separated from his allies for quite a while. He figured staying near them might be handy for various things, like moving heavy objects in a timely manner.

Oh, but first...

Scan laboratory/distillery for anything else of value. If nothing is found, exit and attempt to locate allies.
Scan the lab (1d6+1=2)
You're quite sure that the distillery is now fully plundered of anything of value. You step out onto the balcony. Through the vegetation, you see a plume of smoke and an expanding fire in the garden. That looks bad...

----

"Hey Baradine, d'you know anything about Dryads?"

"Why do you think I should know?! I'm not that kind of p-"

"Err, mage."

"Oh, right. Yes. Yes, a mage. Right."

Baradine shall...remember whatever he knows on Dryads.

Rorrim compliments the scenery around him, and then examines the Insectoids while trying to ask for information.


"So...is this a sacrifice, an offer of peace or...what? I believe we've gotten on the wrong foot, me and that old flame there just want to get deeper into this Keep, not to harm you and such. Collateral damage and all."

"You know that Old Flame has another meaning, yes?"

"Hold it, I'm busy talking to this one."

Dryads? (1d6=6)
Oh yes, dryads. Creatures of Faerie descent, they look like human women. Beautiful, shapely human women. They are bound to a tree, stronger ones to a forest, and if their bond dies, so do they. Baradine idly wonders if he accidentally killed her bond? Probably not, otherwise these creatures wouldn't lead him and you to the dryad, but this is a very strange place... anyway, dryads also have a number of strange abilities, and did he mention beautiful and shapely and often n....wha?

Converse/Observe (1d6=5, 1d6+1=3)
You strike up some sort of conversation with the insectoids, though you cannot say much about examining them. Two legs, four arms, brown chitin, beetle-like...
"So, how did you get to live here, anyway?"
dimensional breach
"You like it here?
no
cannot leave
but had good poison garden
until now

"Poison garden?
Munuruk
poisoners

"Oh. And the dryad...?"
Victim of this place
but still powerful
see



You reach a new room, sporting a soil floor and a glowing sphere hovering at the ceiling. In the middle stands what must be the dryad - left half a blonde, hunched-over humanoid figure, right half a gnarled tree, with a hole in its trunk, evoking the image that the dryad uses part of it as a walking cane. "What are you bringing to little old me? Is one of those the arsonist?"


Neutrals/Enemies?: ?? Munuruk (3 spear-wielders); Dryad
----
((Now we  just need LW and I'll be forced to stop procrastinating.))
Can't a guy be comatose for a day without being auto'd? :P

Get up. Attach knife/rope to one of the walls for easy walking.
Attach dagger/rope (1d6=6)
You get up and try to attach the combined dagger and rope to one of the walls. You do so by hammering the dagger into the ice, not stopping until the pommel is in the icy wall.

>Inspect those frozen-over doors, judging how easy it would be to break the ice.
If possible, shatter it with the pommel of my sword.
Inspect/Shatter (1d6=3, 1d6=6)
You look at the ice covering one of the doors, and decide that you have to learn by doing.
You strike the ice cover with all your might, creating a noticeable crack, but lose your footing in the process, falling backwards.
Vs Trael/Defense (1d6=4, 1d6=3)
Luckily, your cloak prevents any damage that might have occurred otherwise.
----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)

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