...
Move whatever it's under.
That looks like it'll be tough. Those shelves appear to be heavier than those in the library. Well, no matter. The way things are, you're rather out of reach.
Move that thing (1d6=4)Hhhhnnnggg. You manage to move the shelf a bit. You might be able to reach the book again, but you're not close enough to get it for certain.
Rorrim: Swear at the architect of this room, then try to spot Zalgus or Baradine, with the latter taking priority.
Head to them, or in the best direction possible if failed.
Baradine: Diplomacciiii!
"I mean you no harm, anything I could do to help?"
"Damnation! This place is nigh noneuclidian! A pox on its architect!"
Spot the others (1d6+1+1=4)Say, is that a fire in the distance? That could be where Baradine is!
Diplomacy! (1d6=4)"So, you want to cook me alive to keep your hands clean? You think that somehow absolves you from blame? Yet here I stand and acknowledge the errors of my way and am supposed to die for them?
...
yes... ?
...The creatures shift a bit, and while it may be wishful thinking on Baradine's part, they seem uncomfortable. Baradine hopes it's the words.
Open door #2 (on the left).
You go to the liftable door and try to lift it.
Lift the door (1d6=5) <4, due pain>Mustering all your strength, you lift the door up...
Shake-off (1d6=3)...though that doesn't do your arms any favors...
"Hnng, help me out here, would you, Larry?"
>LIFT THAT DOOR. Preferably without placing a large amount of my person beneath it lest it fall.
Lift the door (1d6+1=5)"Even if I'm near-completely composed of muscle, that guy has more muscle mass than me."
...and you step in to lift the door further until you hear a strange sound and feel that the door is secured now somehow.
Beyond the door lies a winding, descending corridor.
----
Hit points: 18/20 (1/3 to heal)
Action points: 13/15 (3/6 to recover)
TraitsSageNecromancerArcane VampireEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionSpells:Draining GazeConsult DeadCall ShadeDraining weapon - 2 to learn
Hit points: 25
Action points: 10
TraitsUsing everything as a weaponStaying eternally calmHard HitterEquipmentA rope/
Well-crafted knifeWarhammerHalf a brick. Hit points: 18/25 (2/3 to recover)
Action points: 10
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 25
Action points: 10
TraitsVigilantWarriorNoticed by TiamatEquipment:Dulled, chipped, Tempered Steel Lochaber AxeLeather armorWoad body paintA rock Hit points: 20
Action points: 12/15 (0/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertEquipment:Bronze ShieldBook of Fire MagicBronze LongswordSpells:FireboltFiery CylinderHeat ShieldFiery Weapon - 1 to learn