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Author Topic: Warframe - F2P Sci-fi L4D-like  (Read 247575 times)

nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #750 on: January 08, 2016, 10:23:51 pm »

Thanks for the heads up.
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SharpKris

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #751 on: January 09, 2016, 11:55:01 am »

So many new things i can't make heads or tails of the game atm
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Aklyon

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #752 on: January 09, 2016, 11:59:26 am »

Make a list? Maybe we can explain some of them.
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JimboM12

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #753 on: January 09, 2016, 01:20:24 pm »

I've done pretty much everything (save Jordas Precept and a few quests or something) so I'd be pretty happy to explain. On that note, I'm just a touch frustrated that I can't make myself play much these days- I love the concept, I like the space ninja in space thing, but there's just nothing left to do except dump forma into bitas and run void devence to get more forma.

Well, I mean, I COULD stock up on syndicate medals for the next time that a fun toy is added to the syndicates, but that's also kind of grueling.

Well, the downside to a game about grinding for grind is once you've grinded to the point you now need to grind, you've already grinded all the grind you needed too, and the devs need to add more grind to the end-grind to justify all that grinding.
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beorn080

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #754 on: January 09, 2016, 02:43:40 pm »

I basically restarted recently, and the early game grind isn't bad. Right now I'm focused on maxing weapons and frames to find what weapons fit me, (omg the amprex is hilarious even if it doesn't seem to scale to high end well) and as long as I plan what my next step is, I never really run into a wall where I'm just grinding resources. I will say that some pairs of weapons suck, and without extra slots, its much more annoying to put one away and make a different one to level. Forma are annoying, but I think I'm gonna do the void for a while to find prime parts to sell and formas.

My one protip, argon is easy to find in void defence, but make sure to make everything you can with it, just to save hassle later. For instance, I built a bunch of random frame parts when I last farmed it, even though I'm not gonna use em soon.
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nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #755 on: January 09, 2016, 05:17:21 pm »

I've done pretty much everything (save Jordas Precept and a few quests or something) so I'd be pretty happy to explain. On that note, I'm just a touch frustrated that I can't make myself play much these days- I love the concept, I like the space ninja in space thing, but there's just nothing left to do except dump forma into bitas and run void devence to get more forma.

Well, I mean, I COULD stock up on syndicate medals for the next time that a fun toy is added to the syndicates, but that's also kind of grueling.

Well there's...

Spoiler (click to show/hide)

My basic approach to WF has been ignore it for months, pop back in, play intensely for a week or two then go back to other games until they've rolled out a significant chunk of content. The unfortunate thing is WF has never really nailed long-term play. Playing WF is like eating potato chips. They're delicious, you love them, but then you eat a whole bag and feel sick and give it a few months before you buy another bag.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

beorn080

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #756 on: January 11, 2016, 02:39:57 pm »

Fossa Nightmare run today, Jackal is an easy nightmare mission if you want to farm it.
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Evilsx

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #757 on: January 11, 2016, 06:16:14 pm »

Finally getting back into this game once more after a long break from it and finding it on the PS4 for free.

Just a question to everyone here and that is which of the new warframes would you recommend to try and get because I want to try out the new stuff but I don't want to grind for a useless Warframe by chance.
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nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #758 on: January 11, 2016, 06:46:38 pm »

Chroma feels like there's enough going on to justify getting it. You're an absolute brick shithouse of a tank. Your 4 power being a turret is....a thing. The two buff powers are nice although keeping them both up for a good duration can be tough. Getting the elemental damage type of your WF Energy color is a cute gimmick. But if you're looking for big, flashy powers ala Nova or even Rhino, that is not Chroma. His damage powers seem to have a smaller, shorter scope than virtually everyone else's.

Mirage feels like a waste of effort. I'm sure modded and maximized her abilities might be fun and/or effective, but frankly the disco ball is a crappy 4 power unless you're in a super confined space. She's got a self buff that's mostly invisible in its effect (passive this, passive that) and booby trapping objects that can be interacted with is the kind of non-direct damage dealing that I think makes for a shitty frame.

Haven't had the motivation to try out Limbo. On paper they seem like a support class, that when used right can totally WTF break the game. Leveling them up seems like a drag though and TBH I've not yet noticed their presence in a game.

Haven't even tried Equinox, but it seems like another of those "not so flashy but with really good self buffs" Warframes. Put another way, it's another warframe where I think gimmick trumps effectiveness. Although if you want a highly customizable (between Offense/Defense) Warframe with very few frills, Equinox might be one to try.

I simply don't have the will to grind for Atlas. Can't remember if you can only get the parts from the Trial mission or not, but, fighting that fucking thing which constitutes the mission to get the parts, using an Archwing that isn't developed, takes 20 minutes. Completing that quest solo with my Archwing was an ordeal. There is no way I'm grinding for that. Basically if I have to group to accomplish the grind it's not a grind I'm interested in. I can't say much for Atlas as a frame, I don't see it that often. But his 4 power summons a giant golem that stomps around and fights, and that I always try to gun down when I see it because I think it's an enemy.

Wukong I'm still getting the mats together for the blueprints in the Dojo. The mats only come from Alerts and drops the Grineer tileset (I think they're rare.) It requires enough and they drop enough I'm not interested in getting it. Can't say much about him other than he seems like an Ash-esqe warframe with a focus on melee.

And the latest one Nezha, you have to grind a billion Sorties and get lucky to get the parts for it. Considering you only get one chance per day at a drop for it....if I was playing 24/7 for months, I'd get it. In a two week span of putting in good hours? Not even close. What I've seen about the WF so far is that it leaves a trail of neon shit on my screen, the effectiveness of which is hard to gauge but the annoyance factor is not.

As a side note on Wukong and Nezha, they're both WFs made specifically for the launch in China, offered as starter frames to them. So the obnoxious grind to get them is basically to keep them rarer for a while so Chinese players don't feel slighted.

TBH the # of frames I haven't bothered to try is quite high. I only got the ones mentioned above because there were quests for them and there was no mucking around grinding for the parts (just for the parts to build the parts ><) I suppose that's why I'm only now MR 10.

Anyways, if you haven't done the Stolen Dreams, Natah and Second Dream quests, I would. It is a strong indication of where WF wants to head in the future I think. (Cinematics and story-structured gameplay.) Trying to get friends caught up on the quests to unlock the new gameplay would make me recommend you do it sooner rather than later. You can effectively play months and months without unlocking the newest gameplay if you ignore quests and continue to just farm (as anyone playing since beta has sort of been trained to.)
« Last Edit: January 11, 2016, 07:12:11 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

BlackFlyme

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #759 on: January 11, 2016, 07:45:55 pm »

Just be careful with using Cataclysm near the excavators on Excavation missions. It can apply to other mission types as well, but excavators need the most maintenance. You can't grab pickups in the Rift, and any items you can actually physically carry, e.g.: Excavator Power Cells, will be forcefully dropped.

I wouldn't say that there are any frames that are 'useless'. Though some are definitely more situational than others.
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nenjin

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #760 on: January 11, 2016, 07:53:21 pm »

Quote
Limbo's a bit like this.

Sounds like a whoooollllleeeeee lot of work compared to "Press 4 to win" Ash, Nova, others. Now, in high level gameplay he does sound useful because those are extreme conditions requiring extreme, broken measures. But again, there are less temperamental frames and powers for that. (Nyx comes to mind.)

Quote
Secondly, the Limbo Theorem quest isn't easy.

Isn't easy? It's a goddamn nightmare even with a Press 4 to win frame. I solo'd the whole thing and I've got to say, those Excavations were the most frustrating thing I've ever had to do in WF. (I erupted about it a page or so ago actually.) The Arch Wing Interceptions were, by comparison, 1000x easier even with a shit Archwing, but that's entirely due to the AI in Archwing Interception being garbage.

But thanks for reminding me how much I loathed doing the quest to get the frame I haven't even used yet.

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If anything, he's -the- hipsterframe and you've probably never played with him.

I have but since he didn't banish me I didn't notice what he did. The world all kind of looks the same to you when you're Bladestormin' 24/7.

Quote
I wouldn't say that there are any frames that are 'useless'. Though some are definitely more situational than others.

Some frames wreck and some frames support a group in a very specific mission type or at a certain difficulty level. But seriously, some are almost useless IMO. I like Zephyr, but I'm not sure she brings anything to the table other than the player's own enjoyment of the flight and gravity mechanics. Her 4 power is practically detrimental to the team even at max damage. I've yet to get the syndicate mod that would remove its biggest problem: the fact you can't do shit to the guys being hit by it.

In a game that for me has become about repetitive grinding easy stuff, playing a WF with nuance that doesn't do speed gameplay well, or can't kill 25 dudes in 3 seconds with the push of a button, just isn't going to get my time. If WF had more evolved gameplay where that nuance had a real place in the grand scheme of the design, it'd be a different story. But as long as WF is based around recyclable missions where you have to kill hundreds of dudes, what matters is how fast a WF kills shit. I suppose I'm just jaded because the days when anything less than Lvl 30 being a challenge are long behind me. So the entire game is either too easy, or winnable by the skin of your teeth or the right combination of frames together with the right mission type.

TBH, after doing sorties for a couple weeks, I'd welcome more consistent higher level gameplay like that, where shit is on a knife's edge. As it is, you're in for at least a 20 minute grind on Survival before enemies get that tough, and that's just more of the same we've all been doing since beta.
« Last Edit: January 11, 2016, 07:58:09 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Aklyon

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #761 on: January 12, 2016, 10:43:23 am »

I haven't tried any of the chinaframes because they don't really sound that interesting tbh; I've already got two melee-favored frames in Valkyr and Atlas, I don't need a third. Or a loki-level of flimsy sounding buffer. But I can cover Atlas, at least somewhat.

He's got high armor and his 1 can chain-punch things in the face pretty solidly. If you keep the chain up it can cost next to no power to cast. This is also his most interesting power imo aside from his 4, which starts out without enough duration to be worth the power cost but can be of somewhat use later. It summons two rock elementals basically, size and power based on power strength. They sometimes throw rocks at enemies. Petrify does...something, and he's also got a small wall-building ability like a discount Frost.

Also for limbo, I've seen people ignore the assasin part and use high-range cataclysm as a nuking bubble that only shows up long enough to catch everything in range. Sorta like if M.Prime was an attack instead of a debuff that explodes.

As for Ivara who was not in nenjin's list of newframes, I had some plat at the time and didn't bother to grind for them as a result, since they sounded pretty cool. But you get them from Spy missions, so if you can't be bothered to stealth you probably don't want this one anyway. She's all about archery and/or stealthery. First ability has a very useful cloaking arrow (stick it to something, get cloaking field. Eventually expires. Applies to all teammates inside it.) Theres also a zipline arrow (which is nifty) and a couple other ones I haven't tried as much. The 2 lets you control a projectile. Any of them. Needs a lot of efficiency to not just burn up your reserve though, even if you start with a ton of max energy to begin with. 3 is a no-sprinting toggleable self-invis with a headshot bonus, which also lets you pickpocket enemies you are for some reason standing incredibly close to. Shooting loud weapons temp. breaks the invis but doesn't cancel it. Most fast movement will cancel it though.

Her 4 is essentially Exalted Bow. You brough some multishot quick-charging bow? You get a whole ton of extra multishot and can either not charge for vertical sprays or charge for horizontal ones. Affected by a lot of primary weapon mods including thunderbolt so if you brought something that charges slowly theres probably no point in trying horizontal shots. Only drains energy per shot.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BlackFlyme

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #762 on: January 12, 2016, 07:40:23 pm »

Nezha's not bad, actually. Aside from his less than stellar health and shield pools.

First power, Fire Walker, drops a trail of flames as you run, draining energy while activated. It hurts enemies and removes debuffs from allies.

Second power, Blazing Chakram, allows him to throw that big ring on his back, and can activate the power a second time to teleport to the ring. If your Fire Walker is active, it will cause an explosion when you teleport through the ring. It also causes a healing burst if the enemy is killed shortly after being hit with the ring.

Third power, Warding Halo, is a bit like Rhino's Iron Skin, essentially acting as bonus health until destroyed. It gives you a short invulnerability time, and any damage dealt to the halo during that time is added to the buffer. It also harms and staggers enemies that are adjacent to you. A bit too close, I think. Capping at 2m, even stretch mods won't help too much.

Final power, Divine Spears, impales enemies within its radius, pinning them and opening them up for ground finishers for a period. When the duration is up, the enemies take damage a second time.
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beorn080

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #763 on: January 18, 2016, 06:31:22 pm »

Corrosive Projection alert up now.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Neyvn

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Re: Warframe - F2P Sci-fi L4D-like
« Reply #764 on: January 20, 2016, 08:35:40 am »

Phew... I like my Excalibur Prime Frame... Easy kills with my Awesome Galitine...
THOUGH, I now realize why my Rifles are always shit. I don't have the Serration mod for them, thus their damage output is always TINY, anyone got a SPARE one? Low rank is fine with me, actually great. I am having difficulty getting it to drop...
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