This bill, if passed in the States, would mean that we will be paying more for games while having less of a selection to choose from.
We'll pay more for all our games because the discounts will end. They will have to compensate for not getting any money on the reselling. And I wouldn't be surprised if the reselling doesn't ever reach the lows of the discounts that we see these days.
Right now, the publisher/designers get the money for the game. In the world this bill would cause, they would only get money from the initial sales. After that, resellers, who really did nothing for me to enjoy the game, will get all the money. Would I rather make the people who initially made the game possible get the money who can then turn around and make more games? Or would I rather that some savvy retailer gets the money? In the end, everyone loses except for the new middlemen. The consumers will have less games to choose from while the publishers will have to get all their profits from the first day of sales.
Do you not have used (anything) sales in the US? We can sell almost anything used over here in the UK. All the buisnesses and industries are still going. We've been doing it for literally thousands of years. People still make stuff. Wierd, huh?
As I've said before, the idea that video game publishers will severely lessen the production of games because they're (and this is purely speculation that flies in the face of all real world evidence) loosing money because of used sales is ridiculous. Even assuming that they would lose money from having to respect the right of first sale, game publishers are in the game publishing buisness. Do you think they're all going to just pack up shop and take their ball home if their profit margins drop?
It's just so completely ludicrous to me that people keep trying to paint game publishers as the victims of foul play in this. "Oh those poor multi-billion dollar multinational conglomerates! People are making them obey basic comsumer rights laws like every other industry!
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...They would only get money from the initial sales.
This is literally all their entitled to. You're suggesting that they somehow own the thing after they sell it to you. This is an entirely different buisness model all together. I can understand why you've confused the two though. Publishers
really want to have you pay for one and give you the other. Buy our product... Now you've paid for it it's just a rental!
Heres a secret that the big game publishers don't really want to aknowlege: People will always make video games. Seriously, for the rest of your lifetime people will always make video games. And I can gaurantee you that in 5 years time there will be more made per year than today. I've read in more than one place over the years that video games are the biggest entertainment industry. I even read they're bigger than movies and music combined (though that might be just in a specific market). Lets say we ignore all the 1-10 man studios, the resellers like gog.com (Evil resellers, they're killing the industry!!!) and the student/art project games... The major publishers will still fund more new games. There's just too much money there, even with evil pirates and horrible pre-owned purchase almost pirates, and IP-devaluing sales, and everything else. Games are easier to make, have a bigger audience, and are easier to play than ever before. This is a thing that will continue. Look to the movie industry and you'll see huge numbers of parallels between the two mediums.
The fallacy of what you're suggesting is akin to saying there will be less new books to choose from in the future because how can they possibly compete with all the previous works mankind has produced over the years? It's that level of just off the wall nonsense. I'm not trying to be harsh, but seriously just step back and look at what you're arguing against and who you're arguing for. (it's your own rights and buisnessmen who ride studios and franchises into the ground for an extra 1%, respectively)