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Author Topic: [ORC] Discussion and Download Latest! (v1.42B)  (Read 142008 times)

Meph

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #765 on: May 10, 2013, 02:59:28 pm »

Hey, you updated all your buildlabors :)

Love the "tomb raider" ^^

Do you change the tool tilenumbers by hand? I usually use the raw tile selector for such things, but it cant open tool files, only inorganics/plants/creatures.

Why are these missing?

Code: [Select]
[CREATURE:BLUEPRINT_GLASS]
   [NAME:::]
   [USE_MATERIAL_TEMPLATE:SOAP:BLUEPRINT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:glassblower blueprint]
[STATE_NAME_ADJ:LIQUID:melted glassblower blueprint]
[STATE_NAME_ADJ:GAS:boiling glassblower blueprint]
[PREFIX:NONE]
[MATERIAL_VALUE:500]
[ARENA_RESTRICTED]
[DOES_NOT_EXIST]

[CREATURE:BLUEPRINT_NETHERMILL]
   [NAME:::]
   [USE_MATERIAL_TEMPLATE:SOAP:BLUEPRINT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:nethermill blueprint]
[STATE_NAME_ADJ:LIQUID:melted nethermill blueprint]
[STATE_NAME_ADJ:GAS:boiling nethermill blueprint]
[PREFIX:NONE]
[MATERIAL_VALUE:500]
[ARENA_RESTRICTED]
[DOES_NOT_EXIST]

[CREATURE:BLUEPRINT_LEGION]
   [NAME:::]
   [USE_MATERIAL_TEMPLATE:SOAP:BLUEPRINT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:legion blueprint]
[STATE_NAME_ADJ:LIQUID:melted legion blueprint]
[STATE_NAME_ADJ:GAS:boiling legion blueprint]
[PREFIX:NONE]
[MATERIAL_VALUE:500]
[ARENA_RESTRICTED]
[DOES_NOT_EXIST]

[CREATURE:BLUEPRINT_TAVERN]
   [NAME:::]
   [USE_MATERIAL_TEMPLATE:SOAP:BLUEPRINT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:tavern blueprint]
[STATE_NAME_ADJ:LIQUID:melted tavern blueprint]
[STATE_NAME_ADJ:GAS:boiling tavern blueprint]
[PREFIX:NONE]
[MATERIAL_VALUE:500]
[ARENA_RESTRICTED]
[DOES_NOT_EXIST]

No longer needed as tradegoods?
« Last Edit: May 10, 2013, 03:04:50 pm by Meph »
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smakemupagus

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #766 on: May 10, 2013, 03:08:49 pm »

>> Hey, you updated all your buildlabors
Yep, thanks for the suggestion :)

>> Do you change the tool tilenumbers by hand?
Yeah, since it was only the candelabras, it was easy enough to do by hand.  Especially, because I had to think about what I wanted to change them to.

>> Why are these missing?
Yeah I switched to using tool-blueprints rather than soap-blueprints, so that I could sell them at the caravanserai and evil-allies trader without the home-civilization trader having access to them.

Meph

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #767 on: May 10, 2013, 03:10:14 pm »

Quote
Yeah I switched to using tool-blueprints rather than soap-blueprints, so that I could sell them at the caravanserai and evil-allies trader without the home-civilization trader having access to them.

Ok. Makes it harder to balance the price I guess, but makes sense. :)

PS: I just put 1.32 into the main mod, everything works. :)
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smakemupagus

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #768 on: May 10, 2013, 03:13:30 pm »

Exactly, that was the trade off. 

Well, I guess I could have solved it if I had the caravanserai sell the tool-blueprint, and the evil-allies sell a crate than unpacks into the tool-blueprint.  Oh well 8)

Meph

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #769 on: May 10, 2013, 03:16:45 pm »

Hehe, that would work. ^^

I could do the same for my dwarven traders, always bugs me that they have access to everything, due to my researches-backup-reactions for all the blueprints. Good thinking ;) I wont do this now, but will add it to my list.
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smakemupagus

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #770 on: May 10, 2013, 03:23:52 pm »

Oh, oops, I never uploaded 1.321.  It was just the booze selling price drop that Navatar & I were talking about yesterday

at line 1483 of reaction_orcfort.txt, price change from 1000 to 200.  Well, no big deal either way :D

Code: [Select]
[REACTION:GROG_FREELANCE_ORC]
[NAME:Cash in grog for 200]
[BUILDING:ORC_FREELANCERS:CUSTOM_Z]
[REAGENT:grog:150:DRINK:NONE:NONE:NONE]
[REAGENT:container:1:NONE:NONE:NONE:NONE]
[CONTAINS:grog][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:200:COIN:NONE:INORGANIC:RUSTY_IRON]
[SKILL:POTTERY] #scribe

Meph

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #771 on: May 10, 2013, 03:40:24 pm »

 :-\
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smakemupagus

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #772 on: May 10, 2013, 03:42:41 pm »

No big deal.  I'm mostly glad we were able to patch the candelabra tiles before you left :D

Hope your travels get off to a great start, check in and let us know how you're doing once in a while!
« Last Edit: May 10, 2013, 03:44:18 pm by smakemupagus »
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Meph

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #773 on: May 10, 2013, 03:50:09 pm »

Sure thing. I'll leave tomorrow morning, long days ahead. First to Vietnam, then glorious 9h stay on the airport, then Singapore. But my girlfriend is already there, picks me up from the airport, has the hostel already booked... all very luxurious, I dont have to do anything. Quite a change from the norm. ;)

You could also build the signs, braziers and candelabras into your buildings btw, the Ironhand tileset supports these tiles now as well. Braziers would fit the mead-hall quite well for example. Or a sign on each of the shanties/slave-run buildings. "Dont feed the elf"
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::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #774 on: May 10, 2013, 04:14:30 pm »

You could also build the signs, braziers and candelabras into your buildings btw, the Ironhand tileset supports these tiles now as well. Braziers would fit the mead-hall quite well for example. Or a sign on each of the shanties/slave-run buildings. "Dont feed the elf"

Yes, I'm sure I will work them in.  I like the sign too to mark where Notes are in the fort, and it's a nice tile to use for blueprints.

Szarrukin

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #775 on: May 11, 2013, 11:59:23 am »

It is normal, that my stone circle literally selfdestructs after every failed trial of "making" druid? ("Dreamwalk to the realm...")
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smakemupagus

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #776 on: May 11, 2013, 12:05:36 pm »

>> It is normal, that my stone circle literally selfdestructs after every failed trial of "making" druid? ("Dreamwalk to the realm...")

No, but my guess is you're playing an old version?

Szarrukin

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #777 on: May 11, 2013, 12:12:52 pm »

Yes... damn, do I have to create my fortress again from the beginning? Because I guess, that old saves are incompatible with new version?

edit: oh, I see now... building is collapsing, because wood gets damaged, right? But can I still promote my dreamwalker to druid there? Because I've tried ~10 times and failed every time...
« Last Edit: May 11, 2013, 12:28:00 pm by Szarrukin »
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smakemupagus

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #778 on: May 11, 2013, 12:32:43 pm »

In principle you can apply the change to building materials requirements to an existing save.
http://www.bay12forums.com/smf/index.php?topic=29157.0

>>  But can I still promote my dreamwalker to druid there? Because I've tried ~10 times and failed every time...

I don't know, it is possible that the same bug/issue that caused collapsing buildings interferes with the transformation.  I can't support out of date versions.  It worked in the past, It works in the current version, in fact it should work with 100% rate.  (the DFHack magic that makes it 100% rate is what caused the deconstruction bug, in fact)

tahujdt

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Re: [ORC] Discussion and Suggestions (v1.321)
« Reply #779 on: May 12, 2013, 03:55:04 pm »

I just found my old WCII disc. Anyone up for a game?
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