I played it for a while.
It's identical to Dwarf Fortress in basic concept. It features gnomes instead of dwarves, and an 8-bit isometric mouse-driven graphics display.
It includes the following which is nearly identical to DF:
Soil, clay, ores and coal.
Masonry, Carpentry, Jewelry, Furnaces, Smithing, Still, Kitchen, Butcher Shop, Tailoring, Loom.
Dining hall, beds, personal rooms, dormitories, pastures, farms.
There are no hospitals, no wandering outside creatures. Apparently no traps since research doesn't seem to work. Ore is extremely sparse, although it does features various types such as copper, iron, steel, etc. It features the same style of designate a stockpile, build a workshop kind of play.
You can implement professions and assign gnomes to them just like labors in DF.
NOTE: This game isn't free. There's a six-day playable demo, but the full game is in pre-alpha status and costs $7.99.
Pros:
- The graphics look pretty clean and nice.
- Lighting and daytime/night-time effects.
- Can rotate the map.
- Can zoom out a little.
- Can turn off and on hidden levels, like an x-ray view.
- You can plant tree's.
- Graphics can be set to just about any resolution.
Cons:
- Virtually no keyboard shortcuts, everything and that means EVERYTHING is handled through right click context menus.
- Nearly non-existent announcements. Not told if a gnome dies, if an invader shows up, etc.
- It crashes alot.
- Workshops often don't get completed.
- Stockpiles priority doesn't work well and stuff rarely gets put away correctly.
- Farms must be on the surface for max production.
- Research to build new items doesn't seem to work.
- Can't command military to anything except patrol, guard or just be in a squad.
- No rivers, only lakes and ponds.
- No sound.
- Digging designations, especially up/down staircases, are mind cracking frustrating with isometric view point and mouse control.
- It crashes. ALOT. Did I mention this?
- Worldgen is retardedly slow considering it's just the map you're on and not an actual world with other kingdoms, etc.
- It's NOT FREE. Playable demo limited to six days.
- There are tons of bugs and glitches.
In my opinion, this game has no business being out with a price tag on it. It's barely playable and has few if any features implemented, and the ones that are implemented are barely working. It needs to sit in development at least another year before being considered alpha.
For comparisons, I would give Dwarf Fortress a 9.9 out of 10.0 rating. (Nothing is ever perfect, no offense Toady.)
For Gnomoria:
Rating: 2.0 out of 10.0.
The overwhelming lack of things to do, bugged and glitchy features, lack of keyboard shortcuts or implementation, and the fact the developer's are trying to sell it already when it doesn't even work half well just doesn't sit well with me.
If you're a sandbox fan like me, go try it out. See for yourself. But best option is to wait another year and let it become a real game.