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Poll

What execution would you prefer?

Labor camp
- 4 (20%)
List of choices (would you like to be killed by woodchipper, firing squad, gascambers...)
- 8 (40%)
Choose how to die (with restrictions, or course, no "I want to be nuked in the dining hall")
- 6 (30%)
Generic Lethal injection
- 1 (5%)
Electroshock
- 0 (0%)
Life in prison
- 0 (0%)
Other (Specify)
- 1 (5%)
No opinion
- 0 (0%)

Total Members Voted: 20


Pages: 1 ... 183 184 [185] 186 187 ... 192

Author Topic: The Bay12 Space program - Open discussion  (Read 335182 times)

GreatWyrmGold

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Re: The Bay12 Space program - Open discussion
« Reply #2760 on: January 15, 2013, 08:47:46 pm »

Are there enough musicians in this program? And is Composing even a moodable skill?
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ArchAIngel

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Re: The Bay12 Space program - Open discussion
« Reply #2761 on: January 16, 2013, 09:19:56 am »

One way to find out! run Dwarf Fortress.exe. *Cracks knuckles*

Vorthon

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Re: The Bay12 Space program - Open discussion
« Reply #2762 on: January 16, 2013, 04:18:35 pm »

Composing isn't even a skill yet. :I
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ArchAIngel

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Re: The Bay12 Space program - Open discussion
« Reply #2763 on: January 16, 2013, 05:50:57 pm »

Music-ness is a statistic, like strength. Not sure how you use it, but eh.

GreatWyrmGold

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Re: The Bay12 Space program - Open discussion
« Reply #2764 on: January 16, 2013, 05:53:22 pm »

Not at all yet. And stats aren't moodable.
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ArchAIngel

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Re: The Bay12 Space program - Open discussion
« Reply #2765 on: January 16, 2013, 06:35:29 pm »

What? When a dorf gets a mood, and succeeds, then they get a large stat boost, remember? What version are you thinking of?

GreatWyrmGold

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Re: The Bay12 Space program - Open discussion
« Reply #2766 on: January 16, 2013, 06:39:31 pm »

True, but you still can't go into a Musicality mood. And I don't think Musicality is raised with skills.
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ArchAIngel

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Re: The Bay12 Space program - Open discussion
« Reply #2767 on: January 16, 2013, 06:55:42 pm »

You have a point, but what happens if a programmer gets a strange mood? Freelancer 2? Or a gunsmith, what sort of thing would they make? My point is that we have skills no dwarf has ever had, and a mood combined with one will have results none of us can guess.
« Last Edit: January 16, 2013, 06:57:32 pm by ArchAIngel »
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GreatWyrmGold

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Re: The Bay12 Space program - Open discussion
« Reply #2768 on: January 16, 2013, 07:27:56 pm »

Well, gunsmiths would presumably do something like weaponsmiths, while programmers are most analogous to poets out of the skills programmed into DF, so they're not implemented. Wait...the gunsmith idea is good, though.
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ArchAIngel

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Re: The Bay12 Space program - Open discussion
« Reply #2769 on: January 19, 2013, 12:38:29 pm »

This is a Titanium Bayonet Assault Rifle. All craftsmanship is of the highest quality. On the item is a image of crossed rifles in Titanium.

ArchAIngel

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Re: The Bay12 Space program - Open discussion
« Reply #2770 on: January 21, 2013, 12:51:50 pm »

When we get a ambassador that we do not like, we should play this:http://www.youtube.com/watch?v=JQyV9qMK7FM
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Wimopy

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Re: The Bay12 Space program - Open discussion
« Reply #2771 on: January 21, 2013, 02:17:32 pm »

Erm, I just so happen to be a shitty drummer in  a starting band... and erm... I write songs (that's the only creative thing I'm good at)...
And my band mates are pretty good with Guitar Pro. If rock (from pop rock to heavy metal) is something then I may be able to put something together.

That is, if you have an idea of what you'd like. (I really hope I get a readable amount of replies overnight.)
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misko27

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Re: The Bay12 Space program - Open discussion
« Reply #2772 on: January 21, 2013, 04:35:00 pm »

It must praise the all-knowing leadership of the government.
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GreatWyrmGold

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Re: The Bay12 Space program - Open discussion
« Reply #2773 on: January 21, 2013, 04:38:35 pm »

I don't think any of us could sing that with a straight face.
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misko27

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Re: The Bay12 Space program - Open discussion
« Reply #2774 on: January 21, 2013, 05:06:34 pm »

Ohoho, Mr "I'm content to criticize others" is talking now?
 
You'll do it and like it.
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