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Author Topic: Mewtwo (standalone mod)  (Read 14594 times)

Grimlocke

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Re: Mewtwo (standalone mod)
« Reply #15 on: June 29, 2012, 01:37:56 pm »

Making rediculously unbalanced creatures to kill other modders rediculously unbalanced creatures does seem a common trend, not that thats a bad thing of course :P

Just a pity it all ends when you figure out how to make a creature that turns anything at all into an elf forever and then sets that on fire...
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IamanElfCollaborator

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Re: Mewtwo (standalone mod)
« Reply #16 on: June 29, 2012, 01:40:19 pm »

No,no, the worst curse is finding out how to make something an elf forever AND petrify him into a statue of the hated treehuggers.

Gizogin

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Re: Mewtwo (standalone mod)
« Reply #17 on: June 29, 2012, 02:28:29 pm »

Well, Mewtwo still can't kill my fluffballs normally, but he can cause them to freeze to death if they're in water.  They can do that to him, though, so there's no clear winner there.  He's basically unkillable, so any fight between him and a fluffball just drags on forever, until the fluffball either lands an incredibly lucky hit (like 1:1000000; they're really underwhelming in melee) or dies of old age.
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GreatWyrmGold

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Re: Mewtwo (standalone mod)
« Reply #18 on: June 29, 2012, 04:09:07 pm »

...How do the fluffballs freeze MewTwo?
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Zanzetkuken The Great

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Re: Mewtwo (standalone mod)
« Reply #19 on: June 29, 2012, 07:32:34 pm »

Simple.  Mewtwo dodges into the water, and an ice-fluffball uses its ability to freeze the water Mewtwo is in.
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GreatWyrmGold

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Re: Mewtwo (standalone mod)
« Reply #20 on: June 29, 2012, 08:27:36 pm »

Ah, the ice-fluffballs. Not the normal ones.
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IndigoFenix

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Re: Mewtwo (standalone mod)
« Reply #21 on: June 30, 2012, 01:07:47 pm »

Making rediculously unbalanced creatures to kill other modders rediculously unbalanced creatures does seem a common trend, not that thats a bad thing of course :P

Just a pity it all ends when you figure out how to make a creature that turns anything at all into an elf forever and then sets that on fire...

You can make a creature immune to transformations by having them be transformed already.  So even that won't work  :P

Grimlocke

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Re: Mewtwo (standalone mod)
« Reply #22 on: June 30, 2012, 01:23:54 pm »

Making rediculously unbalanced creatures to kill other modders rediculously unbalanced creatures does seem a common trend, not that thats a bad thing of course :P

Just a pity it all ends when you figure out how to make a creature that turns anything at all into an elf forever and then sets that on fire...

You can make a creature immune to transformations by having them be transformed already.  So even that won't work  :P

Oh, did not know that. Must science more then!

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Gizogin

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Re: Mewtwo (standalone mod)
« Reply #23 on: June 30, 2012, 03:02:19 pm »

That's a pretty devastating syndrome.  I might have to use it.  Why do you make it add NOTHOUGHT, NOEXERT, NOPAIN, and NONAUSEA, though?  Oh yeah, it's fluffly comfyness.  Adding the ability to feel pain isn't very comfortable.
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Grimlocke

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Re: Mewtwo (standalone mod)
« Reply #24 on: June 30, 2012, 06:59:58 pm »

Exactelly :P

The original intent was to also make its target non-hostile, but that would involve having to kill and resurrect/reanimate them, which... wasnt quite what I was looking for.

If someone knows a more graceful method for this id like to know.
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IamanElfCollaborator

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Re: Mewtwo (standalone mod)
« Reply #25 on: July 01, 2012, 04:06:19 am »

I love how this thread began about Mewtwo and ended up about fluffballs of death. Barely two pages as well!

Grimlocke

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Re: Mewtwo (standalone mod)
« Reply #26 on: July 01, 2012, 06:40:28 pm »

Who knows where we would be if we went on for another 2!
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GreatWyrmGold

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Re: Mewtwo (standalone mod)
« Reply #27 on: July 01, 2012, 08:59:52 pm »

I dunno. Maybe discussing where the thread will be in another few pages.
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leafbarrett

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Re: Mewtwo (standalone mod)
« Reply #28 on: July 01, 2012, 11:14:47 pm »

I make separate templates because a lot of the time, I end up reusing them or needing to quickly find them, and trying to root through a raw file that's cluttered with all that stuff just seems annoying. I'd rather have several files than one clunky file.

Congrats on derailing the topic, btw. I finally feel like a real member, now that I've had a topic get derailed. ;D

In other news, I updated. Mewtwo's slightly less omnipotent now, though he'll still wreck pretty much any single enemy. Protip: If you're fighting him in adventure mode, go for the necks, particularly the main one. If you manage to get a solid shot in on his main neck and break it, he's pretty much helpless for a few days (until his Recover interaction kicks in), giving you plenty of time to go to town. ...Well, provided he doesn't nail you with telekinesis. Seems like breaking the neck disables that, though. And I made it so that you can explicitly target the necks, instead of having to hope for damage to happen by luck. Also, don't forget that he's not immune to traps, though I dunno how effective offensive traps would be. Your best bet is probably a cage trap, which you can then encase in walls/a ceiling for all eternity. Preferably with windows to display your live trophy. Or, if you're feeling vengeful or less dwarfy, toss the cage under a cave-in.
« Last Edit: July 01, 2012, 11:25:53 pm by leafbarrett »
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