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Poll

Should we start fresh with version 1.4.6? (Regenerate map, etc)

Yes!
- 14 (93.3%)
No!
- 1 (6.7%)

Total Members Voted: 14

Voting closed: December 25, 2012, 01:15:00 pm


Pages: 1 ... 49 50 [51] 52 53 ... 220

Author Topic: Forsaken's Gaming Servers  (Read 288511 times)

Projeck37

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Re: Forsaken's B12 Minecraft Servers
« Reply #750 on: September 02, 2012, 10:14:22 pm »

I should correct myself. The non-BTW server seems to be down.
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ank

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Re: Forsaken's B12 Minecraft Servers
« Reply #751 on: September 03, 2012, 12:05:56 am »

Maybe you could fix this problem by removing all enderchests from the world?
i know that we would have to replace them, but replacing a few ender chests isn't that much of a hazzle.
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alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #752 on: September 03, 2012, 12:08:22 am »

It is for some of us. The best solution would be to remove the bugged item removers which take things out and put them in the carts, as those are, after all, the things making it crash. :P
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ank

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Re: Forsaken's B12 Minecraft Servers
« Reply #753 on: September 03, 2012, 12:21:32 am »

But i have way more item loaders than enderchests....
But whatever you have to do to fix it...
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Akhier the Dragon hearted

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Re: Forsaken's B12 Minecraft Servers
« Reply #754 on: September 03, 2012, 12:52:10 am »

   In other news during my attempts at a HV solar autocrafter I figured out the crafting path for it and layed it out in a easier to understand format. Basicly rather then digging through the NEI Interface to see it I made it more numbery cause no matter how nice NEI is it doesn't really give you the feel of what something like a High Voltage Solar Array costs to make like seeing numbers does.
Spoiler (click to show/hide)
   I have not yet totaled the amounts of everything (cause I am lazy) but the one thing I noticed was the fact it only needs a single diamond in the whole thing. I do have another thing where I break down the UU crafting that goes into it as well as followed the crafting path on all the items until you would need to add another item to the path.
Spoiler (click to show/hide)
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Rose

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Re: Forsaken's B12 Minecraft Servers
« Reply #755 on: September 03, 2012, 01:01:31 am »

I am posting here for the sake of keeping track of the rival bay12 minecraft server. Don't mind me.
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Akhier the Dragon hearted

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Re: Forsaken's B12 Minecraft Servers
« Reply #756 on: September 03, 2012, 01:36:15 am »

   I don't think that it would count as rivals as last time I checked no one is trying to mine the opposing servers main world to bedrock or some other suitably crazy dwarven thing.
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Scelly9

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Re: Forsaken's B12 Minecraft Servers
« Reply #757 on: September 03, 2012, 02:26:20 am »

   I don't think that it would count as rivals as last time I checked no one is trying to mine the opposing servers main world to bedrock or some other suitably crazy dwarven thing.
Hey guys, I have an idea for a new project!

:P
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forsaken1111

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Re: Forsaken's B12 Minecraft Servers
« Reply #758 on: September 03, 2012, 04:56:56 am »

I am posting here for the sake of keeping track of the rival bay12 minecraft server. Don't mind me.
Yeah, no need to think of us as rivals. I am mostly running the server to learn, if it entertains people that is a bonus. I don't accept donations for it or actively promote it or anything.

I'm working on the server now, but I may indeed have to remove all the enderchests as suggested. Trying to do it surgical before I use the hammer.

It is back up but some/all enderchests may be gone. They're not too hard to replace, sorry for the inconvenience.

The good news? The contents of those chests should still exist. Maybe. :P
« Last Edit: September 03, 2012, 05:05:47 am by forsaken1111 »
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Rose

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Re: Forsaken's B12 Minecraft Servers
« Reply #759 on: September 03, 2012, 05:06:20 am »

Nah, I'm mostly joking around, and it's not about donations either, it's about having an active population :P

Any anyway, we don't overlap because you use mods and we don't
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ank

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Re: Forsaken's B12 Minecraft Servers
« Reply #760 on: September 03, 2012, 08:25:32 am »

should i redesign my systems so trains don't pull stuff directly from enderchests?
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alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #761 on: September 03, 2012, 08:41:11 am »

should i redesign my systems so trains don't pull stuff directly from enderchests?
I think that should be obvious by now. :P
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alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #762 on: September 03, 2012, 08:43:53 am »

   In other news during my attempts at a HV solar autocrafter I figured out the crafting path for it and layed it out in a easier to understand format. Basicly rather then digging through the NEI Interface to see it I made it more numbery cause no matter how nice NEI is it doesn't really give you the feel of what something like a High Voltage Solar Array costs to make like seeing numbers does.
Spoiler (click to show/hide)
   I have not yet totaled the amounts of everything (cause I am lazy) but the one thing I noticed was the fact it only needs a single diamond in the whole thing. I do have another thing where I break down the UU crafting that goes into it as well as followed the crafting path on all the items until you would need to add another item to the path.
Spoiler (click to show/hide)
Yeah, I just use a spreadsheet for doing this and similar. Makes planning much easier.
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ank

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Re: Forsaken's B12 Minecraft Servers
« Reply #763 on: September 03, 2012, 08:44:26 am »

heh, but not if the problem is pulling items out of enderchests at all.
i'll redesign with filter+chest as a buffer between the enderchest and loaders.
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alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #764 on: September 03, 2012, 09:53:35 am »

Got the frames quarry's chests back up and running.
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