Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Designers/Photoshop-Artist wanted for Masterwork Manual  (Read 6159 times)

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Designers/Photoshop-Artist wanted for Masterwork Manual
« on: July 22, 2012, 07:29:33 pm »

Hi.

For those of you that dont know me, I am the author of the masterwork df mod. You can find the link in my signature. It is essentially a massive modpack with a GUI that lets you select the features you want, and disregard most of the rest. I am planning a major overhaul/restart of the mod, starting in 1,5 months from now. I am currently travelling in the USA, and wont do much modding/work on the project. This is the reason I started delegating, and hoping for help from the community.

The most requested feature for the mod, because of the sheer size it has, is a comprehensive wiki/manual. I plan to include a html-based manual for the next version. From previous experience I know that people do prefer graphics and little text over a lot of text. I did graphical guides for each custom reaction, listing exactly what they need and do, and most players reported that this is the most helpful part of all. Therefore I would like to make the next manual in a similar fashion.

My only problem ? I am no designer, I am no artist. And that is where you come into play. I am looking for people that are interested to help me design the icons and. objects for that manual. If I happen to find no one, I will take from public wikis and frankenstein together what I can, but this will be difficult the more specific the items get.

I would like to do this for every inorganic item, any plant, armor, weapon, workshop, and some little guides for each industry line. I would present the list of what is done and what still has to be done, and would write all the text, since I am modding it in the meantime. Here is a little preview I made, to show you exactly what I mean:



I am not sure if this will be the final design (of course it wont be ^^) and if the entire icon thing is a good idea, or if you guys would rather have something that looks more drawn, more comicy... the major point for me is that the pictures should look similar in style. I want to avoid a patchwork-amateur-wanna-be look in the end ;)

Apart from this I would really like to see some "landscape" pictures and some "character shots" of both the modded landscape and the modded invaders. I most likely will not do the creatures, because the mod currently contains about 850 creatures in total, and doing the sprites was enough work ;) But a little example picture for wildlife, megabeasts, forgotten beasts and demons would be nice.

So, if you want to help, just leave me a line, post here or send a PM. I will most likely answer within 24h. Thoughts, comments and criticism is also always welcome. People who have posted feedback about the mod will know how serious I take feedback from the community.

Thanks for the attention,
Meph

PS: This preview is a .PNG. I would not do it this way in the actual manual, but use icons and text instead, so people can use a manual-wide search for specific lines.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

acetech09

  • Bay Watcher
  • Bay Watcher
    • View Profile
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #1 on: July 22, 2012, 08:15:31 pm »

I'm up for it. Part of my business is graphic design - and although I don't normally play with mods, I do admire your work, and would enjoy helping out. You can see my site at this link, and there's a 'graphic design' segment.
Logged
I challenge you to a game of 'Hide the Sausage', to the death.

acetech09

  • Bay Watcher
  • Bay Watcher
    • View Profile
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #2 on: July 22, 2012, 08:17:17 pm »

I could also do a web/HTML manual with searchable entries, etc, so it's easy to navigate as a quick reference.
« Last Edit: July 22, 2012, 08:18:49 pm by acetech09 »
Logged
I challenge you to a game of 'Hide the Sausage', to the death.

rohit507

  • Bay Watcher
    • View Profile
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #3 on: July 22, 2012, 09:10:23 pm »

Heh, I'm enthralled enough by this idea i'm plinking away at code right now, let's see If i can make something nice out of it.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #4 on: July 22, 2012, 09:10:54 pm »

Thanks for the reply. Godlysockpuppet is currently writing on a html template for me, and in the meantime I thought I start this. I just downloaded all the related icons from http://allods-wiki.gpotato.com/wiki/Category:Icons since they fit rather well. Most of the pixel-pushing and color-changing things I can do, but there are many custom features in the mod that I wont find anywhere.

What exactly would you like to do ? Landscape, Diagrams, Characters ? The simple inorganics/items icons I think I have mostly, same style as the preview. Still some missing, for example the guns...

EDIT:@rohit507: Nice to see that the idea finds support. What exactly do you mean by code ? I want to avoid that several people do the same thing in the end.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

rohit507

  • Bay Watcher
    • View Profile
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #5 on: July 22, 2012, 09:15:45 pm »

My forte is more on the code/typesetting side, I'm a crappy artist but i'm good at making a design into something workable.

Edit: By code I mean something where you can write template files to the effect of

Code: [Select]

[ITEM] UNIQUE_ITEM_ID_A
    [NAME] Wheel Barrow
    [DESCRIPTION] Can be used to cart stuff around ...
    [GROUP TAGS] Transport
   
[WORKSHOP] UNIQUE_ITEM_ID_B
    [NAME] Carpenter's Workshop
    [DESCRIPTION] Used to build lots of stuff
    [BUILT WITH]
        [LABOR] Carpentry
        [ITEMS] Tag:Building Material

[REACTION] UNIQUE_ITEM_ID_C
     [NAME] Build Wheelbarrow
     [DESCRIPTION] Uses one log of wood to build a wheelbarrow
     [LABOR] Carpentry
     [ITEMS] Tag:Wood
     [OUTPUT] Wheelbarrow


Etc, and it'll compile all of those reactions and generate a nice clean style-able HTML page for the items, the tech trees required to get to those items, Index pages, and so on.

It'd be nice to do this straight from the raws actually, If they ignore tags they don't know what to do with, those could be used for the manual specific metadata.

I need to do more research on the structure of raws and modding in general now...

Edit: also yay for the reboot of the mod. Judging by your masterwork updates you've learned a lot, and hopefully the rest of us can make your job easier with some nice tools and things
« Last Edit: July 22, 2012, 09:41:57 pm by rohit507 »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #6 on: July 22, 2012, 09:42:50 pm »

Well, that looks certainly helpful. Although I think that the... cold hard data from the RAWs needs to be interpreted by someone who understand what all the fancy numbers mean, and then translated for the average user. I mean, the example I posted with the weapons is, to say the least, clumsy. But it is not false and easily understandable. I dont think that it should contain too much info and too many numbers. People want to look something up quick and easy. For those that want absolutely precise stuff, they can open the raws and look it up there.

I am curious what you can come up with though, dont let me discourage you. :)



A list with stuff that is missing, just sorted out some things that will be done. Weapons and all the plants/inorganic mats will take a long time.. mostly interested in artwork for the races and landscapes :)

Spoiler:  THE LIST (click to show/hide)

And what I mean with crystal caverns is this:
Spoiler (click to show/hide)
Just more bluey-dwarfy with fancy trees standing around ;)
« Last Edit: July 22, 2012, 09:45:17 pm by Meph »
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

rohit507

  • Bay Watcher
    • View Profile
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #7 on: July 22, 2012, 09:58:05 pm »

Oh of course, Ideally you'd be able to just stick metadata into the raws like this:

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_SHORT]
[NAME:short sword:short swords]
!! Icon : raw/manual/graphics/short_sworg.jpg
!! Description :
   Edged Weapon
   Cutting and Slashing Damage
   Good Against Small Unarmored Opponents
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]

and something similar to the various reactions and you'd get something like the following out.

Code: [Select]

(image) Shortsword
 * Edged Weapon
 * Cutting and Slashing Damage
 * Good against small unarmoured opponents
-- Made with
   -- obsidian + wood at crafting workshop by craftsdwarf
       * Good for early game
       * Elves will get angry if you try to trade them since they have wood in them, be careful
   -- 2 x metal bar at forge by weaponsmith
       * Use edged progression metals like copper, bronze, iron, steel and that shiny blue stuff the nobles keep asking for.


(It'd pull the reactions and the metadata for those directly from the reaction raws so you wouldn't have to update things in 20 places at once)

of course, the first step would just be reading in all the raws into a database and making sure all the relational links are pointed correctly. Which it probably going to be a challenge in and of itself, well before any fancy output formatting.
« Last Edit: July 22, 2012, 10:03:20 pm by rohit507 »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #8 on: July 22, 2012, 10:05:34 pm »

I am listening :)

I still have problems believing that it could be that easy, but I am prepared to be educated ;) So go ahead and do magic. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

acetech09

  • Bay Watcher
  • Bay Watcher
    • View Profile
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #9 on: July 23, 2012, 02:23:08 am »

So - should I start work on some icons? Is everything in THE LIST needed to be done, or do you have some of it already?
Logged
I challenge you to a game of 'Hide the Sausage', to the death.

rohit507

  • Bay Watcher
    • View Profile
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #10 on: July 23, 2012, 02:54:25 am »

I am listening :)

I still have problems believing that it could be that easy, but I am prepared to be educated ;) So go ahead and do magic. :)

It won't be that easy :P but hey, dwarf fortress having one of the most obtuse UIs in the gaming world didn't stop any of us, and the difficulty of crating a huge absurdly complex mod didn't stop you.

Edit: on that note don't expect anything useful to a mod author particularly soon
« Last Edit: July 23, 2012, 03:08:55 am by rohit507 »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #11 on: July 23, 2012, 09:34:00 am »

@acetech09: I will do more this evening. Like I said, I did get a lot of icons, but I have to write a full list of all the items, and then see what I have and what is missing. I will upload what i have and havent then. Till then:

Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #12 on: July 23, 2012, 10:28:54 pm »

Ok... I just downloaded this: http://www.thehelper.net/threads/wow-icon-pack-1660-icons.119517/ I never played Wow, but I guess with 1660 icons, all icons I ever need are covered. I will now spend some time looking through them.

If anyone would be so kind to write a little html template for a little testpage, then I could start trying to design the actual, well, design. Godlysockpuppet is writing on the manual itself, but I need one page now that looks like the preview I showed. OR something better looking ;) Anything goes, really. So what I need is this: A html template that loads the icon and the descriptions and displays it nicely, in a sort of table with all relevant informations. One for inorganics, one for plants, one for weapons, armor, shields, and so on. I will then start copy
+pasting and adding the content, with the actual icons and descriptions.

I will still need, or to be more precise: want, the character pics for the invaders, and DF-related landscape pictures that fit the mod. Or anything else you think would fit :)

I also just want to ask: Does anyone object to me using the WoW Icons ? I dont know them, but they look fine to me. People will also recognize them, which can be good or bad... anyway, I am a fan of Blizzard and know that they are rather relaxed with fanprojects like this. I would of course write a disclaimer about it in the manual.

EDIT: Ok... just unpacked everything, had a look. Well. I dont think I need any icons anymore, I have everything, considering that I can do recoloring and alterations myself. The above statement in bold is still true though.
« Last Edit: July 23, 2012, 11:07:30 pm by Meph »
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #13 on: July 25, 2012, 02:15:35 pm »

Ooooh shiny :) I'll have to read through all of this once I get a little free time :)
Also Acetech, I'm having a little trouble making a search for the wiki, (I suck at that...) Could you send me one I could easily implement? :) I've never made a search bar for anything and I'm having a little difficulty... (Mostly due to the fact I havn't used HTML/CSS/PHP in years...) I'd be very grateful for a hand with that!-Just a simple one that searches through keywords (Typed into the searchbar) on pages and gives you a list of pages in which the keywords were found. I tried making it in Java script and failed pretty miserably :( Alright. I got fed up and googled one. Yay for ripping others assets :)

-- Also for that thingy about just typing in the raws and a description comes out, that's impossible (As far as I know) with only HTML, which is the only thing I really know... i could try work on a basic script in Java script that could result in simplified raws... I.e. it could tell if a weapon were a slashing/blunt and what materials are needed to make it... That wouldn't be too hard... But a complete description from only the raws (Especially that bit where it said "Good early game weapon" for obsidian short swords) Wouldn't be able to be gleamed from the raws alone...
 
« Last Edit: July 25, 2012, 04:53:49 pm by Godlysockpuppet »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Designers/Photoshop-Artist wanted for Masterwork Manual
« Reply #14 on: July 25, 2012, 05:30:20 pm »

I dont really like the "reading out of the raws thing", precisly because the interpretation is missing.

Gave a little more thought, you think this version is better ? Any ideas how to properly show this of in HTML ?

Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
Pages: [1] 2