Welcome to Poolstockades
Where everyone has 3 zombie-dorfs and the goblins don't matter Introduction:As you may or may not know, the 1st Screw the Next Player Over! campaign reached it's epic conclusion a few months ago with the irreversible magma flooding of the fortress. Now it's time to begin the madness anew. Organized voting took place across 2 threads over a period of several weeks. You have suggested a whole number of additional rules and ideas to make the 2nd StNPO even more exciting than the 1st.
The original thread can be found
here.
Quotes:the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.
The reason the immigrants got in safely was because the goblins (who were about fifteen squares away) were busy fighting the zombified head of a human merchant they'd killed earlier, which was backed up by some zombified teeth they'd knocked out of it earlier.
This is the best fort ever.
1st Granite The next year
-Full military expedition Mines of Tunneling with only enough supplies for a month or two.
-dead
I like how I died so many times my ghosts are a hindrance.
Well, I've had a cursory glance and all I can say is what the hell?! Parts of the fort seem to be fully open to the caverns, there's what I can only assume is an aquifer breach leaking down into the first cavern. There's crap everywhere from the reclaim scatter, and a tribe of batmen worshiping the barrels of food scattered around the second cavern as their new pagan gods.
Rules:Each player is to create a trap or obstruction to "screw the next player over" - Your trap may
NOT deliberately destroy the fortress.
~ Obviously, the damage dealt by traps will eventually lead to the downfall of the fortress, but your individual trap
must be one that the other players can recover from.
~ Examples of acceptable traps: Flooding the food stockpile; letting a titan or siege loose in the fortress.
~ Examples of unacceptable traps: Collapsing the entire fortress; Executing every dwarf; Lava flooding the WHOLE fortress
~ There's a very fine line between what traps are severely damaging, and what traps are game ending. Use your best judgment
as to where that line lies.
~ Your trap may
NOT involve editing the raws or otherwise modifying the game.
~ FPS traps are allowed but discouraged since they tend to make the game less fun in the long run.
-
You must set the next player in line a challenge. ~ Make the challenges difficult, but possible. For instance, don't make the challenge "make 10 chairs", and also don't make it
"build a 90 z-level adamantine tower", the purpose is to give the next player something to do and to avoid any "slow turns". If
the challenge is too easy or impossible it won't be entertaining. You must draw the line of what's doable and what isn't.
~ You must issue a reward should the challenge be completed in time. The reward can be anything, be creative!
~ You must also issue a punishment should the challenge be failed. Once again, be creative!
~ Your may
NOT counter-act a challenge/reward/punishment set by another player.
For instance, if player A is rewarded with a ceremonial burial chamber, you may not take it away.
~ Only the player that ISSUED a punishment may reverse it. If the punishment is that a specific dwarf is exiled, he may only
return to the fortress if the person that exiled him allows it. You may also offer rewards that undo punishments set by
yourself.
~ Rewards and punishments are carried out by next player(s) in line.
~ Please do not feel pressured to carry out a punishment or reward. Punishments are carried out by the community as a whole,
so if you don't have the time to carry out a punishment or reward, just say so, so that future overseers can finish it up for
you.
-
You may not destroy the mega construction of another player (unless you are given permission by the
player that constructed it) or take away the possessions of another player.
-
You may not change the Custom Name or Title of another player's dorf you may only change that of
unclaimed dorfs, and of course your own dorf.
~ The exception to this rule is to change the "Overseer" title to "Former Overseer".
-
Post frequently!!! I really can't stress this enough.
Even if you simply post to say you can't
update! Just give us a sign of life so we know you haven't forgotten that it is your turn.
~ You have a window of approximately 1 week between the end of the previous player and your first post. If you fail to post in
that week
YOUR TURN WILL BE SKIPPED!
~ If you know in advance that you will not be able to meet the once a week quote, please notify me so we can discuss your
turns postponing, or the expansion of your posting quota.
-
Include deaths and dorfings in your updates This isn't so much a rule as a request. It'll make it a lot
easier to keep track of who's dworf is doing what, as well as who needs re-dorfing if you could post what's happening to
individual dorfs in your updates. It doesn't even have to be in character, a simple list at the end of an update will do!
The Dorfs:Form:
Dorf #, Owner, Dorf Name, Job / Skills, Punishments / Rewards they are afflicted with
Punishments and Rewards are applied to the player, not the dorf.
AliveZombieDeadStatus UnknownNon-canon DorfIn need of Dorfing
Active Punishment / RewardInactive / Expired Punishment / Reward1. | Ifeno | Ifeno | Smith / Swordsdwarf | |
11. | | Dreagon | Axedwarf | |
12. | | Xero Veil | Surgeon | |
13. | | Onefi | Swordsdwarf / Militia Commander | |
22. | | Ifeno | Bowyer | |
27. | | Ifeno | Hammerdwarf / Farmer | |
2. | ashton1993 | Pan | Crossbow / Swordsdwarf | |
10. | | Xeres | Doctor | |
3. | GreatWyrmGold | GreatWyrmGold | Miner / Mason | |
8. | | GreatWyrmPyrite | Herbalist | |
14. | | GreatWyrmSilver | Miner | |
17. | | GreatWyrmPewter | Miner | |
20. | | GreatWyrmBismuth | Bowyer | |
21. | | GreatWyrmSteel | Blacksmith | |
28. | | GreatWyrmMalachite | Hammerdwarf / Miner | |
34. | | GreatWyrmBronze | Militia Dwarf | |
4. | Cellmonk | Cellmonk | Miner / Fighter | |
32. | | Cellnun | Bookkeeper / Hammerdwarf | |
5. | andyman564 | Sampson | Doctor | Challenge 3 - Reward |
19. | | Reginald Torchallied | Jewler | |
24. | | Reginald the 2nd | Woodcutter | |
30. | | Reginald the 3rd | Presser | |
31. | | Sampson the 2nd | Doctor | |
6. | Aseaheru | *generic* | Foredwarf (+3 Engraving / Organization) | |
7. | MadeOfStarDust | MadeOfStarDust | Farmer / Brewer | |
15. | tahujdt | Tahu | Crossbowdwarf | |
16. | peregarrett | Gar | Miner | Challenge 2 - Punishment |
18. | | Peregar | | |
22. | | Gar the 2nd | Mechanic | |
29. | | Gar the 3rd | *generic* | |
23. | jesternario | *generic* | the Masked Dwarf | |
25. | TSTwizby | Rimtar Etaslikot | Record Keeper | |
26. | Scruffy | Scruffy | Hammerdwarf / Miner | Challenge 7 - Punishment |
32. | Lightningfalcon | Lightningfalcon | Militia Dwarf | |
35. | | Lightningfalcon II | Militia Dwarf | |
33. | MrWillsauce | Willsauce | Axedwarf | |
36. | Hanslanda | Hanslanda | Cannon fodder | |
37. | antlion12 | antlion12 | Militia Dwarf | Challenge 8 - Punishment |
| | | | |
Number of unclaimed dwarves: 5