GRENINJA
Ability: Torrent
Item: It's currently an amulet coin but I have no clue what to swap it with
Ice Beam
Surf
Extrasensory
Night Slash
TALONFLAME
Ability: Flame Body
Item: I forget and I'm too lazy to go get my 3ds, don't worry I checked before to make sure it's something good
Brave Bird
Fly
That fire move that boosts your speed after using it but only has like 60 damage
Flamethrower
WOBBUFFET (Wobuffet? Wobbuffet? dunno)
Ability: Shadow Tag (duh)
Item: none yet any ideas
Counter (duh)
Mirror Coat (duh)
Safeguard
Destiny Bond
LUCARIO
Ability: Steadfast
Item: Lucarionite
Aura Sphere
Close Combat
Metal Claw (fairy self defense)
Dragon Pulse
MALAMAR
Ability: Contrary (score)
Item: it was like black glasses or something
Thunderbolt
Flamethrower
Superpower
Psychic
ELECTRODE
Ability: Static
Item: Dunno, quick claw or the like
Thunder Wave
Thunderbolt
Swift
Self-Destruct
So, what do you think? I use Lucario, Greninja, Talonflame, and Malamar as simple stock 'mons, Wobbuffet whose proper name I am too lazy to look up as the otherwise lacking tank, and Electrode as a means of beating my "amigo"'s Protean Greninja, whom I like to call Armok Incarnate.
Greninja - has base 103 Sp. Atk, which is pretty low against most other mons. Without protean, its only real use is its speed. Torrent Greninja is best used with a Life Orb, plus Spikes. Spikes as a suicide lead, then the remaining three moves hopefully giving it time to dish out some hits. Scald is good anti-Attack, plus it hits Fire, Rock and Ground hard. You could go Surf or Hydro Pump for more damage, but scalding the opponent yields burns pretty well. The other two moves could be coverage, but realistically you're not going to hit things very hard without Protean.
Talonflame - You're essentially purely anti Greninja. You're not going to be fast enough to outspeed your prey Blaziken after a few boosts. You're just barely fast enough without priority to hit Greninja with a STAB brave bird (126 base SPD vs 122 base SPD) plus your passable base 81 attack vs. Greninja's terrible base 67 defense.
You absolutely will not stay up very long with Talonflame, Gale Wings or not. Choice Band Brave Bird will hit anything that doesn't resist it pretty damn hard, but your frail defense and reliance on recoil will ruin your day.
Wobbuffet - You're not going to use this very well. A single speedy taunter will shut Wobbuffet down entirely, rendering it useless for 2-5 turns. And there's a LOT of taunters around these days. I'd just not use it at all. (If you are going to use it, swap something like Safeguard out for Encore - locking a foe into an attacking move can prove useful.)
Lucario - Despite your higher base Attack, Flash Cannon will hit much harder than Metal Claw. Lucario-M has 145/140/112 attacking stats, if I remember correctly, but 140 Sp. Atk is very usable too. Get rid of Aura Sphere, it's superfluous with Close Combat - replace it with Extreme Speed. Priority is very nice.
Malamar - Damn, you got lucky with Contrary. Superpower is your best move, because it only ever hits harder and harder. You're best used to counter Aegislash - if you touch its king's shield, free +2 stages on Attack, which can be devastating if you manage to get a priority move to hit through its paper thin Sword forme defenses. You probably won't be able to take many hits with your weakish defenses of 86/88/75, unless you land a hit with Superpower, so it's all down to who moves first. Your speed is base 73, which is pretty slow, but you do outspeed Aegi in both forms. You will have to watch out for Shadow Sneak, though, as you don't resist it and your defense is weak vs. 150 base attack.
You'll want to run Superpower/Night Slash/Psycho Cut/Toxic, as your special attack is pretty abysmal and you'll be spamming Superpower to get boosts on Attack.
Electrode - Being one of the fastest mons in the game, you EASILY outspeed and KO anything like Talonflame and Greninja. 140 base vs. 126 and 122 respectively, without a Choice Scarf, they can't beat you. You're also pretty frail, with 60/70/80, making Malamar look like a defensive behemoth. If any of them are carrying priority, be it Gale Wings Brave Bird, STAB Water Shuriken or Protean STAB Shadow Sneak, expect to take a tonne of damage, if not KO'd.
A better counter to Greninja is Lucario, as you can use Priority Adaptability ExtremeSpeed to punch through his wet paper defenses, or even Jellicent, who can easily absorb anything but Dark Pulse with ease. Fairy types also do well, because they resist all but one of his usual STABs, sometimes all but two.
So I've been kicking around this idea for years now but never tried to put it into practice. I strongly suspect it is a gimmick that would not work, just because if it does I'm sure I would've seen it in use by now, but at the same time--hey, sometimes people ignore the odd 'mons just because they're odd.
The concept is pretty simple. Something like this:
DUNSPARCE
Ability: Serene Grace
EVs: Split between HP and Defense
Attacks:
Thunder Wave
Roost
Headbutt/Zen Headbutt
Rock Slide/Astonish
Yeah, I've seen that in use. Dunsparce is fragile, but if you can get the damage off, it becomes hilarious. A pretty good idea.