Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should I fix the issues with the Spawn dying from decapitation and/or being crippled by broken spines? !!Note that this will make the Spawn much harder to combat!!

Yes -- in fact, the Spawn are too easy right now, and this is exactly what they need.
- 0 (0%)
Yes, but weaken them in other areas to compensate.
- 0 (0%)
Yes, but only fix fatal decapitations.
- 4 (66.7%)
Yes, but only fix spinal damage.
- 1 (16.7%)
No, they're fine as-is. It doesn't bother me much.
- 1 (16.7%)

Total Members Voted: 6


Pages: 1 2 [3] 4 5 6

Author Topic: Spawn of Holistic, and other stuff I modded (UPDATED 10/21/13)  (Read 35551 times)

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #30 on: July 10, 2012, 08:24:44 pm »

heres a quesiton, can we have a meji fort? and no i cant spell.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Spawn of Holistic, and other stuff I modded
« Reply #31 on: July 10, 2012, 08:41:22 pm »

meji??
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #32 on: July 10, 2012, 08:50:45 pm »

the second mod.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #33 on: July 10, 2012, 10:59:24 pm »

Um, yes, Maej are playable in Fortess Mode. You could say that's what they were designed for, actually.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #34 on: July 11, 2012, 06:19:36 pm »

i know.
can we have a bloodline fort on the forums with it?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #35 on: July 11, 2012, 06:52:19 pm »

i know.
can we have a bloodline fort on the forums with it?

Quote
As long as you give credit, you can do anything you like with any of my mods

It'd be silly for me to put it up for public download if I wasn't comfortable with people doing whatever they want with them :) Thank you for asking first, though.

I'm not sure if it's really popular enough, though, and there are still balancing issues with the drones. I'd recommend first playing it by yourself and reporting any issues so I can fix them. It'd suck to be halfway through a succession fort only to find that drones are too weak/hax and enemy invasions are unkillable/a joke.

I might start one myself later on, but I'm not feeling up for the responsibility right now. I probably should finish with my Spearbreakers writing obligations before even considering managing my own succession game. Feel free to start your own in the mean time.



I haven't had any further breakthroughs regarding the Greater Spawn, so I'm considering declaring them finished.

However, during the course of making the GS, I created fixes for the issues where Spawn would die when their heads were removed (despite the head not containing anything important) and where Spawn would be disabled by broken spines, and I'm currently debating with myself whether to apply these fixes to standard Spawn, the main issue being that fixing them will make Spawn even harder to put down.

I'll be putting up a poll on the matter soon, because !!DEMOCRACY!!.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #36 on: July 11, 2012, 07:17:17 pm »

well, since i cant post images or saves {nor do i want the responsibility} i was hoping that someone else did it.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Spawn of Holistic, and other stuff I modded
« Reply #37 on: July 11, 2012, 07:33:41 pm »

About the poll:

Cant you just remove the head, and put a "tought" organ somewhere inside the upper body ? No pointless decapitations, but critical-hits would still be possible.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #38 on: July 11, 2012, 07:37:55 pm »

dito
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #39 on: July 11, 2012, 07:38:31 pm »

About the poll:

Cant you just remove the head, and put a "tought" organ somewhere inside the upper body ? No pointless decapitations, but critical-hits would still be possible.

That's actually more-or-less exactly how the Spawn work right now -- their brains lack a [THOUGHT] tag, which is instead on their hearts. The problem is that their heads still have the [HEAD] flag, and the game treats any decapitation as fatal regardless of whether the removed head actually contained a thought organ.

Spawn in Syrupleaf have heads, therefore these Spawn shall have heads. The 'fix' simply removes the [HEAD] flag.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #40 on: July 11, 2012, 07:47:58 pm »

bah.
add something with a head tag thats protected.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Spawn of Holistic, and other stuff I modded
« Reply #41 on: July 11, 2012, 07:50:21 pm »

Ah, ok. In that case I vote (and did indeed vote on the poll) for fixing the decapitation problem, by removing the fatal head-tag. I always envisioned them to be rather headless to be honest. Like this. (disregard the weird people on the pic, it is just from google.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spawn of Holistic, and other stuff I modded
« Reply #42 on: July 11, 2012, 09:23:45 pm »

I always thought of them the way they were drawn. :P

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Spawn of Holistic, and other stuff I modded
« Reply #43 on: July 11, 2012, 09:26:15 pm »

Ah, ok. In that case I vote (and did indeed vote on the poll) for fixing the decapitation problem, by removing the fatal head-tag. I always envisioned them to be rather headless to be honest. Like this. (disregard the weird people on the pic, it is just from google.
Or are those people you and your highschool sweethearts muhahahaha jk :P

I think decap should not kill them however leave in being chopped in two as a kill shot.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Spawn of Holistic, and other stuff I modded
« Reply #44 on: July 11, 2012, 11:03:36 pm »

Germany has no highschools, and my gf has a lot more tattos and piercings than that ;)

Apart from that, thanks a lot for that picture, I did not knew that fanart about them exists, I thought the mouth was on the upper body. But now I dont know why cutting of the head shouldnt kill them... looks simple to me, cut off head, monster dies...
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
Pages: 1 2 [3] 4 5 6