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Graveyard: It is an early winter morning. Snow slowly falls, painting the world white, while the sun slowly rises, greeting a new day.
Rahul stands before a summoning circle surrounded by the gravestones. He has no time to admire the peaceful atmosphere. The mage has contacted the supervisor of the upcoming war not too long ago. Five servants have already been summoned - the first one to enter this world was Caster, then followed by Assassin, Saber, Berserker and Rider. Having rented only a small flat, Rahul went to the graveyard to summon his servant. Despite his personal philosophy, magic must be hidden from humanity. Not obeying that rule would put one in danger, as the Association quickly deal with any potential threats. Performing the Summoning in the flat would be a risky move, since if anyone witnessed the ritual, it would be very difficult to dispose of any witnesses without drawing suspicion.
Rahul places a black spearhead in the middle of the summoning circle. Obtaining the artifact was not an easy task, yet all that effort would pay off soon. The man starts chanting as the circle starts to glow from the magical energy gathered for the spell. The glow keeps getting brighter until it turns into a blinding flash, causing the mage to cover his eyes and stop chanting.
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Lancer looks at the spearhead placed in front of him. It is definitely a part of the weapon he used to wield, but apparently after his death the weapon was tainted so much that it even obtained a black tint. Such desecration will not be tolerated. The servant holds the spearhead in his hand and channels a small amount of his energy into it. Instantly, the black spearhead turns into a pure white lance. Having reunited with his weapon, Lancer smiles and only then notices the man in front of him. It is obvious who he is, but to form a contract, it still has to be made official.
"I am the servant Lancer, summoned to participate in the Holy Grail War and be the weapon of my master. Are you the one who called me?"
The man is still surprised by how sudden the appearance of his servant was, yet he reacts calmly.
"Yes, I, Rahul Streiber, am your master. Sadly, we have no time for proper introductions, since there is one thing we need to do right now. Follow me."
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Kira's Manor Kira walks through the corridors of the large manor she rented. The woman had only arrived last evening and didn't have time to explore her new living place, so she got up early to spend some time examining every room and every trinket.
Suddenly, a particular door catches Kira's attention. An ornate bronze door with golden ornaments. Behind it, the young mage finds a large chamber with many chests and weapon racks. A room where someone had kept all their riches hundreds of years ago. Yet most treasures are gone. In the chests are a few silver and golden coins and various trinkets of lesser worth. Mounted on a wall is an ornate bow that radiates magical energy.
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Kira's Manor - Treasure Room Rahul enters the treasure room and sees a young woman, yet the bow is still in place. He got there in time.
"Stop." The man says.
Kira jumps, startled by the unexpected intrusion.
"W-What are you doing in my house!?"
"Do you think I'm a fool? I can't let anyone summon Archer for this Grail War so I'm going to destroy that bow."
"...What? Archer? Grail War?"
She's completely oblivious. However people like that may prove to be useful tools...
"...So, you don't know anything about the Grail War? Fine. Now, if you want to live, you will help me. Do as I say."
"...O-ok?"
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Kira stands before a summoning circle, with the bow in the middle. Rahul is in the same room, making sure that the summoning goes as planned.
"Now," says the man "repeat after me."
Kira starts chanting, and similar to how Lancer was summoned, the circle starts glows stronger and stronger, there is a blinding flash and...the bow is gone.
Rahul watches the other mage with judging eyes.
"...Pathetic..."
Suddenly, both mages are startled by a loud noise.
"It's coming from the library!" Kira shouts and quickly runs towards the room to see what happened. Rahul let's out a sigh and calmly walks towards the library as well.
"Are you going to manipulate her, master?" A voice says.
"...I'm afraid she's too stupid to be useful. If she
did summon Archer, we would at least have one of the strongest servants on our side. Now let's go see what happened...Also we will probably be staying here. This location has a good concentration of magic energy and it would be hard to hide you in my flat."
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Kira's Manor - Library Archer stands in the middle of a room with many bookshelves - most knocked down by the burst of energy released from his summoning. Due to the faulty summoning, he is at about half strength and knows that he won't regain all of it during this Grail War, because it would require at least a year. Suddenly, a young woman enters the room and the servant comes to the first possible conclusion.
"I ask you - are you my...No, there is no way you could be my master..."
Kira just stands in place, paralyzed by shock and unable to respond.
Another mage enters the room. Archer can also sense a servant in spirit form. Lancer materializes, ready to fight if the situation calls for it and almost gives Kira a heart attack...
Status:Healthy
Mana: 500/500 (+200 per turn spent resting, +500 per day or night spent resting)
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Skills:
Mana Control 4
-The master has impressive reserves of mana.
Mana Transfer 2
-The master can transfer mana to his servant at a 1-3 ratio.
Defensive Magic 3
-The mage can cast defensive magic of level 3 or lower.
Divination 4
-The mage can cast divination magic of level 4 or lower.
Elemental Magic 2
-The mage can cast elemental magic of Level 2 or lower.
Wind Affinity
-The mage is better at casting wind spells.
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Spells:
Heal (Defensive, Lv3, 200 mp)
-Slightly heals a servant or master.
Sense Magic (Divination, Lv4, 50 mp)
-Senses magi and servants in a large distance. "Magic Resistance" and especially "Hide Presence" may reduce the effect of this spell.
Sense Power (Divination, Lv3, 50mp)
-Reveals some random stats, skills or abilities of a targeted servant or master.
Gust Of Wind (Elemental (Wind), Lv2, 50mp)
-Knocks the target back, giving the caster a chance to escape, though both magic resistance and endurance greatly reduce the effect.
Status:Healthy
Mana: 400/400 (+150 per turn spent resting, +400 per day or night spent resting)
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Skills:
Mana Control 3
-The master has average reserves of mana.
Mana Transfer 4
-The master can transfer mana to his servant at a 1-5 ratio.
Defensive Magic 3
-The mage can cast defensive magic of level 3 or lower.
Elemental Magic 4
-The mage can cast elemental magic of Level 4 or lower.
Water Affinity
-The mage is better at casting water spells.
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Spells:
Magic Shield (Defensive, lv3, 100 mp)
-For three turns the target gets Magic Resistance 3
Freeze (Elemental (Water), lv4, 100 mp)
-The target has its speed lowered for an amount of turns dependant on Magic resistance.
Wave (Elemental (Water), lv2, 50mp)
-Knocks the target back, giving the caster a chance to escape, though both magic resistance and endurance greatly reduce the effect.
Icicle Barrage (Elemental (Water), lv4, 50mp)
-Launches multiple spikes of ice at the target. They partially negate magic resistance, but can be blocked with an ordinary weapon.
Status:
Mana: 1000/5000 (-0 per turn when materialized, +200 per turn spent resting, +1000 per day or night spent resting)
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Stats:
-Offense:3
-Defense:4
-Speed:4
-Endurance:2
-Mana:5
-Spells:1
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Abilities:
Independent Action 5
-The servant can stay in this world without a master for as long as he wishes and doesn't lose any mana for staying in physical form. However the master's help is needed if the servant wishes to use a lot of mana for combat.
Weapon Master 5
-The servant has knowledge of all the weapons in the world. He can switch between weapons freely, getting an advantage when doing so in combat. When an opponent activates his Noble Phantasm, this servant immediately identifies it. Additionally, this servant can summon any weapon he owns whenever he wishes, letting him retrieve them at any time and hide the true number of his Noble Phantasms.
Magic resistance 2
-The servant is resistant to low level magic. All knight classes have this ability.
Clairvoyance 3
-The servant has superior vision, being able to spot and track objects from extreme distances. Additionaly the servant can see through magical illusions for 200 mana per turn.
Conceal Presence 3
-The servant is highly skilled in concealing his presence from other servants.
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Noble Phantasms:
Aegg-Samaan - Executioner's Dirge (Level 3 Greatbow)
-Instead of firing arrows, this weapon fires bursts of explosive energy. These shots cost 400/1200 mana and count as level 3/5 spells.
Dalaach Nol - Rifle of the Vorpal Sigil (Level 2 Flintlock Rifle)
-An accurate, but slow ranged weapon. Activation costs 200 mana per turn. While active, the shots fired from this weapon home in on their target, making them even harder to dodge.
Talend Ash'aram - Swerving Wings of Grace (Level 2 Throwing Knives)
-Due to Archer's ability to summon any of his weapons, these knives can be thrown rapidly without ever running out of them. Archer has 4 of these knives. Activating their power costs 400 mana per turn. when active, the knives levitate and attack their target on their own.
Sha Na Bothat - Sword Of The Sanctuary (Level 2 Longsword)
-A reliable melee weapon. When unsheathed, the weapon can completely nullify the impact from any physical attack it blocks, meaning that it can defend against such servants as Saber and Berserker without tiring the wielder.
Lothar Rhul - Funerary Edge (Level 2 Flamberge)
-A quick weapon that leaves large open wounds. Activation costs 300 mana per turn. While active, the weapon grants the user increased speed and defense (equal to rank 5).
Thaan Hotla Maligna - Arm of the Forsaken God (Level 2 Claymore)
-A large two-handed weapon. Activation costs 300 mana per turn. While active, the weapon grants the user exceptional strength, making all attacks much more powerful and letting the user dual wield with this weapon.
Status:
Mana: 800/3000 (-50 per turn when materialized, +120 per turn spent on resting, +600 per day or night spent resting)
__________
Stats:
-Offense:5
-Defense:3
-Speed:5
-Endurance:4
-Mana:2
-Spells:3
__________
Abilities:
Magic Resistance 4
-The servant is resistant to high-level magic. All knight classes have this skill.
Battle Continuation 4
-The servant easily ignores pain and can fight at full strength even when heavily wounded.
Bravery 4
-The servant easily ignores mental pressure, fear and other mental effects that would otherwise make it more difficult to focus.
Regeneration
-Lets the servant use a spell which increases the casters health regeneration for 100 mana per turn.
Merciless Strike
-Lets the servant use a spell which increases his offense to X for 200 mana per turn.
Energy Beam
-Lets the servant use a spell which focuses 400/700 of his mana into a beam of force, equal in strength to a level 3/5 spell.
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Noble Phantasms:
Kal'rim Desarr - Shining Spear of the Sky (Level 4 Long Spear)
-A weapon that has superior reach to most other weapons. When activated, the weapon creates a gravitational field that pulls hostile servants towards Lancer. For 800 mana, the weapon bypasses any defenses and cancels them for 3 turns.
(IMPORTANT: Post your actions in the OOC thread. I want to keep this thread as IC as possible, so this thread is only for turns and RP.)