x-post from Own thread:
Finally completed all 50 battles in the Battle Tree, Super Single Battle mode.
God, that was a grueling, and utterly fraught run. It showed me some absolutely bullshit moments, some nailbiters, and that you can't just hyperoffense your way through everything. Post-40 wins the game started handing me some fairly bizarre teams, including three straight ones with trio legendaries.
My team:
Salamence @ Intimidate/Aerilate: Salamencite; Crunch/Dragon Dance/Dragon Claw/Facade; +attack -spatk nature, 252Atk/252Speed/4HP
Porygon-Z @ Adaptability: Normalium Z; Shadow Ball/Thunderbolt/Recover/(Z) Conversion; +spatk -attack, 252Spatk/252Speed/4def
Aegislash (special based) @Stance Change: Rocky Helmet, sometimes swapped out for Leftovers; King's Shield/Shadow Ball/Flash Cannon/Sacred Sword, 0IV speed, quiet nature (+spatk, -speed), 252Spatk/i don't remember the other distributions.
The final battle came down to me and Red, with it all coming down to a Z-Conversion Porygon-Z Thunderbolt vs a Lapras on 85%. I'll run through it more in detail in the Pokemon thread.
Pokemon Sun, for the 3DS.
Battles in the low numbers generally went something like this:
Salamence-M: Intimidate. Mega evolve, dragon claw. Bulkier enemies or safe setups, dragon dance once instead, by which time Salamence-M will break nearly everything that doesn't resist Flying, Dark or Dragon all at once in half. Flee if ice, or anything that could conceivably carry ice. Also flee if bulky rock or fairy types which wouldn't die to a +1 Facade or Dragon Claw.
It hits hilariously hard if statused, an optimum scenario would see Salamence switch in on a Will-O-Wisp, then immediately have effectively a Swords Dance on Facade (at least that's how I assume that stats work, a 70 power move hits as hard at 400 attack as a 140 power move does at 200? pls confirm mathgeeks; experience does seem to correlate this.
Otherwise, most of the time a +0 Dragon Claw was 80+% on things that weren't bulky or resisted it.
Aegislash: No need for setup because of crazy good stats. Safe switch in to basically anything that didn't carry Earthquake, and even then the only major EQ threats were ones that had enough power to do more than 50% in shield form, or ones slower than 0IV -Speed Aegislash to catch it in Blade form. Ghost/Steel/Fighting coverage is quite decent; I don't think there was anything that could resist all three. Struggled a bit against the Dark/Flying Mandibuzz, because of Mandi's bulk and recovery and a type disadvantage, and some fire types (though there was a notable battle where prediction let it win against a Charizard-X getting it to -6 attack.)
Aegislash was a fantastic team-member for Salamence; Salamence could ignore an earthquake, and Aegislash resisted everything Salamence was frightened of (Rock, Ice, Fairy, Dragon), and had its own answer to Rock, Ice and Fairy in Flash Cannon. Salamence was also a good switch in against fire types that mostly threatened Aegislash out, because it resisted fire and welcomed being burned, and few fire types carry coverage other than Grass for lol solarbeam spam.
Porygon-Z on its own was quite capable of dealing with anything that frightened both of the other two. Z-Conversion boosts all stats by one stage, which made it frighteningly strong. It also converts Porygon-Z to the type of the move occupying slot 1; in this case Ghost because there is little that resists Ghost as an attacking type, plus Shadow Ball is cool. It had good staying power against most things except fast Fighting types carrying Dark type coverage; otherwise it ate them for breakfast. Shadow Ball and Thunderbolt as a type combo is quite good; i don't think there are really any pokemon that resist both that are viable in Battle Tree, besides Bisharp (Dark/Steel, rekt pretty handily by Aegislash)
The most nailbiting battle:
Battle 44, a sand team. Something i don't remember/Gigalith/Excadrill. All carried sandstorm. Salamence was frightened out by Gigalith; Aegislash outsped Gigalith and failed to KO it because of the 50% spdef boost Rock types get in the sand, then died to an earthquake in blade form. Porygon-Z was KO'd by a Custap-powered Explosion from full HP before I could get Z-conversion up.
Salamence comes in. Needs to do a rather obscene amount with... a +0 Crunch as the only option. Probably looked like I'd need around 40% from Crunch to not lose, assuming Excadrill doesn't score the KO from full HP with Rock Slide. Crunch does like 30%, Excadrill sets up Sandstorm. Next turn, Crunch does about another 30%, but gets a defense drop. -1 rock slide drops Salamence to low red HP, probably just barely above KO range from sandstorm. Sandstorm drops to like 2 HP or so.
This is the end. Can't outspeed it. No priority. Guaranteed to lose if I didn't get incredibly lucky with the Excadrill missing.
Excadrill... misses with Rock Slide. Crunch KOs. The fucking end. I actually was so psyched to see Rock Slide miss. I'd never had the battle tree RNG work in my favour before.
The remaining six battles were considerably less fraught, despite three in a row carrying trio legendaries. Red didn't put up quite as much as a fight as I hoped; his Venusaur-M was bulky enough to easily live an unboosted Facade, and kept just spamming Substitute and Synthesis to piss me off; his Snorlax was a threat, mainly just hitting really goddamn hard with Double Edge and Wild Charge (I think it was Life Orbed?), and Lapras was too bulky for Salamence to deal with, and probably too threatening for Porygon-Z to hard switch into. It came down to Porygon just barely living a Surf crit after Z-conversion, Recover-ing enough health to Thunderbolt the bulky Loch ness monster down.
Whew. Got a stamp of completion, a surprised Red, and 50 battle points. I was on such a high from battle 44 that the meagre reward didn't really phase me that much.