How do you do that you can't just rename an image into .mp3 ?!
Well, of course not. The next best thing is to take an image in, say, .jpeg format, and use Irfanview to open that image, then telling it to save that image as raw image data. Select Planar. Then, I can abuse Audacity's ability to import raw data as audio (File > Import > Raw Data...). Pick that image that is now in .raw format. I personally select "Unsigned 8-bit PCM" as the encoding, and "1 Channel (Mono)" as the number of channels. You can pretty much leave everything else alone. Import. You are now working with raw image data as audio. Do whatever effects you want to do to it. In my case, record and play it (or similar, I've ordered the Y-splitter cable necessary for this to work but I don't have it, so I haven't really solidified my process.)
Once that's done, go to File > Export > Export Audio... to save your masterpiece. Under "Save as type", select "Other uncompressed files". Under Format Options, select "RAW (Header-less)" as the Header, and "Unsigned 8-bit PCM" as the encoding. Give it a name, then save.
To open your masterpiece, open Irfanview again. Open that image (either through File > Open... or by dragging and dropping). You should be seeing a dialogue box like this:
Type in the resolution of the original image. Set the bit depth to 24 BPP, and select Planar. Press "OK".
A distorted version of the image you started with should appear. You can go to File > Save as... to save this in a different format, such as .jpeg or .png.
Or I guess, for shits and giggles, go back to when you imported the raw data, and save it as .mp3. You have now converted an image into mp3 format. It's probably not best to listen to it, though. It's loud.
(This describes what I do.
I got the main concept from this article. That deals with .bmp files, so their method is somewhat different.)
It's hard because we don't know the effect it applies, im guessing singular pixels change color so probably something with few different colors to start?
That's the point. I want to know how my hardware messes with things as I do this process of playing and recording over and over. Plus, I run some custom audio drivers that add Dolby Atmos and some other stuff to my system, so I'm also seeing how the software messes with things.